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Chapter 6
Teaching with Multimedia and Hypermedia
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Technology Integration Example:Interactive Multimedia Storybooks
Phases 1-2: TPACK & relative advantage Phase 3: Objectives and Assessments Phase 4: Integration Strategies Phase 5: Instructional Environment Phase 6: Evaluate and Revise
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How Do They Differ?
Multimedia
Multiple media Combination of media
to communicate in multiple ways– Still graphics, photos,
sound, video, animation, text
Hypermedia
Linked media Interactive media
– Hypertext, Internet browsers, new media
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Types of Hypermedia Systems
Commercial hypermedia software Authoring tools (design & development)
– Presentation software– Video production and editing systems– Hypermedia design & development software– Virtual reality environments– Web 2.0
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Current & Future Impact of Hypermedia on Education
Increased motivation Flexible learning modes Develops creative & critical thinking skills Improved writing and process skills
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Research on Impact
Benefits
Multiple channels through which to processing information
More creative solutions with problem solving
Greater comprehension and retention
Concerns
Impact on higher level skills
Learner style
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Research on Design & Use
Characteristics
Instructional design Screen design Interaction and feedback Navigation Learner control Color Graphics Animation Audio Video
Principles to Consider
Utility Usability Aesthetics
– Strong positive correlation between perceived aesthetics and usability
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Recent Developments in Hypermedia Systems
Web 2.0: Users as designers Convergence of offline (disc) and online
(Internet) development Increasing ease of use
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Commercial Hypermedia
Instructional Software
Tutorials Drill and practice Simulations Instructional games Problem solving
Interactive Books
Interactive storybooks eBooks
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Commercial Hypermedia (continued)
Reference Materials
Encyclopedias Almanacs Atlases Newspapers and
newsletters Proceedings and
conference materials
Collections of Resources
Clip art Sound effects Photographs Flowcharts Concept maps Video clips Fonts Animations
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Evaluating Commercial Hypermedia Products
Instructional planning and support Instructional design Content Interface design and navigation Feedback and interactivity
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Integration Strategies for Commercial Hypermedia ProductsInstructional Software
See chapter 3
Software Tools
See chapters 4 and 5 See also Technology
Integration Lessons 6.1 and 6.2
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Multimedia/Hypermedia Design and DevelopmentFive Types of Tools
Presentation software Video production and editing systems Hypermedia development software Virtual environments and immersion tools Web 2.0 authoring tools
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Authoring Resources
Audio Video Photographs Graphic images Text
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M. D. Roblyer & Aaron H. Doering Integrating Educational Technology into Teaching, 5/ECopyright ©2010 by Pearson Education, Inc.All rights reserved. 6.15
Hardware Requirements
Computer Digital camera Scanner Video digitizer Camcorder and other video input Microphone Speakers
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Design & Development Procedures
1. Review existing products2. Perform research first3. Storyboard4. Develop individual frames and segments5. Add links and/or scripts6. Test and revise the product
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Sequence of Development Steps
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M. D. Roblyer & Aaron H. Doering Integrating Educational Technology into Teaching, 5/ECopyright ©2010 by Pearson Education, Inc.All rights reserved. 6.18
Authoring Skills to Develop Over Time
Media literacy Using music & art Print and graphic design principles Video design principles Creativity and novel thinking Considering the audience
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Evaluating Student-Developed Hypermedia/Multimedia Projects
Content Instructional design Organization and navigation Appearance Graphics, videos, and sound
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Integration Strategies for Presentation Software
Support for lectures or presentations Practice screens Assessment screens Brief tutorials Book reports Student-created presentations
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Integration Strategies for Video Production & Editing Systems
Demonstrations of procedures Student-created presentations Video lectures Video portfolios Video decision-making and problem-
solving simulations
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Integration Strategies for Video Production & Editing Systems (continued)
Documenting school activities Visual literacy instruction Teaching video production Real-time communication, collaboration,
and presentation
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Integration Strategies for Hypermedia Authoring
Brief tutorials Student-created presentations Interactive storybooks Student-designed websites and mini-
games
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Integration Strategies for Virtual Environments and Immersion Tools
Imaging for virtual field trips 3-D models to illustrate how systems work Immersion learning environments for
practice, exploration, communication, and collaboration
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Integration Strategies for Web 2.0 Authoring Tools
Share reflections on coursework or topics Explore community-generated knowledge Encourage students to share and reflect
upon their work in the context of a broad community of connected individuals
Connect students to both personal and classroom interactive learning spaces 24 hours-a-day