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Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/Irwin Copyright © 2009 by The McGraw-Hill Companies, Inc. All rights reserved.
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Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Page 1: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

Chapter Seven

Decision Making, Learning, Creativity and

Entrepreneurship

McGraw-Hill/Irwin Copyright © 2009 by The McGraw-Hill Companies, Inc. All rights reserved.

Page 2: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

7-2

The Nature of Managerial Decision Making

Decision Making≈The process by which managers respond to

opportunities and threats that confront them by analyzing options and making determinations about specific organizational goals and courses of action.

Page 3: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Decision Making

Programmed Decision≈Routine, virtually automatic process≈Decisions have been made so many times in

the past that managers have developed rules or guidelines to be applied when certain situations inevitably occur

Page 4: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Decision Making

Non-Programmed Decisions≈Non-routine decision made in response to

unusual or novel opportunities and threats.≈The are no rules to follow since the decision is

new.

Page 5: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

7-5

Decision Making

Intuition ≈feelings, beliefs, and hunches that come

readily to mind, require little effort and information gathering and result in on-the-spot decisions

Reasoned judgment ≈decisions that take time and effort to make

and result from careful information gathering, generation of alternatives, and evaluation of alternatives

Page 6: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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The Classical Model

Classical Model of Decision Making≈A prescriptive model of decision making that

assumes the decision maker can identify and evaluate all possible alternatives and their consequences and rationally choose the most appropriate course of action.

Page 7: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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The Classical Model of Decision Making

Figure 7.1

Page 8: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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The Administrative Model

Administrative Model≈An approach to decision making that explains

why decision making is inherently uncertain and risky and why managers can rarely make decisions in the manner prescribed by the classical model

Page 9: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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The Administrative Model

Bounded rationality≈There is a large number of alternatives and

available information can be so extensive that managers cannot consider it all.

≈Decisions are limited by people’s cognitive limitations.

Page 10: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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The Administrative Model

Incomplete information≈Risk

Present when managers know the possible outcomes of a particular course of action and can assign probabilities to them.

≈Uncertainty Probabilities cannot be given for outcomes and the future is

unknown.≈Ambiguous Information

Information whose meaning is not clear allowing it to be interpreted in multiple or conflicting ways.

≈Time constraints and information costs Managers have neither the time nor money to search for all

possible alternatives and evaluate potential consequences

Page 11: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Causes of Incomplete Information

Satisficing≈Searching for and choosing an acceptable, or

satisfactory response to problems and opportunities, rather than trying to make the best decision

Page 12: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Six Steps in Decision Making

Figure 7.4

Page 13: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Figure 7.5

General Criteria for Evaluating Possible Courses of Action

Page 14: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Cognitive Biases and Decision Making

Heuristics≈Rules of thumb that simplify the process of

making decisions.≈Decision makers use heuristics to deal with

bounded rationality.

Systematic errors ≈errors that people make over and over and

that result in poor decision making

Page 15: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Sources of Cognitive Biases

Prior Hypothesis Bias≈Allowing strong prior beliefs about a

relationship between variables to influence decisions based on these beliefs even when evidence shows they are wrong.

Representativeness≈The decision maker incorrectly generalizes a

decision from a small sample or a single episode.

Page 16: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Sources of Cognitive Biases

Illusion of Control≈The tendency to overestimate one’s own

ability to control activities and events.

Escalating Commitment≈Committing considerable resources to a

project and then committing more even if evidence shows the project is failing.

Page 17: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Group Decision Making

Superior to individual making Choices less likely to fall victim to bias Able to draw on combined skills of group

members Improve ability to generate feasible

alternatives

Page 18: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

7-18

Group Decision Making

Potential Disadvantages≈Can take much longer than individuals to

make decisions≈Can be difficult to get two or more managers

to agree because of different interests and preferences

≈Can be undermined by biases

Page 19: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Group Decision Making

Groupthink≈Pattern of faulty and biased decision making

that occurs in groups whose members strive for agreement among themselves at the expense of accurately assessing information relevant to a decision

Page 20: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Devil’s Advocacy and Dialectical Inquiry

Figure 7.7

Page 21: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Organizational Learning and Creativity

Organizational learning≈Managers seek to improve a employee’s

desire and ability to understand and manage the organization and its task environment so as to raise effectiveness.

Learning organization≈Managers try to maximize the people’s ability

to behave creatively to maximize organizational learning.

Page 22: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Organizational Learning and Creativity

Creativity≈The ability of the decision maker to discover

novel ideas leading to a feasible course of action. A creative management staff and employees are

the key to the learning organization.

Page 23: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Senge’s Principles for Creating a Learning Organization

Figure 7.8

Page 24: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Building Group Creativity

Brainstorming≈Managers meet face-to-face to generate and

debate many alternatives. Nominal Group Technique

≈Provides a more structured way to generate alternatives in writing and gives each manager more time and opportunity to come up with potential solutions

≈Useful when an issue is controversial and when different managers might be expected to champion different courses of action

Page 25: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Building Group Creativity

Delphi Technique≈Written approach to creative problem solving.≈Group leader writes a statement of the

problem to which managers respond≈Questionnaire is sent to managers to

generate solutions≈Team of managers summarizes the

responses and results are sent back to the participants

≈Process is repeated until a consensus is reached

Page 26: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Entrepreneurship

Entrepreneurs≈Individuals who identify opportunities and take

responsibility for mobilizing the resources necessary to produce new and improved goods and services. MNGT 352, 353, 354, 455 Case Study: The White House restaurant, New Harmony

Social entrepreneurs ≈those who pursue initiatives and opportunities to

address social problems and needs in order to improve society

Page 27: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Entrepreneurship

Intrapreneurs≈Individuals (managers, scientists, or

researchers) who work inside an existing organization and identify an opportunity for product improvements and are responsible for managing the product development process. Case Study: Berry Plastics,

business plan competition Case Study: Evansville ARC, Ideation competition

Page 28: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Characteristics of Entrepreneurs

Open to experience: they are original thinkers and take risks.

Internal locus of control: they take responsibility for their own actions.

High self-esteem: they feel competent and capable.

High need for achievement: they set high goals and enjoy working toward them.

Page 29: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Entrepreneurship and Management

Frequently, founding entrepreneur lacks the skills, patience, and experience to engage in the difficult and challenging work of management

Page 30: Chapter Seven Decision Making, Learning, Creativity and Entrepreneurship McGraw-Hill/IrwinCopyright © 2009 by The McGraw-Hill Companies, Inc. All rights.

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Intrapreneurship and Organizational Learning

Product champions: taking ownership of a product from concept to market.

Skunkworks: keeping a group of intrapreneurs separate from the rest of the firm.

Rewards for innovation: linking innovation by workers to valued rewards.