CloudScape CloudScape ® ® VR VR Visidyne, Inc. 5951 Encina Road, Suite 208 Goleta, CA 93117 805-683-4277 (voice) 805-683-5377 (fax) [email protected] (e-mail) September 1999 Prepared by John DeVore, Ken Sartor and Tim Stephens Applied Physics Group, Visidyne, Inc. Visidyne, Inc. 3322 South Memorial Pkwy, Suite 223 Huntsville, AL 35801 256-880-3411 (voice) 256-880-3284 (fax) [email protected] (e-mail) A current version of this briefing is available at ftp.visidyne.com/ cloud
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CloudScape ® VR Visidyne, Inc. 5951 Encina Road, Suite 208 Goleta, CA 93117 805-683-4277 (voice) 805-683-5377 (fax) [email protected] (e-mail) September.
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CloudScapeCloudScape®® VR VR
Visidyne, Inc.5951 Encina Road, Suite 208
Goleta, CA 93117805-683-4277 (voice) 805-683-5377 (fax)
A current version of this briefing is available atftp.visidyne.com/cloud
2
Briefing Overview
Who is Visidyne? What is CloudScape® VR?
– API for Vega™ development system
– Sample CloudScape® VR images How does CloudScape® VR Work?
– Rendering
– Databases
– Validation How can I get cloud databases? What are the CloudScape® VR Development Plans? Where can I find technical references?
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Who is Visidyne?
4
Who is Visidyne?
A small business Headquarters in Burlington, MA
– Offices in Santa Barbara, CA, Huntsville, AL and Parsippany, NJ Founded in 1969 Provides engineering services,
instrumentation and software products Nationally-recognized capability in several key
defense technologies– Atmospheric physics
– Battlefield and battlespace environments
– Optical sensor systems 60+ staff
– Dr. Jack Carpenter, President
– Dr. Tim Stephens, Vice President and Manager, Applied Physics Group
– Dr. John DeVore, Manager, Computer Visualization Program
– Dr. Jim Thompson, Radiative Transfer
– Dr. Ken Sartor, Real-time Visualization
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Silicon Graphics
Optics
Modeling &
Simulation
Measurements&
Analysis
Instrumentation&
Fabrication
Visidyne Technical Focal Points
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Visidyne Applied Physics Group Customers
Major U.S. Department of Defense (DoD) Customers– Defense Threat Reduction Agency (formerly DNA)
– Ballistic Missile Defense Organization
– U.S. Air Force Research Laboratory
– U.S. Army Space and Missile Defense Command Major Industrial Customers
– Nichols Research Corporation (Huntsville, AL)
– Photon Research Associates (La Jolla, CA)
– Kaman Sciences Corporation (Colorado Springs, CO) Small Business Innovative Research Program
– Cloud prediction and classification
– Real-time simulation
– DIS / HLA interactive simulation environment
– Ground target BRDF modeling
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What is CloudScape® VR?
1. API for Vega™ development system
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CloudScape® VRA Vega™ module for
– weather clouds, – battlefield effects, and
– other atmospheric obscurants
QuantitativePhysics-Based Background and Obscuration Prediction
3 - DFaceted Representation
of Cloud Regions
Real TimeSupport for Simulation
and Virtual Reality
Multi-SpectralVisible, IR and UV Bands
What is CloudScape® VR?
CloudScape® VR is available for purchase from MultiGen-Paradigm, Inc.
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USAF CloudScape®
High-fidelity Fixed-frame Images
CloudScape® VR
Real-time Simulation and Training
CloudScape® VR built via Technology Transfer
Technology originally developed for US Air Force Research Laboratory to complement CSSM cloud-microphysics predictions
USAF CloudScape– Pixel-by-pixel calculation of background radiance and obscuration– Numerical integration along each line of sight
CloudScape VR uses two approximations for real-time performance– Database of azimuth/elevation samples is interpolated at vertices– Gouraud-shading by graphics engine interpolates between vertices
*Cloud Scene Simulation Model by U.S. Air Force Research Laboratory
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Cloud TexturingTime-of-Day Dependence
7:00 am 12:00 nTextured
Untextured
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Cloud TexturingViewing-Angle Dependence
Sun at Viewer Side
Sun In Front of Viewer Sun Behind Viewer
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Cloud TexturingBroken Versus Variable-Thickness Clouds
Broken Cloud Layer Variable-Thickness Cloud Layer
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Cloud TexturingBroken Stratus Viewed From Above
Time-of-Day Dependence
7:00 am 12:00 n
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Cloud Shadowing of Terrain
Solar Illumination
Direction
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Dust Cloud from 105-mm Tank Round Buried in Wet Cohesive Soil
1 second 3 seconds 10 seconds 30 seconds
Time after tank round detonation
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CloudScape® VR Sample ImageSooty Smoke Plume
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Vega Mode vs. SensorVision (quantitative) Mode
CloudScape® VR with Vega™
CloudScape® VR with SensorVision™
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SensorVision (quantitative) Mode
Vega window showing observer’s view of a tank and a large munitions cloud
SAOimage window showing quantitative values from the “grabbed” image
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Multi-Spectral Rendering
Visible
MWIR3 to 5 microns
LWIR8 to 12 microns
Night Vision
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CloudScape® VR Iso-Surface VisualizationHazardous Material Plume Example
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How Does CloudScape® VR Work?
1. Rendering
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CloudScape® VR Rendering Approach
Rendered Dust CloudCloud FacetizationVertex Radiance and Transmission
Parameterized by Angle
Vertex geometry, radiance and transmission information is contained in OpenCloud database
CloudScape® VR renders cloud in real time
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CloudScape® VR Rendering Equations
Cloud Radiance
Composite Scene
Transmitted Background
+ =
Cloud Transmission
Scene Background
+ =
Transmitted Background
Background is attenuated by cloud opacity
Cloud radiance (brightness) is
added
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CloudScape® VR Rendering Timelines
Facetized cloud model is combined with terrain and other models and rendered at frame rate (typically 30 to 60 Hz).
Cloud radiative properties are interpolated asynchronously for viewer location and aspect from tabulated bi-directional values at each vertex (typically a few Hz).
Cloud facet geometry and vertex radiative properties are obtained from a CloudScape® VR database at “key frame” times (typically every few seconds).
Key-frame rates depend on model; asynchronous and rendered frame rates depend on processor performance.
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CloudScape® VR Use of Level of Detail (LOD)
Range = 45 m 115 m 175 m 300 m 500 m
# Facets = 1218 608 206 60 12
Re
du
ce
d L
OD
a
t lo
ng
ra
ng
eL
OD
-eff
ec
t a
t c
on
sta
nt
ran
ge
Wir
e F
ram
e
Ima
ge
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Munitions Cloud Dust LoadingExamples show importance of physics-based solution
Hei
gh
t o
r D
epth
of
Bu
rst
Above Ground
Below Ground
Dry cohesive soil 0.031
Dry sandy soil 0.094
Moist sandy soil 0.22
Wet sand 0.44
Wet cohesive soil 1.0
Rock 0.025
Mass Loading FactorWET COHESIVE SOIL DRY SANDY SOIL
SURFACE
BURIED
Mass Loading Factor
F =1F =1
F = 0.1F = 0.1 F = 0.01F = 0.01
F = 0.1F = 0.1
1 second following the detonation of a 105-mm tank round
– Vertex culling for levels of detail Tabulation of bi-directional radiance and transmission at vertices
– Fast, approximation to integral form of radiative transfer equation Exact in single scattering limit Validated multiple scattering approximation Variety of sources: sun, moon, earthshine and skyshine
– MOSART (U.S. Air Force Research Laboratory) parametric databases Atmospheric path attenuation and radiance Up- and down-welling atmospheric diffuse radiation
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How Does CloudScape® VR Work?
3. Validation
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San Luis Obispo, CA
Meas 5 x 10-
6 Calc 5 x
10-6
Meas 4 x 10-6
Calc 5 x 10-6
Meas 30 x 10-6
Calc 40 x 10-6
Early MorningUniform Stratus LayerSWIR Window Region
Meas 8 x 10-6
Calc 7 x 10-6
Data Comparisoncalculated vs. measured cloud radiance (W/cm2/sr)
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Data ComparisonSolar Scattering Angle Dependence
1 Zachor, A. S., J. A. Holzer, and F. G. Smith, 1979, IR Signature Study, AFAL-TR-79-1012, Air Force Avionics Laboratory, Wright-Patterson AFB, OH.
• AFGL aircraft at 6.0 kft• Stratus at 3.0 kft• Solar elevation = 8.88°• LOS depression = 5.0°
• Background Measurement Program1
• Case 726/7/FB43• San Luis Obispo, CA• Spectra from 1800 to 3600 cm-1
• CloudScape® calculations• 3.70-3.85 m band• 8 m mean droplet size
10-4
10-5
10-6
CloudScape®
Measurements
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Data ComparisonSpectral Details
Wavelength (m)
Forward (data)
Forward
Backward (data)
Backward
Side (data)
Side
3.25 3.5 3.75 4.00 4.25
10-4
10-6
10-5
10-7In-B
and
Rad
ianc
e (W
/cm
2 /sr
)/(2
5 cm
-1)
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How Can I Get Cloud Databases?
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Ways to Obtain OpenCloud™ Databasesfor use with CloudScape® VR
Sample databases are included with CloudScape® VR product Database packages will be available from Visidyne
– Weather Cloud Database
– Battlefield Cloud Database Database generation toolkits will be available from Visidyne
– CloudGen™/Weather Toolkit (release planned for Summer 1999) Beta demonstration version available
– CloudGen™/Battlefield Toolkit (in development) Engineering services available from Visidyne, Inc.
– Custom databases for clouds and atmospheric obscurants
OpenCloud™ database format specifications are available upon request
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CloudGen™/Weather Toolkit
CloudGen™/Weather– Generates 3-D particulate database– Alternatively, CSSM* databases can be used
AtmosRad– Generates optional atmospheric propagation database with MOSART*– Sample databases provided for standard atmospheric states and bands
CloudScape® HF– High-fidelity pixel-by-pixel calculation of cloud radiance and transmission– FITS file output
CloudRad™– Generates OpenCloud radiance database for use in CloudScape® VR
CloudTex™– Generates texture file for use in CloudScape® VR
Sample cases– Input and output files for weather-cloud databases
*Use of MOSART and CSSM are optional; these codes may be obtained directly from U.S. Air Force Research Laboratory (Phillips Site)
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CloudGen™/Weather ToolkitMain Screen
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Relationship of Tools and DatabasesCloudScape® VR and CloudGen™/Weather Toolkit
Vega™
CloudRad™
Particulate Database
CloudGen™/Weather
Radiometric DatabaseCloudTex
Texture Database Purchased Databases
Developer Application
SensorVision™
CloudScape® VR
API Library Calls
CSSM
CSSM Database
Atmospheric Database
MOSART
ORMAT™AtmosRad™
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CloudGen™/Weather
User input
– Number of cloud layers (currently 1)
– For each layer Horizontal extent, resolution and orientation Ceiling, cloud-top altitude, vertical resolution Atmospheric mean vertical profile (sounding data) Percent cover Wind speed and direction Random number seed Cloud type, OR
Particulate type Particle size distribution parameters Structure parameters
Alternatively, a CSSM*-generated database can be used
* Air Force Research Laboratory model
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* Army Research Laboratory model (distribution restrictions apply)
CloudGen™/Battlefield
User input: generic model mode– Non-buoyant burst
– User input Soil type (6 categories) TNT-equivalent yield of munitions Switch between surface or shallow-buried burst Wind speed and direction (vertical profile)
Phenomena which can be Supported by OpenCloud Database Format
Candidate Modules for Future CloudGen™ Offerings
Rain: steady-state rainfall consistent with weather cloud model Vehicular: clouds from vehicular land traffic Fire: flame and smoke from steady-state ground fires Exhaust: heated exhaust gas from vehicles Muzzle: flash from guns Plume: from missiles and aircraft Stack: steady-state steam/smoke from ground sources Effluent: transient, non-instantaneous expulsion of material into the atmosphere (e.g.
underground bunker destruction) Obscurant: battlefield smoke Flare: IR battlefield countermeasure Splash: underwater detonations Chaff: clouds of RF reflectors Volcano: dynamic particulate and gaseous high-altitude clouds
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Where Can I Find Technical References?
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References
DeVore, J.G., J.H. Thompson, and R.J. Thornburg, 1995, “CloudScape®: Stochastic Cloud Visualization from Volumetric Descriptions:, in Cloud Impacts on DoD Operations and Systems 1995 Conference, D. Grantham, editor, Phillips Laboratory/GPAA, Hanscom AFB, MA, 41-44.
Schlueter, W. A., and J. G. DeVore , 1995, “Radiometric Atmospheric Dust Environments for Distributed Interactive Simulations”, in Proceedings, Sixth Annual Ground Target Modeling and Validation Conference, Volume I, K.R. Johnson, editor, Keweenaw Research Center, Houghton, MI, 19-27.
DeVore, J.G., J.H. Thompson, and R.J. Thornburg, 1996, “Physics-based Background Visualization from Volumetric Cloud Descriptions Using CloudScape®”, Proceedings of the IRIS Specialty Group on Targets, Backgrounds, and Discrimination, Sandia National Laboratory, Albuquerque, NM, 30 January - 1 February.
DeVore, J. G., J. H. Thompson, K. W. Sartor, T. L. Stephens, and R. J. Thornburg, “CloudScape® VR: Radiometric Visualization of Clouds for Interactive Training and Simulation”, Proceedings of the Cloud Impacts on DoD Operations and Systems Conference, PL-TR-97-2112, Phillips Laboratory, Hanscom AFB, MA, 1997.
Thornburg, R. J., J. G. DeVore, J. H. Thompson, R. J. Jordano, and T. L. Stephens, “Validation of CloudScape ® AF”, Proceedings of the Cloud Impacts on DoD Operations and Systems Conference , PL-TR-97-2112, Phillips Laboratory, Hanscom AFB, MA, 1997.
The references listed above are available in Adobe’s PDF format by anonymous ftp to the cloud/papers directory at ftp.visidyne.com.
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Additional Information
Technical Contact
– Dr. John G. DeVoreVisidyne, Inc.5951 Encina Road #208 Goleta, CA 93117-2211805-683-4277 (voice) 805-683-5377 (fax)e-mail: [email protected]