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Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.
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Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Page 1: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

Chapter 3Ebusiness:

Electronic Business

Value

McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

Page 2: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

Chapter 3

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CHAPTER OVERVIEW

• SECTION 3.1 – WEB 1.0 - EBUSINESS Disruptive Technologies and Web 1.0 Advantages of Ebusiness Ebusiness Models Ebusiness Tools for Connecting and Communicating The Challenges of Ebusiness

• SECTION 3.2 – WEB 2.0 – BUSINESS 2.0 Web 2.0: Advantages of Business 2.0 Networking Communities with Business 2.0 Business 2.0 Tools for Collaborating The Challenges of Business 2.0 Web 3.0: Defining the Next Generation of Online

Business Opportunities

Page 3: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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SECTION 3.1

WEB 1.0EBUSINESS

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LEARNING OUTCOMES

1. Compare disruptive and sustaining technologies and explain how the Internet and WWW caused business disruption

2. Describe Web 1.0 along with ebusiness and its associated advantages

3. Compare the four categories of ebusiness models

4. Describe the six ebusiness tools for connecting and communicating

5. Identify the four challenges associated with ebusiness

Page 5: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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DISRUPTIVE TECHNOLOGIES AND WEB 1.0

• Digital Darwinism – Implies that organizations which cannot adapt to the new demands placed on them for surviving in the information age are doomed to extinction

• How can a company like Polaroid go bankrupt?

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Disruptive versus Sustaining Technology

• What do steamboats, transistor radios, and Intel’s 8088 processor all have in common?

Disruptive technology – A new way of doing things that initially does not meet the needs of existing customers

Sustaining technology – Produces an improved product customers are eager to buy

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Disruptive versus Sustaining Technology

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Disruptive versus Sustaining Technology

• Innovator’s Dilemma discusses how established companies can take advantage of disruptive technologies without hindering existing relationships with customers, partners, and stakeholders

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Disruptive versus Sustaining Technology

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The Internet and World Wide Web – The Ultimate Business

Disruptors

• One of the biggest forces changing business is the Internet – a massive network that connects computers all over the world and allows them to communicate with one another

• Organizations must be able to transform as markets, economic environments, and technologies change

• Focusing on the unexpected allows an organization to capitalize on the opportunity for new business growth from a disruptive technology

Page 11: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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The Internet and World Wide Web – The Ultimate Business

Disruptors

• The Internet began as an emergency military communications system operated by the Department of Defense

• Gradually the Internet moved from a military pipeline to a communication tool for scientists to businesses

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• World Wide Web (WWW) – Provides access to Internet information through documents including text, graphics, audio, and video files that use a special formatting language called HTML – hypertext markup language

• Web browser – Allows users to access the WWW

• Hypertext Transport Protocol – The Internet protocol Web browsers use to request and display Web pages using URL – universal resource locator

The Internet and World Wide Web – The Ultimate Business

Disruptors

Page 13: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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The Internet and World Wide Web – The Ultimate Business

Disruptors

• Reasons for growth of the WWW Microcomputer revolution Advancements in networking Easy browser software Speed, convenience, and low

cost of email Web pages easy to create and

flexible

Page 14: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Web 1.0 – The Catalyst for Ebusiness

• The Internet has had an impact on almost every industry including

Travel

Entertainment

Electronics

Financial services

Retail

Automobiles

Education and training

Page 15: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Web 1.0 – The Catalyst for Ebusiness

• Web 1.0 – A term to refer to the WWW during its first few years of operation between 1991 and 2003

• Ecommerce – Buying and selling of goods and services over the Internet

• Ebusiness – Includes ecommerce along with all activities related to internal and external business operations

Page 16: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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ADVANTAGES OF EBUSINESS

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Expanding Global Reach

• The Internet’s impact on information Easy to compile Increased richness Increased reach Improved content

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Opening New Markets

• Mass customization – The ability of an organization to tailor its products or services to the customers’ specifications

• Personalization – Occurs when a company knows enough about a customer’s likes and dislikes that it can fashion offers more likely to appeal to that person

Page 19: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Opening New Markets

• The Long Tail – Refers to the tail of a typically sales curve

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Opening New Markets

• Intermediary – Agents, software, or businesses that provide a trading infrastructure to bring buyers and sellers together Disintermediation Reintermediation Cybermediation

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Opening New Markets

Business Value of Disintermediation

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Improving Effectiveness

• Clickstream data tracks the exact pattern of a consumer’s navigation through a website

• Clickstream data can reveal

Number of pageviews

Pattern of websites visited

Length of stay on a website

Date and time visited

Number of customers with shopping carts

Number of abandoned shopping carts

Page 23: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Marketing/Sales

• Generating revenue on the Internet

Online ad (banner ad) - Box running across a web page that contains advertisements

Pop-up ad - A small web page containing an advertisement

Associate program (affiliate program) - Businesses generate commissions or royalties

Viral marketing - A technique that induces websites or users to pass on a marketing message

Page 24: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Improving Effectiveness

• Website metrics include

Visitor metrics

Exposure metrics

Visit metrics

Hit metrics

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EBUSINESS MODELS

• Ebusiness model – A plan that details how a company creates, delivers, and generates revenues on the Internet

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EBUSINESS MODELS

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Business-to-Consumer (B2C)

Common B2C Ebusiness Models

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Ebusiness Forms and Revenue-Generating

Strategies• Common ebusiness forms

Content providers

Informediaries

Online marketplaces

Portals

Service providers

Transaction brokers

Page 29: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Ebusiness Forms and Revenue-Generating

Strategies

• Ebusiness revenue models Advertising fees License fees Subscription fees Transaction fees Value-added service fees

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EBUSINESS TOOLS FOR CONNECTING AND COMMUNICATING

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EBUSINESS TOOLS FOR CONNECTING AND COMMUNICATING

• Email

• Instant messaging

• Podcasting

• Videoconferencing

• Web conferencing

• Content management system

Taxonomy

Information architecture

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THE CHALLENGES OF EBUSINESS

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SECTION 3.2

WEB 2.0: BUSINESS 2.0

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LEARNING OUTCOMES

6. Explain Web 2.0 and identify its four characteristics

7. Explain how Business 2.0 is helping communities network and collaborate

8. Describe the three Business 2.0 tools for collaborating

9. Explain the three challenges associated with Business 2.0

10.Describe Web 3.0 and the next generation of online business

Page 35: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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WEB 2.0: ADVANTAGES OF BUSINESS 2.0

• Web 2.0 – The next generation of Internet use – a more mature, distinctive communications platform characterized by three qualities

Collaboration

Sharing

Free

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WEB 2.0: ADVANTAGES OF BUSINESS 2.0

Characteristics of Business 2.0

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Content Sharing Through Open Sourcing

• Open system – Nonproprietary hardware and software based on publicly known standards that allows third parties to create add-on products to plug into or interoperate with the system

Source code

Open source

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User-Contributed Content

• User-contributed content – Created and updated by many users for many users

Reputation system – Where buyers post feedback on sellers

Page 39: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Collaboration Inside the Organization

• Collaboration system – Set of tools that supports the work of teams or groups by facilitating the sharing and flow of information

• Collective intelligence – Collaborating and tapping into the core knowledge of all employees, partners, and customers

• Knowledge management - Involves capturing, classifying, evaluating, retrieving, and sharing information assets in a way that provides context for effective decisions and actions

Page 40: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Collaboration Inside the Organization

• Knowledge-based assets fall into two categories

Explicit knowledge – Consists of anything that can be documented, achieved, and codified, often with the help of IT

Tacit knowledge – Knowledge contained in people’s heads

Page 41: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Collaboration Outside the Organization

• Crowdsourcing – the wisdom of the crowd

Asynchronous communication

Synchronous communication

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NETWORKING COMMUNITIES WITH

BUSINESS 2.0

• Social media – Websites that rely on user participation and user-contributed content

• Social network – An application that connects people by matching profile information

• Social networking – The practice of expanding your business and/or social contacts by a personal network

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Social Tagging

• Tags – Specific keywords or phrases incorporated into website content for means of classification or taxonomy

Social tagging

Folksonomy

Website bookmark

Social bookmarking

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Social Tagging

Folksonomy for Cellular Phones

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BUSINESS 2.0 TOOLS FOR COLLABORATING

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Blogs

• Blog – Online journal that allows users to post their own comments, graphics, and video

Microblogging

Real simple syndication

Page 47: Chapter 3 Ebusiness: Electronic Business Value McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

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Wikis

• Wiki – Collaborative web page that allows users to add, remove, and change content, which can be easily organization and reorganized as required

Network effect

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Mashups

• Mashup – Website or web application that uses content from more than one source to create a completely new product or service

Application programming interface

Mashup editor

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THE CHALLENGES OF BUSINESS 2.0

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WEB 3.0

• Web 3.0 – Based on “intelligent” Web applications using natural language processing, machine-based learning and reasoning, and intelligence applications

• Semantic Web – A component of Web 2.0 that describes things in a way that computers can understand

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Egovernment: The Government Moves Online

• Egovernment - Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government

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Egovernment: The Government Moves Online

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Mbusiness: Supporting Anywhere Business

• Mobile business - The ability to purchase goods and services through a wireless Internet-enabled device