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@newscred Keynote: Church, State, and the Future of VR – How the New York Times is Advancing Virtual Reality for Readers and Advertisers Adam Aston, VP, Editorial Director, T Brand Studio, The New York Times
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Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Jan 07, 2017

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Page 1: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

@newscred

Keynote: Church, State, and the Future of VR – How the New York Times is Advancing Virtual

Reality for Readers and Advertisers

Adam Aston, VP, Editorial Director,

T Brand Studio, The New York Times

Page 2: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Adam Aston, V.P. & Editorial Director, T Brand Studio | 06-02-16

Page 3: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 4: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

1.3MM

Page 5: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

5!

nytvr

The New York Times Magazine

Page 6: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 7: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 8: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

PROGRAM DETAILS, ELEMENTS, CONCEPTS AND TIMING BASED ON FINAL COMMITMENT, EDITORIAL APPROVAL, AVAILABILITY AND ADVERTISER MARKETING OBJECTIVES. POSITIONING COULD BE DISPLACED BASED ON EDITORIAL JUDGEMENT AROUND SIGNIFICANT BREAKING NEWS. ALL PROGRAM ELEMENTS ARE SUBJECT TO CHANGE.

CORPORATE RATES APPLY. JA 020216.!

Page 9: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 10: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

PROGRAM DETAILS, ELEMENTS, CONCEPTS AND TIMING BASED ON FINAL COMMITMENT, EDITORIAL APPROVAL, AVAILABILITY AND ADVERTISER MARKETING OBJECTIVES. POSITIONING COULD BE DISPLACED BASED ON EDITORIAL JUDGEMENT AROUND SIGNIFICANT BREAKING NEWS. ALL PROGRAM ELEMENTS ARE SUBJECT TO CHANGE.

CORPORATE RATES APPLY. JA 020216.!

Page 11: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 12: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 13: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Social Buzz

Click to play

Page 14: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

≈600K Total App Downloads

≈2MM+

6+Min.

Total VR Film Views

Average Engagement

KEY METRICS

Page 15: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

T Brand Studio’s VR Approach

AT T BRAND, WE DON’T JUST CHECK THE VR BOX.

NARRATIVE AND VISUALS ARE EQUALLY IMPORTANT.

WE SEE VR AS AN HONOR AND A PRIVILEGE.

We’re passionate and dogmatic about the duo of

a great narrative and a compelling visual

experience.

Every film we make is an opportunity to be someone’s first VR

experience. We can set the bar for how high their expectations are.

VR is a medium unto itself, very unlike a typical

linear film. We don’t retrofit a linear idea to work in VR. If VR isn’t

the best way to tell a story, we don’t force it.

As a result, our audience and our clients benefit.

Page 16: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

The VR Landscape | THREE BUCKETS

•  Companies building hardware devices to view VR

•  Companies that film or post-produce

VR

VR PRODUCTION SERVICES VR DISTRIBUTION PLATFORMS VR HARDWARE

RED = Venture Backed

•  Companies building platforms to make

their (or others') content bubble up

Page 17: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

“Virtual and augmented reality is expected to become an $80 billion market by 2025, roughly the size

of the desktop PC market today.” — Heather Bellini, Goldman Sachs Research

The Future of VR

Page 18: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Popcorn, Candy and a VR experience [video by Framestore]

Page 19: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Real Estate, Real Awesome [video by Matterport]

Page 20: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Healthcare and Education [video by EON Reality]

Page 21: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Live Events and Entertainment [video by Lincoln]

Page 22: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Military Use [video by The Daily]

Page 23: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Adding Transparency to News Reports [video by The New York Times]

Page 24: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Takeaways

2.

IT IS UP TO US TO SET THE BAR HIGH BUT KEEP

THE BARRIER TO ENTRY LOW.

3.

WE ARE BUILDING THIS AIRPLANE

WHILE IT’S FLYING… OVER THE OCEAN…

AT NIGHT.

1.

DON’T INNOVATE FOR INNOVATION’S

SAKE, INSTEAD IMPROVE ON

WHAT’S THERE.

Page 25: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

RECOMMENDED READING

2.

Medium.com

“The Storyteller’s Guide to the Virtual Reality Audience”

goo.gl/HqWBpE

3.

Goldman Sachs

“Profiles in Innovation: Virtual & Augmented

Reality”

goldmansachs.com/our-thinking/

pages/virtual-and-augmented-reality-report.html

1.

Knight Foundation

“Viewing the Future? Virtual Reality in

Journalism”

knightfoundation.org/publications/

vrjournalism

Page 26: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers
Page 27: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

Seeking Pluto’s Frigid Heart uses data from NASA’s New Horizons spacecraft to take you to a world 4 billion miles from the Sun. Through the data and photography collected, we’ve created accurate

extrapolations of what it would be like to stand on the surface of Pluto.

Page 28: Church, State, and the Future of VR: How the NewYork Times is Advancing Virtual Reality for Readers and Advertisers

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