Classical Wei-Chi Masters
Dec 22, 2015
Classical Wei-Chi Masters
The Origin of Wei-chi
Wei-chi (Japanese: Igo Korean: Baduk) is said to have been invented the legendary Chinese emperor Yao during the mythical age of Chinese history as an instruction tool for his son on the art of war and government
There is evidence that by the Spring and Autumn Era wei-chi had already become quite popular among the upper class
Analects 17:22 The Master says, “How boring must it be to fill up your stomach everyday, wasting your mind like that! Aren’t there games like wei-chi to play? At least playing games is better than being idle and doing nothing.”
From the Han dynasty onwards, wei-chi had become firmly established among Chinese literati
The Role of Wei-Chi in Chinese culture
Wei-Chi is one of the Four Arts of the Chinese Scholar (The others being qin, calligraphy, and painting.
Wu Qingyuan, (J: Go Seigen) The great wei-chi master of the 20th century opines that wei-chi was initially used in astrology to predict the movement of the stars.
Taoist followers often are associated with wei-chi playing, whose black and white dichotomy naturally draws association with the Tao.
Common Nicknames for Wei-Chi
Shou Tan (Hand talk)手谈
Lan Ke (Withering Wood) 烂柯
Wu Lu (Crow and Swan)乌鹭
Mu Ye Hu (Cunning fox) 木野狐
Just what makes Wei-Chi fascinating?
Endless variations: The number of variations in Wei-Chi is said to be more than the number of atoms in the universe
Extreme freedom in play: One can play any spot on the board.
Every game is unique: No two wei-chi game is alike
Connections between wei-chi and life: Strategy in Wei-Chi ties into many aspects of life and philosophy.
Ten Commandments of Wei-Chi by Wang Ji Xin of Tang
I. Don’t be greedyII. Be cautious when invadingIII. Keep an eye on yourself when attacking enemiesIV. Sacrifice your stones to gain initiativeV. Leave inessential stones for more important ones
VI. When in danger, sacrificeVII. Wait for the right condition to attackVIII. Haste makes wasteIX. Protect yourself when opponent is strongX. Level out the situation if in an disadvantage
Introduction of Wei-Chi into Japan
The importance of Japan in the history of wei-chi“China gave birth to wei-chi; Japan brought wei-chi
up”Legends say that Kibi-no-Makibi (吉備真備 ) one of the
Students sent to Tang China, brought the game to Japan around the sixth century during the Nara Period (710-794)
Evidences indicate wei-chi was introduced at an earlier period by Buddhist monks into Japan
In the Taiho Edict, a prescription of rules on monkhood, wei-chi was listed along with qin as exceptions to the general ban on entertainment.
Wei-Chi in Japan (From Nara to Sengoku)
Wei-chi became popular as Buddhism boomed in Japan during the Kamakura period. Famous monks such as Nichiren were often skilled wei-chi players
With the advent of Muramachi Period, wei-chi had taken root among all ranks of society. Samurai, merchants, and daimyos alike enjoyed the game.
The beginning of Sengoku (Warring State) period and the chaos that followed signaled the dawn of a new era for wei-chi
Wei-Chi in the Sengoku Period
Various great daimyo were avid players of wei-chi
Famous match between Takeda Shingen and Sanada Masayuki.
Oda Nobunaga, Toyotomi Hideoyoshi, and Tokugawa Ieyasu all were strong amateur players in wei-chi
Legend has it that on the night of Honnoji Incident, a triple-ko occurred happened in one of the games that were played in the temple.
Meijin and Hon’inbo
The Meijin and Hon’inbo are the two most ancient titles in wei-chi.
Nikkai of the Nichiren Sect was the greatest player of the Azuchi-Momoyama Period
The title Meijin was said to first have been bestowed on Nikkai by Oda Nobunaga
The Hon’inbo was the name of a temple in Kyoto where Nikkai lived.
The Beginning of Classical Era of Wei-Chi in Japan
Under the patronage of Tokugawa Ieyasu, who founded the Edo Shogunate in 1603, Nikkai became the first head of the Honinbo school and took on the title Honinbo Sansa
At the same time Ieyasu created the position of Meijin-Godokoro, the official master of wei-chi in government. Honinbo Sansa thus also became the first Meijin-Godokoro.
A new event, Castle Games, was also introduced by the Bakufu. Every year the strongest wei-chi players were to gather in the presence of the shogun and play a series of games before him.
The Rise of Four Schools of Wei-Chi
The position of Meijin-Godokoro caused intense rivalry among the wei-chi schools of the time.
Four schools eventually came to be officially recognized by the Bakufu: Honinbo, Inoue, Yasui, and Hayashi
The heads of the schools competed against each other fiercely for the position of Meijin
Honinbo Doasku: “Former Saint” (1645-1702)
The greatest player of the Early Classical Era of Japanese Wei-Chi was Dosaku, hailed by posterity as the “Former Saint” of wei-chi (as distinguished from Shusaku, the “Latter Saint.”
Dosaku made numerous groundbreaking innovations in go theory, particularly the opening strategy
The first recorded international game in Japanese history occurred in 1682 between Dosaku and the Ryukyu player Binbihe. Dosaku won as white with four-stone handicap given to black
The Golden Era of Japanese Wei-Chi
The so-called Golden Era of wei-chi in Japan occurred during the mid-Edo period.
As economy stabilized and commerce boomed in Japan, more and more people took to learning wei-chi as their hobby in their leisure time.
The greatest names of this era were: Genjo, Jowa, Inseki, Shuwa, and Shusaku
Blood-Vomiting Game
One of the most famous games in classical Japanese wei-chi history
The pupil of Inseki, Akaboshi Intetsu, challenged the current Meijin Jowa
During the game Jowa made three so-called “Ghost Moves,” which overturned his disadvantaged situation to the shock of Intetsu
Unable to stand up to the pressure, Intetsu vomited blood onto the wei-chi table soon after the ghost moves were played
Honinbo Shusaku (1829-1862)
The greatest wei-chi prodigy during the Edo period
Pupil of ShuwaFamous for a steady,
balanced style of play as black.
Inventor of the Shusaku opening
Unsurpassed record of 19 consecutive wins in Castle Games
Died very young at the age of 34
Ear-Reddening Game
Another famous game in the history of wei-chi
Played between Gennan Inseki and Shusaku
Having fallen into a trap set by Inseki from the start, Shusaku struggled against his disadvantaged position until he played down the famous move which allowed him to win the game.
The Crises of Modernity
The political crises in later Bakufu Period caused turmoil in the wei-chi community
Government sponsored schools became destitute and were forced to disband as the power of the Bakufu over Japan collapsed
During this period of unrest, two outstanding wei-chi players were responsible for maintaining wei-chi tradition alive as Japanese society embarked on modernization.
Shuho and Shuei were regarded as the greatest masters during the “Transition Period” of Japan
The Last Honinbo/Meijin: Shusai
Born as Yasuhisa TamuraPupil to Shuho and later
ShueiChallenged the
strongest players of the time to a series of jubango and secured dominance
After Shuei’s passing he succeeded the position of Honinbo, and later acquired the Meijin title
The founding of Nihon-Kiin
Under Shusai’s leadership the wei-chi community recovers and starts to prospser
Backed by funding from Okura Kishichiro, the Nihon Kiin was founded with intention of uniting various Japanese wei-chi associations under one organization.
Initially some players, the most notable being Kaneichi, Shusai’s rival, resisted unification and challenged Shusai for Meijin title
The match between Kaneichi and Shusai went down as the most violent game in the history of wei-chi
A New Star: Wu Qing Yuan
Wu Qing Yuan (1914-) is regarded as one of the greatest players of the 20th century
Born in Fujian Province, China
Father Wu Yi was passionate about wei-chi and taught the game to Qing Yuan
Arrival in Japan
Wu demonstrated incredible ability at wei-chi in various matches against the top players in China
A Japanese merchant discovered the young genius and convinced Wu’s family to allow Wu to travel to Japan for further improvement at wei-chi
Wu became pupil of Segoe Kensaku in Japan and was initially granted the rank of three-dan after winning a two-stone handicap game against Shusai
Wu soon advanced his rank quickly through his excellent performances in various tournaments.
Revolution in Wei-Chi: New Fuseki
Before reaching 5-dan, Wu played in the style of Shusaku and received the epithet of “Invincible Black” for his unbeatable record as black
As Wu started to play more of white, he sought for innovations in the style of wei-chi playing
He met someone with similar goals: Kitani Minoru.
Together they started off the New Fuseki Movement that took the wei-chi world by storm
Wu Qingyuan (W) vs. Kosugi Tei
Game of the Century
As the New Fuseki movement gained more following, Shusai and the other conservatives strongly opposed against it
The stage is set for an ultimate showdown
In 1933 Wu gained the right to challenge Shusai in a newspaper-sponsored game that was held in anniversary of Shusai’s 60th birthday
This game would be the longest game in history, lasting from October 16, 1933 to January 29, 1934.
Three-Three, Star, Tengen
Wu plays black and immediately startles the world with his three unorthodox opening moves
The game became well-known even outside the wei-chi community and was viewed as an international duel between China and Japan which were then already in open hostility toward each other.
Wu received threats from nationalistic Japanese who demanded his life in event of his victory over Shusai
Shusai’s Privelege
Being Meijin and senior to Wu, Shusai had the privilege of suspending the game at any moment at his own will.
Suspension of the game allows Shusai to analyze the moves along with his disciples
Eventually at a crucial point in the game, one of Shusai’s disciples, Maeda Nobuaki, discovered a secret move that put Wu in a very difficult position and led to Shusai’s winning by two points.
The defeat of Wu, however, did not stop the wave of NewFuseki; the old era is giving way to the new
Meijin Retirement Game
In 1938, Honinbo Shusai at the age of 68 played his last game against Kitani Minoru in commemoration of his retirement
In the end he lost by 5.5 pts
The defeat of Shusai marks the end of the life of “Invincible Shusai.” With that, the old era fades as the new era arrives.
Kawabata Yasunari The Master of Go
After Shusai’s passing, Kawabata, the official reporter of the game, wrote the Master of Go, a semi-fictionalized account of events that took place during the game.
The Atomic Bomb Game
Played on August 6 1945 at Hiroshima between Hashimoto Utaro and Iwamoto Kaoru
The last game in the Honinbo final series
The bomb dropped at 8:15 a:m
The position of the game right at the time of the bomb has been immortalized in the history of wei-chi
The Twilight of Classic Wei-Chi: Wu Qingyuan
The period between the retirement of Shusai and the end of Wu’s career in 1961 is called the Wuqingyuan era which comprises the last phase of classic wei-chi
In this period Wu Qiyuan achieved an immortal record in his series of jubango against the strongest players of his day
Jubango/Ten Game Series
The jubango is an old practice in the history of wei-chi and consists of players playing ten games in a row which would determine their level of strength in relation to each other.
If a player loses more than 3 games in a row, his rank is automatically dropped down and from then he is forced to take handicaps from the opponent
For many players the jubango was a life-and-death endeavor. Losing at jubango causes great humiliation and disgrace
First Jubango: Kamakura
In the wake of Shusai’s retirement, a void is left in the leadership of the wei-chi world
Wu Qingyuan and Kitani Minori, both rising stars, were looked upon as the successors to Shusai
The newspaper company Yomiuri sponsored a jubango between Wu and Kitani that was to take place in Kamakura
Wu won the series and beat Kitani to a lower rank
Supremacy of Wu Qingyuan
In the following decade Wu Qingyuan battled against every top player of his generation in a series of jubango.
The result is he defeated of all them and lowered their rank, making himself the master player of his generation
Jubango Record against Top Players
Kitani Minoru (6-4) 1939-1940 Karigane Juichi (4-1) 1941-1942 Hashimoto Utaro (6-3-1) 1946-1948 Iwamoto Kaoru (7-2-1) 1948-1949 Hashimoto Utaro (5-3-2) 1950-1951 Fujisawa Kuranosuke (7-2-1) 1951-1952 Fujisawa Kuranosuke (5-1) (Abandoned after being forced to
take handicap) 1952-1953 Sakata Eio (6-2) 1953-1954 Takagawa Kaku (8-2) 1955-1956 Last jubango
Visit to Taiwan
In 1951 Wu at the request of Chiang Kai-Shek visited Taiwan and gave public wei-chi demonstration games
In Taiwan he discovered Lin Haifeng (J: Rin Kaiho) and urged him to go to Japan to become a professional
Lin Haifeng would become the greatest player in the succeeding decades
From left: Lin Haifeng, Zhou Zhirou, Wu Qingyuan, Ying Changqi
An Unforeseen End
Although Wu established himself as the supreme leader in wei-chi, because of his Chinese citizenship he was barred from participating in tournaments
It was not until 1961, the start of the first Meijin tournament, that Wu was allowed to enter the first official tournament in his career
However, just as he was set on winning the tournament, he was run over by motorcycle which did lasting damage to his brain
Unable to think clearly owing to the brain damage, Wu retired from professional wei-chi and devoted himself to researching on the theory of the game.
The retirement of Wu marked the end of the classical era of wei-chi in Japan.