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Chapter 9 TRAP Routines and Subroutines
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Chapter 9 TRAP Routines and Subroutines

Feb 23, 2016

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Chapter 9 TRAP Routines and Subroutines. Subroutines. A subroutine is a program fragment that: lives in user space performs a well-defined task is invoked (called) by another user program returns control to the calling program when finished Like a service routine, but not part of the OS - PowerPoint PPT Presentation
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Page 1: Chapter 9 TRAP Routines and Subroutines

Chapter 9TRAP Routines andSubroutines

Page 2: Chapter 9 TRAP Routines and Subroutines

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9-2

SubroutinesA subroutine is a program fragment that:

• lives in user space• performs a well-defined task• is invoked (called) by another user program• returns control to the calling program when finished

Like a service routine, but not part of the OS• not concerned with protecting hardware resources• no special privilege required

Reasons for subroutines:• reuse useful (and debugged!) code without having to

keep typing it in• divide task among multiple programmers• use vendor-supplied library of useful routines

Page 3: Chapter 9 TRAP Routines and Subroutines

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9-3

JSR Instruction

Jumps to a location (like a branch but unconditional),and saves current PC (addr of next instruction) in R7.

• saving the return address is called “linking”• target address is PC-relative (PC + Sext(IR[10:0]))• bit 11 specifies addressing mode

if =1, PC-relative: target address = PC + Sext(IR[10:0])if =0, register: target address = contents of register IR[8:6]

(called "JSRR" in assembly language)

Page 4: Chapter 9 TRAP Routines and Subroutines

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9-4

JSR

NOTE: PC has already been incrementedduring instruction fetch stage.

Page 5: Chapter 9 TRAP Routines and Subroutines

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9-5

JSRR Instruction

Just like JSR, except Register addressing mode.• target address is Base Register• bit 11 specifies addressing mode

What important feature does JSRR providethat JSR does not?

Page 6: Chapter 9 TRAP Routines and Subroutines

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9-6

JSRR

NOTE: PC has already been incrementedduring instruction fetch stage.

Page 7: Chapter 9 TRAP Routines and Subroutines

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9-7

RET (JMP R7)How do we transfer control back toinstruction following the TRAP?

We saved old PC in R7.• JMP R7 gets us back to the user program at the right spot.• LC-3 assembly language lets us use RET (return)

in place of “JMP R7”.

Must make sure that service routine does not change R7, or we won’t know where to return.

Page 8: Chapter 9 TRAP Routines and Subroutines

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9-8

Saving and Restoring RegistersCalled routine -- “callee-save”

• Before start, save any registers that will be altered(unless altered value is desired by calling program!)

• Before return, restore those same registers

Calling routine -- “caller-save”• Save registers destroyed by own instructions or

by called routines (if known), if values needed latersave R7 before TRAPsave R0 before TRAP x23 (input character)

• Or avoid using those registers altogether

Values are saved by storing them in memory.

Page 9: Chapter 9 TRAP Routines and Subroutines

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9-9

Saving and Restoring RegistersMust save the value of a register if:

• Its value will be destroyed by service routine, and• We will need to use the value after that action.

Who saves?• caller of service routine?

knows what it needs later, but may not know what gets altered by called routine

• called service routine?knows what it alters, but does not know what will be

needed later by calling routine

Page 10: Chapter 9 TRAP Routines and Subroutines

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9-10

Example: Negate the value in R02sComp NOT R0, R0 ; flip bits

ADD R0, R0, #1 ; add oneRET ; return to caller

To call from a program (within 1024 instructions):

; need to compute R4 = R1 - R3ADD R0, R3, #0 ; copy R3 to R0JSR 2sComp ; negateADD R4, R1, R0 ; add to R1...

Note: Caller should save R0 if we’ll need it later!

Page 11: Chapter 9 TRAP Routines and Subroutines

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9-11

Passing Information to/from SubroutinesArguments

• A value passed in to a subroutine is called an argument.• This is a value needed by the subroutine to do its job.• Examples:

In 2sComp routine, R0 is the number to be negatedIn OUT service routine, R0 is the character to be printed.In PUTS routine, R0 is address of string to be printed.

Return Values• A value passed out of a subroutine is called a return value.• This is the value that you called the subroutine to compute.• Examples:

In 2sComp routine, negated value is returned in R0.In GETC service routine, character read from the keyboard

is returned in R0.

Page 12: Chapter 9 TRAP Routines and Subroutines

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9-12

Using SubroutinesIn order to use a subroutine, a programmer must know:

• its address (or at least a label that will be bound to its address)• its function (what does it do?)

NOTE: The programmer does not need to knowhow the subroutine works, butwhat changes are visible in the machine’s stateafter the routine has run.

• its arguments (where to pass data in, if any)• its return values (where to get computed data, if any)

Page 13: Chapter 9 TRAP Routines and Subroutines

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9-13

Saving and Restore RegistersSince subroutines are just like service routines,we also need to save and restore registers, if needed.

Generally use “callee-save” strategy,except for return values.

• Save anything that the subroutine will alter internallythat shouldn’t be visible when the subroutine returns.

• It’s good practice to restore incoming arguments to their original values (unless overwritten by return value).

Remember: You MUST save R7 if you call any othersubroutine or service routine (TRAP).

• Otherwise, you won’t be able to return to caller.

Page 14: Chapter 9 TRAP Routines and Subroutines

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9-14

Example(1) Write a subroutine FirstChar to:

find the first occurrenceof a particular character (in R0) in a string (pointed to by R1); return pointer to character or to end of string (NULL) in R2.

(2) Use FirstChar to write CountChar, which:counts the number of occurrences of a particular character (in R0) in a string (pointed to by R1);return count in R2.

Can write the second subroutine first, without knowing the implementation of FirstChar!

Page 15: Chapter 9 TRAP Routines and Subroutines

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9-15

CountChar Algorithm (using FirstChar)save regscount <- 0

call FirstChar

Look at M[R2]

=0?

count <- count + 1R1 <- R2 + 1

R2 <- countrestore regs

returnno

yes

save R7,since we’re using JSR

Page 16: Chapter 9 TRAP Routines and Subroutines

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9-16

CountChar Implementation; CountChar: subroutine to count occurrences of a charCountChar

ST R3, CCR3 ; save registersST R4, CCR4ST R7, CCR7 ; JSR alters R7ST R1, CCR1 ; save original string ptrAND R4, R4, #0 ; initialize count to zero

CC1 JSR FirstChar ; find next occurrence (ptr in R2)LDR R3, R2, #0 ; see if char or nullBRz CC2 ; if null, no more charsADD R4, R4, #1 ; increment countADD R1, R2, #1 ; point to next char in string

BRnzp CC1CC2 ADD R2, R4, #0 ; move return val (count) to R2

LD R3, CCR3 ; restore regsLD R4, CCR4LD R1, CCR1LD R7, CCR7RET ; and return

Page 17: Chapter 9 TRAP Routines and Subroutines

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9-17

FirstChar Algorithm

save regs

R2 <- R1

R3 <- M[R2]

=0?

R3=R0?

R2 <- R2 + 1

restoreregs

returnno

no

yes

yes

Page 18: Chapter 9 TRAP Routines and Subroutines

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9-18

FirstChar Implementation; FirstChar: subroutine to find first occurrence of a charFirstChar

ST R3, FCR3 ; save registersST R4, FCR4 ; save original charNOT R4, R0 ; negate R0 for comparisonsADD R4, R4, #1ADD R2, R1, #0 ; initialize ptr to beginning of string

FC1 LDR R3, R2, #0 ; read characterBRz FC2 ; if null, we’re doneADD R3, R3, R4 ; see if matches input charBRz FC2 ; if yes, we’re doneADD R2, R2, #1 ; increment pointerBRnzp FC1

FC2 LD R3, FCR3 ; restore registersLD R4, FCR4 ; RET ; and return

Page 19: Chapter 9 TRAP Routines and Subroutines

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9-19

Library RoutinesVendor may provide object files containinguseful subroutines

• don’t want to provide source code -- intellectual property• assembler/linker must support EXTERNAL symbols

(or starting address of routine must be supplied to user)....EXTERNAL SQRT...LD R2, SQAddr ; load SQRT addrJSRR R2...

SQAddr .FILL SQRT

Using JSRR, because we don’t know whether SQRTis within 1024 instructions.