Lehrstuhl Informatik 5 (Informationssysteme) Prof. Dr. M. Jarke I5-KL-111010-1 TeLLNet GALA Collaborative Storytelling on the Web 2.0 Ralf Klamma RWTH Aachen University Informatik 5 (DBIS) RWTH Aachen University TERENCE Workshop, L3S, Hannover, Germany January 21, 2011
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Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-4
TeLLNet
GALA
Community Information Systems Research Group
Established at DBIS chair, RWTH Aachen University 9 Phd students & researchers 10-15 paid student workers & thesis workers
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-5
TeLLNet
GALA
Motivation
New models of participation on the Web 2.0– Flickr.com, YouTube – the multimedia Web 2.0– Prosumers – amateurs and experts
From storytelling to educational gaming – Stories lay the foundation for successful games– Emotional identification of listeners/gamers
M. Spaniol, Y. Cao, R. Klamma, P. Moreno-Ger, B. Fernándaz Manjón, J. Luis Sierra, G. Toubekis: From Story-Telling to Educational Gaming: The Bamiyan Valley Case, in:Proceedings of 7th ICWL, Jinhua, China, August, 2008, pp. 253-264
Movement Oriented DesignNon-linear MM Storytelling
Creation of non-linear multimedia storiesDefinition of story paths compliant to Movement Oriented Design (Victoria University)Linkage of story elements with multimedia contentsMIST story editor
Marc Spaniol, Ralf Klamma, Nalin Sharda, Matthias Jarke, Web-Based Learning with Non-linear Multimedia Stories, Proceedings of ICWL 2006, Penang, Malaysia, July 19-21, 2006,
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-9
TeLLNet
GALA
YouTell: A Web 2.0 Service for Collaborative Storytelling
Collaborative storytelling Web 2.0 Service Story search and “pro-
Ralf Klamma, Yiwei Cao, Matthias JarkeStorytelling on the Web 2.0 as a New Means of Creating ArtsHandbook of Multimedia for Digital Entertainment and Arts, Springer, 2009
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-10
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youTell Role Model
Elements of– Web 2.0– Media Production– CoP
What could bean appropriaterole model fora learningsystem?
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-11
TeLLNet
GALA
Profile Based Story Search
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-12
TeLLNet
GALA
Bubble Annotation Tool: Storytelling with Fun
Anna Hannemann, Christian Hocken, Ralf KlammaCommunity Driven Elicitation of Requirements with Entertaining Social SoftwareSoftware Engineering 2009 Workshop-Band, Germany, Kaiserslautern, March 2-6, 2009
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-13
TeLLNet
GALA
The Hero’s JourneyTemplate-based Storytelling
The Call to Adventure
Spirited awaySuper-
natural Aid
Refusal ofthe Call
Reared byfoster
parents
Physicalseparation
Departure Series of tests and
tasks
Apotheosis
Meeting with
Goddess/Oracle
Becomea King
Final conflict
The ultimate Boon
Initiation
Driven from the throne
ReturnDies
Refusal of the return
One or more holy sepulchers
Crossingof the return
thresholdFreedom
to liveYiwei Cao, Ralf Klamma, Martin HristovThe Hero's Journey - A Storytelling Template Engine for Ubiquitous Multimedia3rd IEEE International Conference on Ubi-Media Computing (U-Media), July 5-7, 2010, Jinhua, China
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-14
TeLLNet
GALA
Storytelling as a Self-monitoring Tool for Communities
• Requirementsengineering
• Scenarios design
Community Service
• Multimedia metadataservice
• Multimedia semanticand context mappingservice
StorytellingService • Self monitoring
• Mobile interfaces
Community Service
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-15
TeLLNet
GALA
IKYDA: Non-linear Digital Storytelling for the Battleship “G. Averof”
Targeted at (semi-) professional cultural heritage management: Battleship Averof (managed by Greek Navy)
A great amount of multimedia material with insufficientmanagement expertise
Story template based storytelling GIS integrated multimedia storytelling with 3D media
E. Gadolou, H. Papadaki, E. Stefanakis, G. Kritikos, Y. Cao, A. Hannemann, R. Klamma, D. KovachevStorytelling, Spatial Standards and Cultural Heritage Management13th AGILE International Conf. on Geographic Information Science: Geospatial Thinking, Guimaraes, Portugal, May 10-14, 2010
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-16
TeLLNet
GALA
Community Service & Requirements Engineering
Yiwei Cao, Anna Hannemann, Ralf Klamma, Dejan Kovachev, Dominik RenzelMobile Multimedia Management for Community-aware Storytelling11th International Conference on Mobile Data Management (MDM'10), May 23-26, 2010, Kansas City, MO, USA
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-17
TeLLNet
GALA
Mobile Service Oracle for Success
Monitoring of service invocations Time and position tracking of a service call Recognition of patterns in user behaviour
Dominik Renzel, Ralf KlammaSemantic Monitoring and Analyzing Context-aware Collaborative Multimedia Services2009 IEEE International Conference on Semantic Computing, 14-16 September 2009 / Berkeley, CA, USA
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-18
TeLLNet
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Community Monitoring Experts vs. Amateurs
Community behaviors: experts spent more time on the services Experts prefers semantic tags while amateurs uses “simple” tags frequently Community tags: experts use more precise tags
Dominik Renzel, Yiwei Cao, Michael Lottko, Ralf KlammaCollaborative Video Annotation for Multimedia Sharing betweenExperts and Amateurs, WISMA 2010, Barcelona, Spain, May 19-20, 2010
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-19
TeLLNet
GALA
CoP: Collaborative Storytelling
Knowledge value of community sorted by keywords Amateur created data uncertainty CoP cultivate experts and expert knowledge
Lehrstuhl Informatik 5(Informationssysteme)
Prof. Dr. M. JarkeI5-KL-111010-20
TeLLNet
GALA
Conclusions & Outlook
Storytelling and Educational Gaming are important for emotional involvement
Web 2.0 and Collaboration extend capabilities of classic storytelling approaches by new– Role Models– Social Learning Models– Community Self-Monitoring and Self-Assessment
NoE GALA - Learning and Gaming Alliance STEG 2011 Workshop at ICWL 2011, Hongkong