AC MAGIC MAGIC D + D + Abilities PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PR0F EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP Acrobatics (DEX) Animal Handling (WIS) Arcana (INT) Athletics (STR) Deception (CHA) History (INT) Insight (WIS) Intimidation (CHA) Investigation (INT) Medicine (WIS) Nature (INT) Perception (WIS) Performance (CHA) Persuasion (CHA) Religion (INT) Sleight of Hand (DEX) Stealth (DEX) Survival (WIS) PROF EXP S TR STRENGTH D EX DEXTERITY C ON CONSTITUTION I INTELLIGENCE NT W IS WISDOM C HA CHARISMA ABILITY MODIFIER SAVING THROW LEVEL Player: Age: Weight: Size: Name: Class and Levels: Background: Race: Height: Hair: Faith: Eyes: Gender: SAVING THROWS PROF. BONUS Proficiency Bonus Combat AC + + ARMOR BONUS MAGIC + + SHIELD BONUS DEXTERITY MOD MISC MOD 1 + MISC MOD 2 2 + STEALTH DISADV. + MAX HIT POINTS HP SKILLS Skills Passive Perception HIT D + LEVEL DIE CON CURRENT MAX HP TEMP. WOUNDS Initiative + DEX MISC. Attacks Defense Health ATTACKS PER ACTION Bonus Actions Reactions MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN. Re Re Re Limited Features MAX. USAGES Ability save DC = 8+ + USED FEATURE MODIFIER VISION SPEED SPEED ENCUMBERED RESISTANCE H ALF D AMAGE RECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG REST. PROFIENCY BONUS MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0) USED D E A T H S A V IN G T H RO W S I III II I III II DC10 DICE MAX. FEATURE INSPIRATION SAVING THROW ADVANTAGES / DISADVANTAGES USAGES USED Alignment: Skin: NOTES / TOOLS Jack of All Trades Remarkable Athlete WEAPON / DESCRIPTION TO HIT DAMAGE DAMAGE TYPE SPECIAL ATTACK / DESCRIPTION TO HIT DAMAGE DAMAGE TYPE AMMUNITION RANGE RANGE