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Aonlinetraining
Faiyaz Khairaz,
Senior Admissions Advisor
+91 9819006132
INTERACTIVE IT
Learning PortalSince: 2000
http://www.aonlinetraining.com/online_computer_courses1.html7/28/2019 Character Modelling
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Contents
About Us ........................................................................................................ 2
The Key Reasons To Study Online With Us .............................................................. 2
Companys Registered Address ............................................................................... 2
Free Trial & Course Content
Course Content ............................................................................. 4-11
Free Trial ......................................................................................... 3
Contact Details .......11
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Aonlinetraining is a division ofCompufield (www.compfield.com)- The Pioneer Computer Institute which was established
in 1985. The Institute is experienced in training students and professionals, in any field from India and Abroad.
Our Training:AonlinetrainingSkill Assessment Module can help one understand their skill level and then design and implement atraining program accordingly.
The skill assessment modules and our qualified team of professionals help measure the program on an Ongoing basismade by the student assuring success.
Justification can be highlighted from the various design galleries of student projects.
Let us put the power of E-learning into your hands.
Credibility to enhance and building avenues of our students and professionals is our sincere motto.
Our Mission:
To impart online computer training for anycourse, anytime and anywhere in the World.
Our Companys Registered Address
Faiyaz Khairaz,Senior Admissions Advisor+91 [email protected]
Aonline School of Designhttp://www.aonlinetraining.com
36, Chinoy Mansion,Warden Road,1st Floor #2
Mumbai, India
The key Reason to study online with us:
a) Once you register, we send you a username and password. Using the username and password, it would give youaccess to our study material, in the form of video's (you can have a look at the free trial, to check out the
video's) The video does not have audio, all the instructions are in bubble form
b) You can study anytime 24 x 7 all your files will be checked by us, you will email us all your files, and based onthe tutorial we will check your files and give you the comments, if any.
c) If you need live assistance, between 9am and 7pm IST (GMT +530) you can get live assistance also, chat with us(audio) on Skype, MSN, Yahoo.
About Us
http://aonlinetraining.com/http://aonlinetraining.com/http://www.aonlinetraining.com/http://www.aonlinetraining.com/http://www.aonlinetraining.com/http://aonlinetraining.com/7/28/2019 Character Modelling
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Please Note: Our Online Tutorials cannot be downloaded. You haveto be Online to view the Tutorials
Achieve stunning results in less time with Autodesk 3ds Max software. Accelerate your creative workflow and increaseyour pipeline efficiency with enhanced animation and rendering tools. 3ds Max takes advantage of the latest technologyadvancements, such as 64-bit workstations, to help you work with ever-increasing amounts of data and more-complexscenes.
1. Face Modeling Part I Preparing References
http://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.html
Face ahttp://www.aonlinetraining.com/online_character_modelling/Face_a_viewlet_swf.html
Face bhttp://www.aonlinetraining.com/online_character_modelling/face_b_viewlet_swf.html
Face chttp://www.aonlinetraining.com/online_character_modelling/Face_c_viewlet_swf.html
Face dhttp://www.aonlinetraining.com/online_character_modelling/Face_d_viewlet_swf.html
Face ehttp://www.aonlinetraining.com/online_character_modelling/Face_e_viewlet_swf.html
Face fhttp://www.aonlinetraining.com/online_character_modelling/Face_f_viewlet_swf.html
Free Trial Begins
http://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_a_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_a_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/face_b_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/face_b_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_c_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_c_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_d_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_d_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_e_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_e_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_f_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_f_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_f_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_e_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_d_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_c_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/face_b_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Face_a_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.htmlhttp://www.aonlinetraining.com/online_character_modelling/Part_face_Preparing_references_viewlet_swf.html7/28/2019 Character Modelling
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PHASE I1) Body Modeling
a) Body Modelingb) Editable Meshc) Extruded) Arrange Vertexe) Cut
2) Face Modelinga) Edge Plain Modeling
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3) Ear Modelinga) Edge - Plain Modeling
4) Hair Modelinga) Plain Modeling
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5) Skin Colora) Material Editorb) Rendering
6) Assemblinga) Material Editorb) Rendering
7) Clotha) Armour Body
i) Detach
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b) Armour Foot
i) Freeze Selectionii) Tessellateiii) NURMSiv) Tessellatev) Smooth/Highlight
vi) Quickslicevii) Insetviii) Extrusion
ix) Ring
c) Armour Knee
i) Detechii) Chemferiii) Outlineiv) Weldv) Bevel Polygons
vi) Extrude Edgesvii) Extrude Polygons
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d) Armour Thigh
i) Bevel Edgesii) Smoothiii) Detachiv) Bevel Polygonsv) Nurms Subdivision
e) Forehand Cloth
i) Pivotii) Chamfer Edges
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f) Armour Gloves
i. Vertex Arrangeii. Detachiii. Freezeiv. Affect Pivot onlyv. Chamfer Edgesvi. Bevel Polygons
g) Mid Cloth
i. Join Vertexii. Catiii. Quick Slice
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8) Material
i. Select Objectii. Display Paneliii. View Port Configurationiv. Camera
9) Binding
i. Physiqueii. Select Objectiii. Envelopeiv. Physique selection statusv. Vertexvi. Rigidvii. Hide unselectedviii. Createix. Bipedx. Structure
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10) Animation
i. Create multiple footstepsii. Auto Key