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Collaborative Design for Enterprise Teams By Daniel Castro, Director, User Experience | August 17th, 2016
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Collaborative Design for Enterprise Teams

Apr 16, 2017

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Page 1: Collaborative Design for Enterprise Teams

Collaborative Design for Enterprise TeamsBy Daniel Castro, Director, User Experience | August 17th, 2016

Page 2: Collaborative Design for Enterprise Teams

2000 ‘dotcom’ Self taught UI Software Engineer Studied @ Academy of Art

Rational, Proofpoint, Verizon,

Co-founded GlobworldGame Studio WishB

Walmart, LG, Sephora, Tibco

Currently @Sumo LogicDirector of Design

About Me

Page 3: Collaborative Design for Enterprise Teams

Design is at the heart of our life, communication is the bloodline

Page 4: Collaborative Design for Enterprise Teams

Collaborate with the appropriate expectations

Page 5: Collaborative Design for Enterprise Teams

Communicate UX through transparency

Page 6: Collaborative Design for Enterprise Teams

Communicate UX through tools

UXPin

Page 7: Collaborative Design for Enterprise Teams

Disrupt boring meetings

UXReactions.com

Page 8: Collaborative Design for Enterprise Teams
Page 9: Collaborative Design for Enterprise Teams

Check-in’s

Page 10: Collaborative Design for Enterprise Teams
Page 11: Collaborative Design for Enterprise Teams

Show and Tell

Page 12: Collaborative Design for Enterprise Teams

Here’s Where it Gets Interesting!

1

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Page 14: Collaborative Design for Enterprise Teams

Check-in

Swarm

Agenda WorksessionShow n Tell

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Page 16: Collaborative Design for Enterprise Teams

UX Palooza Daily StructureDay 1

Define Goals, Objectives, and Discovery QuestionsCommit to deliverablesGo!

Day 2Design (Get hands dirty!)Break (move!)Test (EOD)

Day 3Reach the finish line

Page 17: Collaborative Design for Enterprise Teams

Go is on day 2

Sample Agenda

We invited Developers

Page 18: Collaborative Design for Enterprise Teams

UX Palooza Schedule

10am - 4pm is ideal time1:00pm - Check-in with SME’s3:30pm - Check-in (final day is a Show and Tell)

Avoid starting on a Monday (unless it’s a five day Palooza, otherwise use Monday for final prepping)

Page 19: Collaborative Design for Enterprise Teams

UX Palooza Planning Checklist❏ Define the problem

❏ List SME’s❏ Find and lockdown a venue (e.g. Breather or highjack a conference room)❏ Notify Facilities❏ Schedule all invites

❏ Invite appropriate people❏ Assign the team

❏ Notify Managers if time needs to be requested❏ Notify everyone involved (incl. SME)

❏ Ensure everyone clears out calendars❏ If they can’t clear out calendar ask if they can be “on call” on Slack

❏ Assign a DJ❏ Plan a break to move (walk, lawn game, ping pong, etc)

Page 20: Collaborative Design for Enterprise Teams

UX Happy Hours

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Ripple Effect

Check-ins

Swarms

Worksessions

Show and Tells

Paloozas

Happy HoursOrg

Product

UX

Project

Stakeholders

Vested

Page 22: Collaborative Design for Enterprise Teams

“I can say what I wanna say Ain’t nothin to itGangsta UX made me do it.”

Page 23: Collaborative Design for Enterprise Teams

Thank You! Questions?Daniel CastroDirector, User [email protected]/in/dcastroWebsite: www.sumologic.com