‘Building Innovation In’ Colm O’hEocha - AgileInnovation Copyright AgileInnovation (c) 2009-2017 You get back to that cubicle and start thinking outside the box!
‘Building Innovation In’Colm O’hEocha - AgileInnovation
Copyright AgileInnovation (c) 2009-2017
You get back to that cubicle and start thinking outside the box!
This material is Copyright Protected under the following Creative Commons License:
Attribution-ShareAlike 3.0
Please use this material freely and derive further work from it. BUT, attribution must be given to the original author, and these same rights must govern all derived works.
Please use the following attribution: “Colm O’hEocha, AgileInnovation Ltd. 2017: www.agileinnovation.ie”
Copyright AgileInnovation (c) 2009-2016
Agile Transformation [email protected]@ColmOhEochawww.agileinnovation.ie
AgileInnovation has been Sponsoring AgileTour since 2009
Agile is a change in beliefs and culture, not methods or tools. The focus of any agile change effort must be on the heart, not the head or the hands
Scrum
Kanban
Lean
Scaling
Software Development is Design, not Production
• Every line of Code represents Cost• More code means more cost
• Not every Application represents Value• the world has far too much unused code
Copyright AgileInnovation (c) 2009-2017
Innovation is Key to Value• ’Outlearn the Competition’• Faster, More Effective Learning -> ↑ Value• Learning is the Bedrock of Innovation
We need to become more productive in generating knowledge, not code.
+Agile is as much about Learning as it is
Delivering
Copyright AgileInnovation (c) 2009-2017
What is Innovation?‘The ideation, design and concrete
implementation of valuable solutions’
• Ideation/Exploration• How can I help my customer?• What are the Opportunities in my market?
• Design - a solution (what would solve the problem?).
• Concrete Implementation - Deliver working software
Copyright AgileInnovation (c) 2009-2017
eg User Stories, Refinement Conversations and Sprint Reviews
eg All Team Design, Three Amigos, Sprint Planning
eg Potentially Releasable Product Increments
Knowledge is Validated Learning(‘the truth’)
• Idea -> Theory (Hypothesis) -> Fact (Knowledge)• Feedback Essential - The Empirical Process• Feedback should be High Fidelity, Focused,
Fast
Copyright AgileInnovation (c) 2009-2017
First-hand, immediate Feedback on Sprint output
Copyright AgileInnovation (c) 2009-2016
Designing Work for Maximum Learning(Experiments)
100% Chanceof Success
100% Chanceof Failure
Information Generated
by the Experiment
% Chance of Experiment Succeeding50%/50% Chanceof Success/Failure
Experimentation Design for Maximum Learning
Copyright AgileInnovation (c) 2009-2017
From Individual to Organisational LearningThe SECI Model
Nonaka & Takeuchi - SECICopyright AgileInnovation (c) 2009-2017
Copyright AgileInnovation (c) 2009-2017
Individual Contexteg Product Owner Shared
Context-Goal-Space-Time
Creating a Space for Innovation
Individual Contexteg Programmer
Individual Contexteg Stakeholder
Single Team Goal, Co-Located (continuous interaction), ‘All at Once’ development in a Timeboxed
Commanders Intent: ‘Take that Hill’
Rules of Engagement (How we’ll operate as a team)
• Keep close to your platoon• One target, one bullet• No man left behind
Activities, Tasks• Evolve as Reality unfolds• Sense and Respond to Emerging Facts• Learn by doing and Innovate
Sprint Goal, Product Vision
eg Scrum Framework, Team Constitution, DoD
The (Dynamic) Sprint Plan
(Outcome Driven)
Copyright AgileInnovation (c) 2009-2017
Creative Chaos
Comfort Zone - no need to come up with anything new - tweak the status quo
Learning Zone - Need to Unlearn the old way and Learn a new way
Panic Zone - Give Up, Retreat, Overwhelmed
Leve
l of C
halle
nge
Deliver a business Outcome within a Timebox, Chance to do something new, make a
Copyright AgileInnovation (c) 2009-2017
Information Redundancy• Team members have overlapping knowledge• Team Resilience & Dynamic Leadership• Enables absorption & exchange of tacit
knowledge, expands possible solution space• Encourages empathy, trust & collaboration
Siloed Knowledge → DependanciesShared Knowledge → Collaboration
Generalising Specialists, no Demarcation
No Hierarchy, We all Lead
We Talk a Lot!
We can see others problems and know enough to help them
Copyright AgileInnovation (c) 2009-2017
Copyright AgileInnovation (c) 2009-2016
Mutual Accountability: • I need to Share with you so
you know I’m OK• You need to share with me
so I know your OK
Trust & Mutual Accountability
↓ Trust = ↓ Sharing,↓ Speed, ↑ Cost↑ Trust = ↑ Sharing,↑ Speed, ↓ Cost Trust encourages Openness, Information Sharing, Safe to Fail Culture
Joint Goal, Joint Destiny, Long life Teams
Sure glad the hole isn’t at our end
People not ‘rewarded’ for poking holes in others ideas, peer-to-peer mentoring
Build Innovation In with Agile• Successful ‘Projects’ rarely turn out as we
expected• Software Development is about:• Understanding the problem or opportunity• Designing the best Solution• Implementing the Design in code
If failure is not an option, then innovation is not an option
Copyright AgileInnovation (c) 2009-2017
• Explore• Explore• Design
• Explore• Design• Implement
Copyright AgileInnovation (c) 2009-2016
You know you’re learning when you always make new mistakes
Agile Transformation [email protected]@ColmOhEochawww.agileinnovation.ie
AgileInnovation has been Sponsoring AgileTour since 2009
This material is Copyright Protected under the following Creative Commons License:
Attribution-ShareAlike 3.0
Please use this material freely and derive further work from it. BUT, attribution must be given to the original author, and these same rights must govern all derived works.
Please use the following attribution: “Colm O’hEocha, AgileInnovation Ltd. 2017: www.agileinnovation.ie”