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Chapter 3 Kinematics in Two Dimensions; Vectors
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Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

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Page 1: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Chapter 3

Kinematics in Two

Dimensions; Vectors

Page 2: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

• Vectors and Scalars

• Addition of Vectors – Graphical Methods (One and Two-

Dimension)

• Multiplication of a Vector by a Scalar

• Subtraction of Vectors – Graphical Methods

• Adding Vectors by Components

• Projectile Motion

• Projectile Motion Is Parabolic

• Relative Velocity

Page 3: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Recalling Recalling LLastast LectureLectureRecalling Recalling LLastast LectureLecture

Page 4: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Adding Vectors by ComponentsAdding Vectors by Components

(3.6)

(3.5)

Vy

Vx

Vy

Vx

Page 5: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Adding Vectors by ComponentsAdding Vectors by Components

Page 6: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Adding Vectors by ComponentsAdding Vectors by Components

Using equations 3.8 – 3.10, we can write the components of the vector as:

(3.11)

(3.12)

(3.8)

(3.9)

(3.10)

Page 7: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Adding Vectors by ComponentsAdding Vectors by Components

Note about arc-tan (tan-1):

The sign of θ in the expression below depends on the signs of Vy and Vx:

• θ < 0 if: Vy < 0 and Vx > 0 , or Vy > 0 and Vx < 0• θ < 0 if: Vy < 0 and Vx > 0 , or Vy > 0 and Vx < 0

• θ > 0 if: Vy < 0 and Vx < 0 , or Vy > 0 and Vx > 0

The quadrant where the vector is defined is given by its coordinates:

• Vy < 0 and Vx > 0 � 4th quadrant

• Vy < 0 and Vx < 0 � 3rd quadrant

• Vy > 0 and Vx < 0 � 2nd quadrant

• Vy > 0 and Vx > 0 � 1st quadrant

1st quadrant

3rd quadrant 4th quadrant

2nd quadrant

Page 8: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

We can then analyze the motion in the x and y direction separately using the

equations of motion we obtained in chapter 2:

(2.12)

(2.13)

(2.10)horizontal

motion

Note: Note: The sign of the acceleration g in Eqs.

2.16-2.17 depends on your choice of orientation

of the axis y. You will have to rewrite the

above equations using –g instead of g if you

decide to choose +y pointing upwards as in the

figure.

(2.17)

(2.18)

(2.16)

vertical

motion

Page 9: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Example 3.5:

Show that an object projected horizontally will reach the ground in the same time as

an object dropped vertically from the same height (use the figure below).

Page 10: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Example 3.5:

Show that an object projected horizontally will reach the ground in the same time as

an object dropped vertically from the same height (use the figure below).

The only motion that matters here is the vertical

one since (displacement in y direction).

Equation 3.13

gives the y displacement

for both balls since they are subject to similar

(3.13)

for both balls since they are subject to similar

initial conditions, namely:

y0 = 0

Vy0 = 0

a = –g (a points downward)

Therefore

applies in both cases at any instant of time.

Thus, the two ball reach the ground together.

Page 11: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

If an object is launched at an initial angle of θ0 with the horizontal, the analysis is

similar except that the initial velocity has a vertical component.

You can use equations 3.11 and 3.12 and then develop the problem in the very same

way as on the previous slides.

(3.11)

(3.12)

Page 12: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Problem 3.21 (textbook) : A ball is thrown horizontally from the roof of a building

45.0 m tall and lands 24.0 m from the base. What was the ball’s initial velocity?

45.0 m

vx0

Solution developed on the blackboard

24.0 m

Page 13: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

00

yv =

29.80m s

ya =

00y =

Choose downward to be the positive y direction. The origin

will be at the point where the ball is thrown from the roof

of the building. In the vertical direction,

and the displacement is 45.0 m. The time of flight is found from

.

Problem 3.21 (textbook) : A ball is thrown horizontally from the roof of a building

45.0 m tall and lands 24.0 m from the base. What was the ball’s initial speed?

45.0 m

24.0 m

vx0

g

y

x

( )( )2 2 21 1

0 0 2 2 2

2 45.0 m 45.0 m 9.80m s 3.03 sec

9.80m sy y

y y v t a t t t= + + → = → = =

24.0 m 3.03 s 7.92m sx x

x v t v x t∆ = → = ∆ = =

and the displacement is 45.0 m. The time of flight is found from

applying Eq. 2.17 to the vertical motion.

The horizontal speed (which is the initial speed) is found from the horizontal motion at constant

velocity:

24.0 my

Page 14: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Problem 3.31 (textbook) : A projectile is shot from the edge of a cliff 125 m above

ground level with an initial speed of 65.0 m/s at an angle of 37.0º with the horizontal,

as shown in Fig. 3–35.

(a) Determine the time taken by the projectile to hit point P at ground level.

(b) Determine the range X of the projectile as measured from the base of the cliff at

the instant just before the projectile hits point P

(c) Find the horizontal and the vertical components of its final velocity

(d) Find the magnitude of its final velocity

(e) Find the angle made by the velocity vector with the horizontal.

(f) Find the maximum height above the cliff top reached by the projectile.(f) Find the maximum height above the cliff top reached by the projectile.

Solution developed on the blackboard

Fig. 3-35

Page 15: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

m

0 0 0sin

yv v θ=

The time taken to reach the ground is found from Eq. 2.17, with a final height of 0.

( )( )

( )

2 21 1

0 0 0 02 2

2 2 1

0 0 0 0 2

1

2

0 125 sin

sin sin 4 125 39.1 63.110.4 s , 2.45 s 10.4 s

2 9.8

y yy y v t a t v t gt

v v gt

g

θ

θ θ

= + + → = + − →

− ± − − − ±= = = − =

− −

Choose the positive sign since the projectile was launched at time t = 0.

(a)

Page 16: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

0 0 0sin

yv v θ=

(b)

The horizontal range is found from the horizontal motion at constant velocity.

( ) ( ) ( )o

0 0cos 65.0m s cos37.0 10.4 s 541 m

xx v t v tθ∆ = = = =

Page 17: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

0 0 0sin

yv v θ=

(c)

( ) o

0 0cos 65.0m s cos37.0 51.9m s

xv v θ= = =

( ) ( )( )o 2

0 0 0sin 65.0m s sin 37.0 9.80m s 10.4 s

63.1m s

y yv v at v gtθ= + = − = −

= −

At the instant just before the particle reaches the ground, the horizontal component of its

velocity is the constant

The vertical component is found from Eq. 2.16:

Page 18: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

0 0 0sin

yv v θ=

(d)

The magnitude of the velocity is found from the x and y components calculated in part c) above.

( ) ( )2 22 2

51.9m s 63.1m s 81.7 m sx y

v v v= + = + − =

Page 19: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

0 0 0sin

yv v θ=

(e)

1 1 o63.1tan tan 50.6

51.9

y

x

v

− − −= = = −

o50.6 below the horizon

The direction of the velocity is (see slide number 7 of the previous lecture)

and so the object is moving .

Page 20: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

065.0m sv =

o

037.0θ =

ya g= −

0125y =

sinv v θ=

Choose the origin to be at ground level, under the place where the projectile is launched, and

upwards to be the positive y direction. For the projectile,

0 0 0sin

yv v θ=

(f)

The maximum height above the cliff top reached by the projectile will occur when the y-

velocity is 0, and is found from Eq. 2.18.

( )

( )

( )

2 2 2 2

0 0 0 0 max

2 2 o2 2

0 0

max 2

2 0 sin 2

65.0 m s sin 37.0sin78.1 m

2 2 9.80 m s

y y yv v a y y v gy

vy

g

θ

θ

= + − → = −

= = =

Page 21: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Important Note

You might consider a problem where an object is subject to an acceleration other

than that of gravity. The problem is again solved using the method of components

where now the acceleration vector can also be represented by its components on the

x and y axes:

In this particular case:

; ;

The resultant acceleration is the addition

of and

Page 22: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile MotionProjectile Motion

Important Note

The equations of motion in x and y are then written as:

horizontal

motion

y

x

Note that the minus sign in is due to choice of

having the y axis pointing upwards.

If there is NO gravity, consider g = 0 in the above equations

vertical

motion

x

Page 23: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Projectile Motion is ParabolicProjectile Motion is Parabolic

It is not difficult to show that whenever we assume the acceleration of gravity to be

constant and ignore the air resistance, then the vertical displacement y can be written

as a function of the horizontal displacement x. Using the equations of motion 2.10,

2.12, 2.13 and 2.16-2.18, we can show that:

I leave for you to obtain the values of A and B in terms of the initial angle θ0,

initial velocity v0 and acceleration of gravity g (assume y axis pointing

upwards).

Page 24: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Relative VelocityRelative Velocity

We have seen that it is important to choose a reference frame based on which we

can define quantities such velocity, position, etc.

An example was that of a person walking along a train which is moving relative to the

ground. The velocity YOU measure of this person depends on whether you are on the

train or standing on the ground.

It is common to place yourself at the

origin of your coordinate system

(reference frame) when you are the

one performing he measurement

Page 25: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

This is an example of relative velocity. If the train moves with velocity relative to

the ground, and the person move with velocity relative to the train, then, you will

measure the velocity relative to you as:

You are on the train:

Relative VelocityRelative Velocity

y

Where is the velocity of the train relative to

you (zero in this case)

(ground is moving this way relative to you)

x

you (zero in this case)

Page 26: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

You are on the ground:

Relative VelocityRelative Velocity

y

x

Page 27: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

In a more general case, you could be moving in a car with velocity relative to the

ground. In this case you will measure:

First note that:

Then : , or

Relative VelocityRelative Velocity

y

(3.17)

(3.18)

x

You in a car

Page 28: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Relative VelocityRelative Velocity

The previous example addressed a one dimensional problem. However, it can be

easily generalized to two (or three) dimensional problems thanks to the fact that we

have been using vectors as a method (tool) to analyze motion.

Let be the velocity of a boat relative to

the river water and the velocity of the

water relative to the shore. Then the velocity

of the boat relative to the shore will be

given by:

You can then use the component method for

vector addition to obtain

(3.19)

Page 29: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Relative VelocityRelative Velocity

Note that like in the one dimensional case, you can consider the addition of more

than three relative velocities to obtain the velocity of an object relative to you or to

any other reference frame.

For example, consider a person walking on

the boat with velocity relative to the boat.

His velocity relative to the shore will be

given by:

recalling previous slide:

Then

(3.19)

Page 30: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Relative VelocityRelative Velocity

Notes:

In general, if is the velocity of A relative to B, then the velocity of B relative to A,

will be in the same line as but in opposite direction:

If is the velocity of C relative to A, then , the velocity of C relative to B, will

be given by:

(3.20)

be given by:

(3.21)

Page 31: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-6.pdf · Projectile Motion Example 3.5: Show that an object projected horizontally

Relative VelocityRelative Velocity

We will solve some problems in the next lecture