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city games Up and Down and Sideways on the Ladder of Abstraction Sebastian Deterding (@dingstweets) cb
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City Games: Up and Down and Sideways on the Ladder of Abstraction

Jan 21, 2018

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Page 1: City Games: Up and Down and Sideways on the Ladder of Abstraction

city games Up and Down and Sideways on the Ladder of Abstraction Sebastian Deterding (@dingstweets)

cb

Page 2: City Games: Up and Down and Sideways on the Ladder of Abstraction

how can games and play facilitate wellbeing in cities?

Page 3: City Games: Up and Down and Sideways on the Ladder of Abstraction
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Why am I even here?

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“The most powerful way to gain insight into a system is by moving between levels of abstraction. Many designers do this instinctively. But it's easy to get stuck on the ground, experiencing concrete systems with no higher-level view. It's also easy to get stuck in the clouds, working entirely with abstract equations or aggregate statistics.”

bret victor, 2011

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this applies!

Page 8: City Games: Up and Down and Sideways on the Ladder of Abstraction

two stuck and disconnected levels of abstraction

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two stuck and disconnected ways of seeing the city

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chapter 1

Big City Games

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the city as a simulation game

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… soon to be real practice in the “smart city”

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data model = reality

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people pointing at maps

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educated elites pointing down at clean, docile maps in comfy, well-lit rooms shielding them from the less-so city life outside.

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“Seeing like a state”

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Disembodied utilitarian 3rd person view from above on a simplified representation of infrastructures and resource flows through them

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MAPS ARE FEEL-GOOD

FICTIONS

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“god games”: model train play as power fantasy

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the control room fantasy

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design fictions

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populated by render ghosts

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An ephemeral vision forever removed in a

proximate future

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MAPPING SHAPES THE TERRITORY

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rendering reality legible and thus, manipulable

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rendering reality gamelike

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… means rendering reality less resilient and livable

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MAPS IGNORE &DESTROY THE LOCAL FABRIC

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“authoritarian high modernism”

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“The plan: Dictator!”

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le corbusier, la ville radieuse

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costa & niemeyer, brasilia

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“The issue is not whether it's a good city or a bad city. It's just not a city. It doesn't have the ingredients of a city:

messy streets, people”

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“The point of cities is multiplicity of choice. ... Intricate minglings of different uses in cities are not a form of chaos. On the contrary, they represent a complex and highly developed form of order.”

jane jacobs, 1961

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communing

Page 48: City Games: Up and Down and Sideways on the Ladder of Abstraction

mutual presence, watch & help

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appropriation

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“placemaking”

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chapter 2

Small Street Play

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situationist international, 1957-61

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constructed situation, “a moment of life concretely and deliberately constructed by the collective organization of a unitary ambiance and a game of events”

psychogeography, “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals”

situationist international, 1957-61

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big urban game, 2003

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pacmanhattan, 2004

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massively multiplayer soba, 2008

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drift deck, 2008

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koppelkiek, 2009

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exclusionary piano staircase, 2009

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carpe diem, 2017

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the city as parkour play

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“Seeing like a citizen”

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Embodied 1st person experience of lived street fabric of people interacting with each other and their environs, its subjective uses and meanings

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PARKOUR IS EPHEMERAL

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PARKOUR IS EXCLUSIVE

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“Are you hipster enough?”

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PARKOUR IS A FEEL-GOOD

DECOY

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chromaroma, 2010: switch more to bike and feet!

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car-based, single-use zoning designs physical activity out of everyday life

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gentrification: the game, 2010

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chapter 3

Translation errors

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Page 76: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

Fabricless

Page 77: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

Page 78: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

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participatory design

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play the city

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community planit, 2011+

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“Now that game play is over, the website has converted to a post-game

state where you can see comments people have left and summary stats on

player responses.”

participation is tokenist

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participation is exclusive

Page 84: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

Page 85: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

Page 86: City Games: Up and Down and Sideways on the Ladder of Abstraction

how to design for appropriation?

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open/modular/generative… design

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“When designing tools for play – underspecify!”

kars alfrink, 2008

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obligatory minecraft slide

Page 90: City Games: Up and Down and Sideways on the Ladder of Abstraction

new babylon, 1959+

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“Homo Ludens will demand, firstly, that he responds to his need for playing, for adventure, for mobility... Homo Ludens himself will seek to transform, to recreate, those surroundings, that world, according to his new needs. ... We would arrive at a new kind of urbanization ... New Babylon where, under one roof, with the aid of moveable elements, a shared residence is built; a temporary, constantly remodeled living area; a camp for nomads on a planetary scale.”

constant nieuwenhuys, 1974

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fun palace, 1961

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“Its form and structure, resembling a large shipyard in which enclosures such as theatres, cinemas, restaurants, workshops, rally areas, can be assembled, moved, re-arranged and scrapped continuously ... Choose what you want to do – or watch someone else doing it… Try starting a riot or beginning a painting – or just lie back and stare at the sky.”

cedric price, 1964

Page 94: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

Page 95: City Games: Up and Down and Sideways on the Ladder of Abstraction

the action office, 1964

Page 96: City Games: Up and Down and Sideways on the Ladder of Abstraction

“#1: Forgiving Principle: We must be allowed to change our minds. The complexity of organizational environments coupled with the unpredictable course of future directions requires a forgiving behavior in facility design. #2: Grace with Change: A facility needs to change with ease. #3: On-line Planning and Expression: The individual can participate in goal setting and thus behave like a manager at any level. Users are often the best judges of what works.”

robert probst, 1964

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Page 99: City Games: Up and Down and Sideways on the Ladder of Abstraction
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… and what came of it

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“The dark side of this is that not all organizations are intelligent and progressive. Lots are run by crass people who can take the same kind of equipment and create hellholes. They make little bitty cubicles and stuff people in them. Barren, rat-hole places.”

robert probst, 1998

Page 102: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

Page 103: City Games: Up and Down and Sideways on the Ladder of Abstraction

chapter 4

Stepping sideways

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

realisation gives scale & durability

representation gives legitimacy, wisdom, & spice

Develop, adopt,

cultivate

Mobilize, deliberate, enjoin

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

the muddy middle

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“sociotechnical networks”

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“institutions”

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“politics and economics”

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“power”

Page 110: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“polis”

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

a poorly designed game

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invitation #1

How might we … re-frame and re-design our polis as a game for wellbeing?

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From plans to rules

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filibuster

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behaviour and experience emerge from concrete sociotechnical systems

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Mechanics Dynamics Aesthetics

obligatory mda slide

+$ !+-$ !-

frustrating endgame

slow poverty gap

Page 118: City Games: Up and Down and Sideways on the Ladder of Abstraction

Mechanics Dynamics Aesthetics

obligatory mda slide

+$ !+-$ !-

frustrating endgame

slow poverty gap

governance

game design

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“The life blood of game design is testing. Why are we playing games? Because it‘s fun. You cannot calculate this. You cannot plan this out in an abstract manner. You have to play it.”

rainer knizia

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117

Ideas what to change

Build outidea

Playtest

Evaluate experience

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civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Prototype, adapt,

cultivate

Evaluate, deliberate, envision, enjoin

Page 122: City Games: Up and Down and Sideways on the Ladder of Abstraction

invitation #2

How might we … prototype and playtest our institutions and environs?

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where the heck is the entrance?

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Medicare Access and CHIP Reauthorization Act of 2015

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Medicare Access and CHIP Reauthorization Act of 2015

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chapter 5

Summary

Page 130: City Games: Up and Down and Sideways on the Ladder of Abstraction

how can games and play facilitate wellbeing in cities?

we have an important question

Page 131: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

but we are stuck in two disconnected efforts

Page 132: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

Fictive

Reductive

FabriclessEphemeral

Exclusive

Decoy

… with difficulty translating one into the other.

Page 133: City Games: Up and Down and Sideways on the Ladder of Abstraction

civic life Lived reality,

practice, fabric

city planning Map, structure,

vision

“polis”

to move forward, we need to pay attention to the muddy middle.

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how about we bring our unique conceptual tools and methods to the task …

Ideas what to change

Build outidea

Playtest

Evaluate experience

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to move sideways and …