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Common Knowledge: The Math
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Common Knowledge: The Math. We need a way to talk about “private information”

Dec 26, 2015

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Myles Pitts
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Page 1: Common Knowledge: The Math. We need a way to talk about “private information”

Common Knowledge: The Math

Page 2: Common Knowledge: The Math. We need a way to talk about “private information”

We need a way to talk about “private information”

Page 3: Common Knowledge: The Math. We need a way to talk about “private information”

We will use an information structure

< Ω, π1, π2, μ >

Page 4: Common Knowledge: The Math. We need a way to talk about “private information”

Ω is the (finite) set of “states” of the worldω Ω is a possible state of the world

E⊆Ω is an event

Examples:

Ω = {(hot, rainy), (hot, sunny), (cold, rainy), (cold, sunny)}ω=(hot,rainy)E={(hot,rainy),(hot,sunny)}

Page 5: Common Knowledge: The Math. We need a way to talk about “private information”

πi “partitions” the set of states for player i into those he can and those he cannot distinguish.

E.g., Suppose player 1 is in a basement with a thermostat but no window

π1 = {{(hot, rainy), (hot, sunny)}, {(cold, rainy), (cold, sunny)}}

We write: π1((hot, sunny)) = π1((hot, rainy))

π1((cold, sunny)) = π1((cold, rainy))

Page 6: Common Knowledge: The Math. We need a way to talk about “private information”

Suppose player 2 is in a high-rise with a window but no thermostat

π2 = {{(hot, rainy), (cold, rainy)}, {(hot, sunny), (cold, sunny)}}

π2((hot, sunny)) = π2((cold, sunny))

π2((hot, rainy)) = π2((cold, rainy))

Page 7: Common Knowledge: The Math. We need a way to talk about “private information”

We let μ represent the “common prior” probability distribution over Ω

I.e. μ: Ω [0, 1] s.t. Σ μ(ω) = 1

We interpret μ(ω) as the probability state ω occurs

E.g., μ((hot, sunny)) = .45μ((hot, rainy)) = .05μ((cold, sunny)) = .05μ((cold, rainy)) = .45

Page 8: Common Knowledge: The Math. We need a way to talk about “private information”

We can likewise write μ(E) or μ(E|F), using Bayes Rule.

E.g., μ((hot, sunny)|hot) = = .9

Page 9: Common Knowledge: The Math. We need a way to talk about “private information”

Now, we want to investigate how this private information can influence play in a game.

We assume that in every state of the world the players play the same coordination game.

(But they may play different actions in different states!)

Page 10: Common Knowledge: The Math. We need a way to talk about “private information”

a, a b, c

c, b d, d

A

B

A B

a > c , d > b(Interpret?)

Page 11: Common Knowledge: The Math. We need a way to talk about “private information”

What are the strategies in this new game? The payoffs?

si: πi {A, B}

e.g. s1({(hot, rainy), (hot, sunny)})=As1({(cold, rainy), (cold, sunny)})=B

s2({(hot, sunny), (cold, sunny)})=A s2({(hot, rainy), (cold, rainy)})=B

Nots1({(cold, rainy)})=B s1({(hot, rainy), (hot, sunny), (cold,sunny)})=A

Page 12: Common Knowledge: The Math. We need a way to talk about “private information”

Ui: s1 × s2 lR

s.t. Ui(s1, s2) = Σω μ(ω) Ui(s1(π1(ω), s2(π2(ω)))

How did we get this? Expected Utility=Weighted average of payoff in each state (given common priors, and prescribed action in each state)

Page 13: Common Knowledge: The Math. We need a way to talk about “private information”

E.g.

s1({(hot, rainy), (hot, sunny)})=A

s1({(cold, rainy), (cold, sunny)})=B

s2({(hot, sunny), (cold, sunny)})=A

s2({(hot, rainy), (cold, rainy)})=B

1, 1 0,0

0,0 5,5

A

B

A B

Page 14: Common Knowledge: The Math. We need a way to talk about “private information”

U1(s1, s2) =μ((hot,sunny)) U1(s1(π1((hot,sunny), s2(π2((hot,sunny)))+…

=μ((hot,sunny)) U1(s1({(hot,rainy),(hot,sunny)}, s2({(hot,sunny),(cold,sunny)})+…

=μ((hot,sunny)) U1(A, A)+…

=.45×1+.05×0 + .05×0 + .45×5=2.7

Page 15: Common Knowledge: The Math. We need a way to talk about “private information”

What is the condition for NE?

Same as before…

(s1,s2) is NE iff

U1(s1,s2) ≥ U1(s1’,s2) for all s1’

U2(s1,s2) ≥ U2(s1,s2’) for all s2’

Page 16: Common Knowledge: The Math. We need a way to talk about “private information”

E.g.

s1({(hot, rainy), (hot, sunny)})=A

s1({(cold, rainy), (cold, sunny)})=B

s2({(hot, sunny), (cold, sunny)})=A

s2({(hot, rainy), (cold, rainy)})=B

1, 1 0,0

0,0 5,5

A

B

A B

Is (s1,s2) NE?

Page 17: Common Knowledge: The Math. We need a way to talk about “private information”

U1(s1,s2)=2.7

Let’s consider all possible deviations for player 1

Let s’1({(hot, rainy), (hot, sunny)})=s’1 ({(cold, rainy), (cold, sunny)})=A U1(s’1,s2)=.45*1+.05*0+.05*1+.45*0=.45 U1(s’1,s2)<U1(s1,s2)

Let s’1({(hot, rainy), (hot, sunny)})=s’1 ({(cold, rainy), (cold, sunny)})=B

U1(s’1,s2)=2.5

U1(s’1,s2)<U1(s1,s2)

Let s’1({(hot, rainy), (hot, sunny)})=B s’1 ({(cold, rainy), (cold, sunny)})=A U1(s’1,s2)=.3 U1(s’1,s2)<U1(s1,s2)

(Similarly for player 2) (s1,s2) is NE

Page 18: Common Knowledge: The Math. We need a way to talk about “private information”

Now assume μ((hot, sunny)) = .35μ((hot, rainy)) = .15μ((cold, sunny)) = .35μ((cold, rainy)) = .15

Is (s1,s2) still NE?

Page 19: Common Knowledge: The Math. We need a way to talk about “private information”

U1(s1,s2)=.35*1+.15*0+.15*0+.35*5=2.1

Consider:s’1({(hot, rainy), (hot, sunny)})=s’1 ({(cold, rainy), (cold, sunny)})=B

U1(s’1,s2)=.35*0+.15*5+.15*0+.35*5=2.5

U1(s’1,s2)>U1(s1,s2)

(s1,s2) isn’t NE

(in fact, can similarly argue no other (s1,s2) are NE that condition action on information!)

Page 20: Common Knowledge: The Math. We need a way to talk about “private information”

So sometimes it is possible to condition one’s action on one’s information, and sometimes it isn’t

Can we characterize, for any coordination game and information structure, when this is possible?

It turns out the answer will have to do with “higher order beliefs.” To see that we will need to define concepts called p-beliefs and common p-beliefs

Page 21: Common Knowledge: The Math. We need a way to talk about “private information”

We say i p-believes E at ω, if

μ (E|πi (ω)) ≥ p

E.g., consider our original information structure and let E={(hot,sunny),(cold,sunny)}

player 1 .7-believes E at (hot,sunny)

μ ({(hot,sunny),(cold,sunny)}|π1 ((hot,sunny)))

= μ ({(hot,sunny),(cold,sunny)}|{(hot,sunny),(hot, rainy)}) = (.45+0)/.5=9/10>.7

Page 22: Common Knowledge: The Math. We need a way to talk about “private information”
Page 23: Common Knowledge: The Math. We need a way to talk about “private information”

I.e.Both p-believe EBoth p-believe that both p-believe EBoth p-believe that both p-believe that both p-believe E…

Page 24: Common Knowledge: The Math. We need a way to talk about “private information”
Page 25: Common Knowledge: The Math. We need a way to talk about “private information”
Page 26: Common Knowledge: The Math. We need a way to talk about “private information”

Suppose (s1, s2) is a Nash equilibrium such that for i=1,2

si(ω) = A for all ω E

si(ω) = B for all ω F

Then Ω/F is common p-belief at E, and Ω/E is common (1-p)-belief at F

Page 27: Common Knowledge: The Math. We need a way to talk about “private information”

Intuition…

If 1 is playing A when she observes the event E, then he better be quite sure it isn’t F (b/c 2 plays B on F)

How sure? At least p!

Is this enough? What if 1 p-believes that it isn’t F, but doesn’t think 2 p-believes it isn’t F?

Well then 1 thinks 2 will play B! How confident does 1 have to be, therefore, that 2 p-believes it isn’t F? At least p!

Page 28: Common Knowledge: The Math. We need a way to talk about “private information”

If Ω/F is common p-belief at E, and Ω/E is common (1-p)-belief at F

Then there exists a Nash Equilibrium (s1, s2) s.t.

si(ω) = A for all ω E

si(ω) = B for all ω F

Page 29: Common Knowledge: The Math. We need a way to talk about “private information”

Note:

-higher order beliefs matter IFF my optimal choice depends on your choice! (coordination game, hawk dove game, but not signaling game!)

-Even if game state dependent!