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Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington
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Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Jan 15, 2016

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Page 1: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Coaches’ & Players’ Rules IntroductionBased on the IKF Rules July 2012

Written by Sam Billington

Page 2: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Course Aim

• To provide a basic understanding of the rules of Korfball to assist:– Players– Coaches– Those wishing to start Refereeing

• This covers only the basic rules, ie those most commonly broken and not all the detailed rules!

• This is not the Referee Course!

Page 3: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Course Content

• To cover the basic rules covering:– Conduct of the Game– Restarting the Game • Throw off / Restart, Throw up, Penalty, Free Passes

– Infringements

Page 4: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Conduct of the Game• Team Composition 2.1.b

– 8 players, 2 male & 2 female in each zone– No zone has less than 3 players – Zones must be balanced.

• Substitutions 2.1.c

– 4 subs per team (more with referee’s permission)– Players sent off can be substituted– Substituted player cannot return to the match

Page 5: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Conduct of the Game• Timings 3.1.b, 3.1.c & League Rule

– 2 x 30 min halves with 5 min interval – Excludes Timeouts and Substitutions

• Timeouts 3.1.c & League Rule

– 60 sec duration number determined by League• This is a 45 sec pause then 15 sec warning before restarting

the game.

– Can only happen when the game has stopped.• Ie when the game would commence with a Restart or Throw

Page 6: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Throwoff 3.5.

– Start of the match– Start of the second half– After a goal has been scored

• Restart 3.9.a

– After a light infringement

Page 7: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Throw off, Outball & Restart 3.9.c

< 4 sec ✔

> 2.5 m✔

Page 8: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Free Pass 3.10.

– Heavy infringement by a Defender– Usually for “disrupting the Attack”– Defender violating the conditions for a Restart 3.6.v.

Page 9: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Free Pass 3.9.c

< 4 sec ✔

> 2.5 m ✔

> 1.0 m✔✗> 2.5 m

Page 10: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Penalty 3.11.

– Infringement by a Defender resulting in the loss of a scoring chance by an Attacker.

– Infringement by an Attacker resulting in the loss of a scoring chance by an Attacker in the other division. 3.6.

– Repeated violations.– On the second time any Defender violates the Free

Pass circle at the same Free Pass.

Page 11: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Penalty 3.11

> 2.5 m ✔> 2.5 m

✔No time limit

✔> 2.5 m

Page 12: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Referee Throwup 3.8.

– When two opponents seize the ball at the same time.

– After an interruption in play where no side has the right to have possession of the ball.

Page 13: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Restarting the Game• Throwup 3.8

> 2.5 m✔

Page 14: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• Touch the ball with leg 3.6.a.

– From the knee down.– att. = Restart. def. = Restart / Free pass

• Play the ball with the fist 3.6.b.

– When played with a clenched fist.– att. = Restart. def. = Free pass

• To take hold, catch or tap the ball when touching the ground other than with the feet 3.6.c.

– When takes control / taps of the ball whilst player is in contact with the ground other than the feet.

– att. = Restart. def. = Restart

Page 15: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To run with the ball 3.6.d.

– att. = Restart. def. = Restart

Player stationary when catching the ball? YesNo

Player is stationary and then moves?

Player stops in shortest distance possible?

Yes No

✔✗

Player shot?No Yes

Yes

No

✗Player released ball

before placing foot on the ground for the 3rd time?

No

✗Yes

Page 16: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• Solo Play 3.6.e.

– Deliberate avoidance of cooperation.– att. = Restart. def. = Restart

• Handing the ball to another player 3.6.f.

– Ball must travel out of control through the air.– att. = Restart. def. = Restart

• Delay the game 3.6.g.

– Requirement for constant attack.– att. = Restart. def. = Restart

Page 17: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• Hindering excessively / double / opposite sex 3.6.j & k & l

– att. = Restart. def. = Restart / Free pass

✗ ✗

Opposite sexes> 2 arms lengths

Page 18: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To run the ball out of an opponents hand 3.6.h

– One or two handed control.– att. = Restart. def. = Restart / Free pass

✗ ✗

Page 19: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To push / cling to / hold off an opponent 3.6.i.

– Impediment of free movement eg.• Spreading out of arms and legs• Landing on a player• Running down a player

– A stationary player does not have to give way. – att. = Restart. def. = Restart / Free pass

Page 20: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To play outside one’s zone 3.6.i

– Player must not have touched the line or a surface outside the zone before releasing the ball.

– Can jump from own zone and release ball before landing outside own zone.

– att. = Restart. def. = Restart

✗ ✔ ✔

Page 21: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• An Out ball 3.7

– When the ball touches:• An object or player grounded outside the field of play• Boundary line• The ceiling or object above the field of play

– att. = Outball. def. = Outball

✗ ✔✗

Page 22: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To shoot from a defended position 3.6.n.

– The Defender shall be:• Actively be defending the ball.• Be within an arms length of the attacker.• Have his face turned towards the attacker.• Be closer to the post.

– att. = Restart

Page 23: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To play in a dangerous manner 3.6.u.

– To force your opponent to collide at speed with another player.

– If the Defender is not aware of the impending collision then the Attacker is penalised. (eg outfield players in a 2-2 situation.)

– If the Defender is aware and has time to act then the Defender is penalised.

– att. = Restart def. = Restart / Freepass

Page 24: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To shoot after cutting past another Attacker. 3.6.o.

– Defender is in a defending / hindering position – Defender cannot follow his Attacker as the

Attacker passes too close to another Attacker– The Defender collides with or is likely to collide

with this second Attacker – Defender has to give up his defending / hindering

position– Attacker shoots directly or from a return pass– att. = Restart

Page 25: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• Left hand diagram shows the start position as the Feed position. • The Attacker takes a shot in each case.• Middle diagram the Defender gives up position so cannot be cutting.• Right hand diagram Defender is forced to give up position so is

cutting.

✔ ✗

Page 26: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To take hold of the post in order to gain an advantage. 3.6.s.

– To gain extra height when jumping.– To change direction quicker.– To accelerate away from the post quicker. – att. = Restart. def. = Freepass

Page 27: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To influence a shot by moving the posts. 3.6.r.

– By a Player if goal is scored or if ball contacts the post and returns to the Player’s team control = Restart.

– By a Defender if by moving the post a goal was not scored. = Penalty

– att. = Restart. def. = Restart / Penalty

Page 28: Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington.

Infringements 3.6.

• To shoot when without an opponent. 3.6.q.

– When there are 4 Attackers and 3 Defenders.– Coach states which player will not shoot.– Non shooter can only be changed after a stoppage

in play and the Referee informed.– att. = Restart.

• To score from the Defending Zone. 3.6.p.

– att. = Restart (from under the Korf)