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Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben
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Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Dec 19, 2015

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Page 1: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Characters and Emotions in Games

Ben, Dave, Shanna, Brenda, Eben

Page 2: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Project Origin/Goal

• Exploring emotional impact in games (actual and potential)– Character– Emotions– Story

• Why?– Advance the medium

• Goal: Write a paper

Page 3: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

How are we doing this?

• Brainstorming• Reading• Categorizing• Documenting (message board)

Page 4: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Angles

• Psychological• Educational• Traditional Media

• Game Design• Philosophical

• Improvisational• Dramatic• Social/Cultural• Many more…

Page 5: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Limiting our scope

• Criteria– 3D– Story/world-based– Player controls an individual character or small party

• Game Genres– RPG (online and offline)– FPS– 3rd Person Action/Adventure

Page 6: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Playing

• Playing games– Alone– Together

• Talking to other players (surveys)

Page 8: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

How are we proceeding?

• Honing in on thesis– Continuing research– Interviewing designers– Establishing dialogue with developers

– Begin to establish vocabulary

Page 9: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Granular Goals

• Comprehensive Paper– Synopsis

• Website/Forum• Presentation

– To Developers– Conferences– Publication

• Vocabulary

Page 10: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

Goals

• Precedent for research• Lay groundwork for more ETC work in this realm– Continued research– Practical applications

Page 11: Characters and Emotions in Games Ben, Dave, Shanna, Brenda, Eben.

What do we want from you?

• Feedback on our approach• Any resources/contacts• Other angles