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Integrating Second Life and Google Maps Malcolm X Across Platforms A Project of Honors COM 101-160 (Fall 2007) Instructor: Amani Wazwaz Librarians: Troy Swanson and Larry Sloma 1 Wednesday, April 23, 2008
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Integrating Second Life and Google MapsMalcolm X Across Platforms

A Project of Honors COM 101-160 (Fall 2007)

Instructor: Amani WazwazLibrarians: Troy Swanson and Larry Sloma

1Wednesday, April 23, 2008

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• A three dimensional persistent online environment (“world”).

• Accessed using special free software and an Internet connection.

• Access and many materials (clothing, etc.) are free.

• All content (buildings, clothing, etc.) is created by users.

• Every user is represented by a self determined “avatar.”

• Used for recreation, socializing, business, education, and cultural pursuits.

What is Second Life?

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Second Life in the Classroom

• The project goal was to explore the possibilities of Second Life as a student engagement tool.

• Second Life was used as a presentation space rather than a synchronous communication tool.

• The online exhibit was intended to contextualize student content.

• Students supplied exhibit content and design ideas. Building and scripting was not the responsibility of the students.

• MVCC exhibit space was generously provided by SUNY.

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• (Free) accounts created for students in advance.

• Two class sessions in a Second Life equipped computer lab.

• Second Life client installed on 6 Library patron computers.

• Extra lab meeting time offered for interested students.

Student Access to Second Life

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Hands-on classes were held in one of the CTL’s computer labs.

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The completed exhibit.

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The welcome area offers an overview of the project and viewing tips.

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A virtual laptop offers visitors access to traditional Web-based content.

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Maps, text, images, audio and video are displayed.The display material is student created and student selected.

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When clicked, map markers deliver the student narratives to visitors.

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Smaller map pins indicate other locations mentioned in the student narratives.

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Some maps are more information dense than others.

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Attribution is provided for external materials, with links to Web sources.

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Project T-shirts are available.

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Google Maps

• Temporal and geospatial view of the book.

• Browser-based and accessible to a larger community.

• Used third party application (GmapsEZ) to construct the maps.

• An easier technology to manipulate than Second Life.

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Project Evaluation

• Google Maps was fairly easy to work with. Second Life presented more challenges.

• We had the brightest and most engaged the student body had to offer, but they were not as impressed as we'd hope…but they were still impressed.

• Building a Second Life exhibit is not a trivial endeavor. Someone has to learn (basic, at least) building, scripting.

• Consortial cooperation is extremely important in designing and building a Second Life project.

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Integrating Second Life and Google MapsMalcolm X Across Platforms

A Project of Honors COM 101-160 (Fall 2007)

Instructor: Amani WazwazLibrarians: Troy Swanson and Larry Sloma

17Wednesday, April 23, 2008