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Referee InformationRa-Industries has always been a leader in cutting edge agricultural gene
engineering on Mars. Their past research and development has greatly helpbring Mars’ agriculture up to par with, and even surpass, Earth’s in some are
However, as the competition becomes more intense, Ra-Industries has be
forced to constantly come up with new developments. Unfortunately, t
Martian government endorses its own genetic labs, and subtly enforces seve
restrictions on Ra-industries and their extreme experimentations.
In response, Ra-Industries has taken to putting its research and developmelabs in orbital space stations. These labs are easily accessible from Mars, b
lie outside of its strict legal regulatory boundaries.
Cleopatra Station is one such laboratory. This small wheel space station orb
around Mars’s fast moving Phobos moon. This is a long-term lab, and the hom
of several scientists and their families. Cleopatra station experiments in t
genetic mutation of Crain, a corn-like grain substance that grows very well the dust plains of Mars.
A recent experiment has gone terribly wrong! A mutating spore w
accidentally released into the air and the ventilation system quickly allow
Docking at Cleopatra StationThe space shuttle docks neatly into the airlock located adjacent to the spa
station’s hub. This doesn’t require a pilot skill throw (unless the referee wantscall for one just for fun), as the lock is electro-magnetically guided.
Once the airlock seals, it instantly depressurizes. The ships computers indica
(if the PCs ask) that the life support system on Cleopatra Station is functioni
properly, and there is oxygen and power throughout the space station. I
Scientist isn’t satisfied with this information, he may choose to make a Scien
skill throw to analyze the data. If he makes it, he will note that there is
anomaly in the stations atmosphere, although he cannot determine what
or if it is safe to breathe.
PCs must decide if they are going to wear their Environmental suits and se
them before leaving the shuttle.
The AirlockThere is no gravity in the airlock. The Airlock itself is painted stark white a
kept very clean. A bright spotlight floods the room and 3 Environmental su
hang on one wall in front of a bench. Each Environmental suit has a long
Further AdventuresOnce this mission is completed you may be wondering what to do next. T
mission is stand-alone, and you can simply move on to the next mission, oryou like, you can continue the story started here. A possible linked adventu
outline, Ripley’s Rescue, is provided below. This will need fleshing out on yo
part before it is playable.
Ripley’s RescueThe PCs are approached by a Ra-Industries executive who confesses to feeli
guilty about the experiments and tests that Ripley is being put through. He tthem that she is a prisoner in a top secret facility on Mars, and offers to ta
them there via his ship/skimmer to launch a daring rescue attempt.
In the first scene the PCs attempt to get close to the facility, but are turn
back by fighters. They can fight at first, but more keep coming until they a
forced to flee and set down in the wilderness around the station.
The second scene can involve a treacherous journey across the Martilandscape to get to the facility.
The last scene involves the infiltration of the installation and the rescue of Rip
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