"Character TD | Rigging TD | Technical Animator | Creature FX TD | Mocap TD | Software Engineer" Pradeep Kumar Katta Character Rigger TD Hyderabad, India Mobile: +00-91-9959850440 E-Mail: [email protected]Skype: jfpradeep Website: http://pcgart.weebly.com/ IMDB: http://www.imdb.com/name/nm5160842/ Linked In: https://www.linkedin.com/pub/pradeep-kumar-katta/15/188/540 Rigging Reel: https://www.youtube.com/watch?v=B-CCMKX6PqU (OR) https://vimeo.com/134272046 Rigging Reel Part2: Extended ( Password: Available on request ): https://vimeo.com/241308737 Scripting Reel: https://www.youtube.com/watch?v=vWZLtdLwzNs (OR) https://vimeo.com/134274953 Jan 18, 2019, Dear Sir / Madam, My name is Pradeep Kumar Katta, and I am a "Character Rigger Technical Director" working for Films / Commercials / Television / Games and I had gained over 12+ years of work experience (10+ years of experience as a Character Rigger TD and 2 years of experience as a Software Engineer). And my highest educational qualification is post-graduation with "Master's of Technology (M-Tech) in Computer Science & Engineering". At present, I am working as a "Rigging TD - Consultant" at 3RDFlix Visual Effects Pvt. Ltd., Hyderabad, India. Also, I work remotely as a "Freelance - Character Rigger TD", for the clients around the world. In the year 2018, I worked as a full-time "Rigging TD" at Huhu Studios, Auckland, New Zealand for an animated feature film "Mosley". In the year 2017, I worked as a full-time "Character Rigger TD" at the studio "Future Works", Mumbai, India for a Chinese TV series "The Legends of Monkey King". In the year 2016-17, I worked as a full-time "Character Rigger TD / Creature FX TD" at the studio "Original Force", Nanjing, China, for an animated feature film "Duck Duck Goose" and a motion capture cg film "L.O.R.D: Legend of Ravaging Dynasties ( Jue ji )". In the year 2014, I worked as a full-time "Character Rigger TD / Mocap TD / Developer" at the studio "Anima Inc / Wizanima", Tokyo, Japan. In the year 2012, I worked as a full-time "Character Rigger TD" at the studio "Worldwide Fx", Sofia, Bulgaria for the feature film "The Expendables 2".
16
Embed
Character TD | Rigging TD | Technical Animator | Creature ... · I am creative, technical, scientific kind of a person and I had great passion for rigging because rigging is a kind
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Rigging Reel: https://www.youtube.com/watch?v=B-CCMKX6PqU (OR) https://vimeo.com/134272046 Rigging Reel Part2: Extended ( Password: Available on request ): https://vimeo.com/241308737
Scripting Reel: https://www.youtube.com/watch?v=vWZLtdLwzNs (OR) https://vimeo.com/134274953 Jan 18, 2019, Dear Sir / Madam, My name is Pradeep Kumar Katta, and I am a "Character Rigger Technical Director" working for Films / Commercials / Television / Games and I had gained over 12+ years of work experience (10+ years of experience as a Character Rigger TD and 2 years of experience as a Software Engineer). And my highest educational qualification is post-graduation with "Master's of Technology (M-Tech) in Computer Science & Engineering". At present, I am working as a "Rigging TD - Consultant" at 3RDFlix Visual Effects Pvt. Ltd., Hyderabad, India. Also, I work remotely as a "Freelance - Character Rigger TD", for the clients around the world. In the year 2018, I worked as a full-time "Rigging TD" at Huhu Studios, Auckland, New Zealand for an animated feature film "Mosley". In the year 2017, I worked as a full-time "Character Rigger TD" at the studio "Future Works", Mumbai, India for a Chinese TV series "The Legends of Monkey King". In the year 2016-17, I worked as a full-time "Character Rigger TD / Creature FX TD" at the studio "Original Force", Nanjing, China, for an animated feature film "Duck Duck Goose" and a motion capture cg film "L.O.R.D: Legend of Ravaging Dynasties ( Jue ji )". In the year 2014, I worked as a full-time "Character Rigger TD / Mocap TD / Developer" at the studio "Anima Inc / Wizanima", Tokyo, Japan. In the year 2012, I worked as a full-time "Character Rigger TD" at the studio "Worldwide Fx", Sofia, Bulgaria for the feature film "The Expendables 2".
Now, I am looking for a studio job as a "Character Rigger TD" and I am providing you with a copy of my updated resume for your consideration. I am creative, technical, scientific kind of a person and I had great passion for rigging because rigging is a kind of work which makes me to think both creatively and technically to bring characters to Life. And that makes me challenging and exciting. My strengths are self learning, ability to quickly learn new technical skills, problem solving, strong analytical & teaching skills, research & development. I am confident of my abilities to take up this challenging position. My qualification, skills and experience make me a promising candidate for this position. Please let me know is there any vacancy available that suits my profile. I sincerely look forward to hearing from you as soon as possible. Thank you.
Yours sincerely, Pradeep Kumar Katta Portfolio: http://pcgart.weebly.com/ Enclosure: Cover Letter / Resume / Reel Breakdown
Rigging Reel Part2: Extended ( Password: Available on request ): https://vimeo.com/241308737 Scripting Reel: https://www.youtube.com/watch?v=vWZLtdLwzNs (OR) https://vimeo.com/134274953
I am a "Character Rigger Technical Director" working for Films / Commercials / Television / Games and I had gained over 12+ years of work experience (10+ years of experience as a Character Rigger TD and 2 years of experience as a Software Engineer). And my highest educational qualification is post-graduation with "Master's of Technology (M-Tech) in Computer Science & Engineering". At present, I am working as a "Rigging TD - Consultant" at 3RDFlix Visual Effects Pvt. Ltd., Hyderabad, India. Also, I work remotely as a "Freelance - Character Rigger TD", for the clients around the world. Recently, I worked as a full-time "Rigging TD" at Huhu Studios, Auckland, New Zealand for an animated feature film "Mosley". Professional Summary: • Experience in constructing character rigs and animation interfaces, and establishing muscle and skin
behaviors which range from broad squash and stretch to more realistic. • Experience in creating simulation rigs for characters and creatures using Maya, Yeti, nCloth, nHair,
fur, feathers, deformers, skin, muscle, and additional proprietary tools. • Shot execution using simulation rigs and the delivery of finished assets to the Lighting Department. • Experience in working with Motion Capture Systems like OptiTrack’s Prime 41 Cameras and Mocap
software's Motive, Faceware and pipeline integration with Motion Builder, Unity etc. • Using and Writing Maya Expressions, MEL/Python Scripts, and plug-ins in Maya C++ / Python / .NET
API to develop custom tools. • Strong knowledge and execution of the animation principles. • Solid understanding of the production processes and pipelines of CG Animation. • Solving technical pipeline and production problems through development and adaptation of tools to
support artistic endeavors. • Strong foundation in Mathematics, Physics, Programming, Computer Science & Engineering Aspects.
• Honig Studios, Berlin, Germany 2015 (Nov) – 2017 (Feb) Project: Richard the Stork - Film/Mobile Game - Rigging Bird Characters for the Game [http://www.honigstudios.com/work/richard-the-stork/]
• Cine Chromatix KG, Berlin, Germany 2016 (Jan) – 2016 (Feb) Project: Kikaninchen - TV Series [https://www.youtube.com/watch?v=mxMvnI2qL6U]
• 590Studios, California, USA 2014 (Jan) – 2015 (Oct) Project: Planet X – 3D Short Film
• Source Animation Pvt. Ltd, Mumbai, India 2013 (June) – 2014 (July) Project 1: Being Zeth – 3D Pitch [https://vimeo.com/73300010] Project 2: Dot TVC – Commercial Project 3: Zeth&Zuna–TV Series [http://vimeo.com/104492022]
Project 1: Dragon Vs Goblins 3D – iOS Game [https://www.youtube.com/watch?v=kk8g-CXooyg] [ https://itunes.apple.com/us/app/dragon-vs-goblins-3d/id685942423?ls=1&mt=8]
Project 2: Asset- Audi Car [http://vimeo.com/101078797] • BFX Animation & Effects Inc, Toronto, Canada 2013 (July) – 2013 (Aug)
Project: Glow Worm – 3D Short Film • Client(Person): “Amir Honarmand”, Toronto, Canada 2011 (Oct) – 2014 (Feb)
Project: Be the Snow - Short [http://www.bethesnow.com/] [http://www.imdb.com/title/tt3640672/?ref_=fn_al_tt_1]
Name: Rokon Motorcycle, Eels, River Boat, Burmese- Soldier, Travelator, Pub Sign, Duration ( In – Out ) : 0:00:03;00 - 0:00:33;02
Maya Worked as a Character Rigger TD for the Feature Film “THE EXPENDABLES 2” at Worldwide FX Studios, Bulgaria. Responsible for Rigging: Rokon Motorcycle, Eels, River Boat, Massive crowd simulated Burmese Soldiers, Travelator, Pub Sign.
Scene 2: Human character
Name : Human Character Style :
Maya
Responsible for Complete Muscle Rig • Creating a complex joint hierarchy, • Establishing intuitive and flexible controls
4 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 6: Car Personal Work
Name : Car Style : Cartoony Setup : Vehicle Rigging Duration : 0:02:00;21 - 0:02:37;28
Maya Responsible for All the elements shown in this Rig ( 3D Modeling / Blend Shapes / Complete Rig )
• This model is specifically designed & modeled to show case my rigging skills.
• Modeled and Rigged it using Maya • Creating flexible joint hierarchy. • Extensive use of deformers • Created blend shapes for mouth & Eyelid. • User Friendly GUI Controls • Mouth and Eyelid Expressions driven by
blend shapes. • Additional Curve based controls which exist
on top of a blend shape. • Stretchy, Scalable & flatten car tyres effect. • Flexible & interactive Eye Controls. • Globally scalable rig.
Scene 7: iGUI Rigging Utility Tool Personal Work
Name : iGUI Rigging Utility Tool Style : Tools Development Setup : Rig Utility Script Duration : 0:02:37;29 - 0:02:46;24
Maya MEL Script
Responsible for developing iGUI Rigging Tool using MEL Script.
• Using this script I created the Joint Setup for the Jelly Fish Rig.
• Jelly Fish Mouth Joints Network.
•
• iGUI Script Tool Window ( go to my scripting demo reel link for detailed view:
Maya Credits : Responsible for All the elements shown in this Rig ( Character Design / 3D Modeling / Complete Rig )
• This model is specifically designed & modeled to show case my rigging skills.
• Modeled and Rigged it using Maya • Creating flexible joint hierarchy. • IK / FK based controls with dynamic curves &
deformers. • Extensive use of deformers. • Dynamically simulated rig • Globally Scalable Dynamic Rig.
Rigging Reel Breakdown 2019
7 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 12: Old Man Personal Work
Name : Old Man Style : Semi - Realistic Setup : Character / Facial Rigging Duration : 0:04:13;10 - 0:04:35;24
Maya Responsible for All the Rigging Work • Did Character / Facials Rigging.
______________________________The END of Reel : Part 1__________________________________
Rigging Reel Breakdown : Part2 Extended
Preview Description Software Used:
Credits
Scene 1: Duck Duck Goose Feature Film
Name: Chi, Chao, Peng Duration ( In – Out ) : 0:00:05;00 - 0:00:24;22
Maya Worked as a Character Rigger TD / Creature FX TD for the Feature Film “Duck Duck Goose” at Original Force, China. Responsible for doing research on rigging feather systems, and did creature fx work to fix deformation, yeti feathers, cloth simulation setups, procedural feathers on a shot/asset level.
Rigging Reel Breakdown 2019
8 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 2: The Dam Keeper 3D ( Pilot Project )
Name : Fox, Pig Duration ( In – Out ) : 0:00:24;23 - 0:00:44;01
Maya
Worked as a Character Rigger TD at the studio Anima Inc, Japan for the 3D version of the short film “The Dam Keeper”. It's a 3D pilot test project for the original version. Responsible for rigging the Fox and Pig characters in the initial stages of character development.
Scene 3: Be The Snow
Name : Pillow, its Bag, Belt Duration ( In – Out ) : 0:00:44;02 - 0:02:07;29
Maya Worked as a freelance Character Rigger TD on a short film “Be The Snow” for a client from Canada. Responsible for rigging the Pillow character and its bag, belt.
Maya Worked as a Character Rigger TD at the studio Original Force, China for the Motion Capture Feature Film “L.O.R.D: Legend of Ravaging Dynasties”. Responsible for doing research to develop the rigging setup for the wings, feathers of Ice Fang Character
Rigging Reel Breakdown 2019
9 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Maya Worked as a Character Rigger TD at Future Works, India, for a Chinese TV series The Legends of Monkey King Responsible for Rigging the realistic Tiger using Maya cMuscle System
Scene 6: Richard the Stork (Game / Cinematic )
Name : All Birds: Richard, Olga, Kiki, Pigeons Duration : 0:02:47;10 - 0:02:57;19
Maya Worked as a freelance Character Rigger TD/ Technical Animator on a feature film Richard the Stork (Game / Cinematic ) for a client Honig Studios, Germany. Responsible for optimizing / re-rigging the existing movie quality bird rigs to make it work in Unity game engine, bascially, re-rigging the game quality birds rigs for the richard the stork game & its game cinematic.
Scene 7: The Shonku Diaries
Name : Shonku, Biped Characters Duration : 0:02:57;20- 0:03:09;29
Maya
Worked as a Rigger Lead at Turtle in Motion Studios, India for a 3D film The Shonku Diaries. Responsible for doing research & developing rigging system for human biped character.
Rigging Reel Breakdown 2019
10 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 8: Kikaninchen
Name : Kikaninchen ( Blue Rabbit character ) Duration : 0:03:10;00 - 0:03:44;02
Maya Worked as a freelance Character Rigger TD on a TV series Kikaninchen for a client Cine Chromatix KG, Germany. Responsible for rigging the Kikaninchen ( blue rabbit ) character.
Scene 9: Prehistorik
Name : Human Biped Characters Duration : 0:03:44;03 - 0:04:23;07
Maya Worked as a freelance Character Rigger TD on a short film Prehistorik for a client AliMiks.n.c., Italy. Responsible for Rigging the human biped Characters