8/16/2019 Clockwork Warrior Level 1 http://slidepdf.com/reader/full/clockwork-warrior-level-1 1/2 Name Ancestry / App. Ancestry Age / App. Age / (App.) Gender Build / Form Religion (if any) Appearance Personality Background Quirk / Hatred / Odd Habit Languages Size Speed Racial Talents !""#$%&"'( * +,-#-."'#$("$.( Strength Agility Intellect Will Perception Defense Health Healing Rate Damage Corruption Power Insanity Professions Wealth Novice Path Training Talents /-",( Expert Path Character Objectives Story Development Talents Master Path Master Quest Story Development Talents 01&$23'4" Armor Defense Properties Weapon Hands Dmg Properties Weapon Hands Dmg Properties Ranged Weapon Hands Dmg Properties Shield Hands Dmg Properties Gear Fortune lents 5,-678 79 ",' :'374 ;7#6 13 +3 9 -1 9 -1 8 -2 18 4 15 8 -2 Laborer (Gravedigger) Farmer Common Tongue Immune - Damage from disease and poison, asleep, diseased, fatigued, poisoned Key - When you become incapacitated or roll a 0 or lower on attack/challenge you become an object and must be wound up by another. Mechanical Body - You do not need to eat, drink, or breathe. You don't age and can't become undead. You cannot swim. Repair Damage - When you are an object you can be healed with a toolkit. Clockwork Purpose - You were built to work. 1 ss, 3cp 1 10 Catch Your Breath (1/rest) - Use an action or a triggered action on your turn to heal your healing rate. Weapon Training - When attacking with a weapon, you make the attack roll with 1 boon. Flail One 1d6+2 Large Shield Off 1d3 Defense +2 Warrior Sling Off 1d3 Range (Medium) 20 Stones Basic clothing Backpack 1 Week of Rations Waterskin Tinderbox Bag of Beans Shrunken Head Whaler Hunter Guard Clockwork 2 Torches 0 Dagger Off 1d3 Finesse, Thrown, Range (short)