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CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights
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CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

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Page 1: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

CHAPTER 10

Game Theory: Inside Oligopoly

McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Page 2: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Chapter Outline• Overview of games and strategic thinking• Simultaneous-move, one-shot games

– Theory– Application of one-shot games

• Infinitely repeated games– Theory– Factors affecting collusion in pricing games– Application of infinitely repeated games

• Finitely repeated games– Games with an uncertain final period– Games with a known final period: the end-of-period problem

• Multistage games– Theory– Applications of multistage games

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Chapter Overview

Page 3: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Introduction

• Chapter 9 examined market environments when only a few firms compete in a market, and determined that the actions of one firm will impact its rivals. As a consequence, a manager must consider the impact of her behavior on her rivals.

• This chapter focuses on additional manager decisions that arise in the presence of interdependence. The general tool developed to analyze strategic thinking is called game theory.

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Chapter Overview

Page 4: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Game Theory Framework• Game theory is a general framework to aid

decision making when agents’ payoffs depends on the actions taken by other players.

• Games consist of the following components:– Players or agents who make decisions.– Planned actions of players, called strategies.– Payoff of players under different strategy scenarios.– A description of the order of play.– A description of the frequency of play or interaction.

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Overview of Games and Strategic Thinking

Page 5: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Order of Decisions in Games• Simultaneous-move game– Game in which each player makes decisions

without the knowledge of the other players’ decisions.

• Sequential-move game– Game in which one player makes a move after

observing the other player’s move.

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Overview of Games and Strategic Thinking

Page 6: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Frequency of Interaction in Games• One-shot game– Game in which players interact to make decisions

only once.• Repeated game– Game in which players interact to make decisions

more than once.

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Overview of Games and Strategic Thinking

Page 7: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Theory• Strategy– Decision rule that describes the actions a player

will take at each decision point.• Normal-form game– A representation of a game indicating the players,

their possible strategies, and the payoffs resulting from alternative strategies.

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Simultaneous-Move, One-Shot Games

Page 8: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Normal-Form Game

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Simultaneous-Move, One-Shot Games

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

Set of players

Player A’s strategies

Player B’s strategies

Player A’s possible payoffs from strategy “down”

Player B’s possible payoffs from strategy “right”

Page 9: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Possible Strategies• Dominant strategy– A strategy that results in the highest payoff to a

player regardless of the opponent’s action.• Secure strategy– A strategy that guarantees the highest payoff given

the worst possible scenario.• Nash equilibrium strategy– A condition describing a set of strategies in which

no player can improve her payoff by unilaterally changing her own strategy, given the other players’ strategies.

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Simultaneous-Move, One-Shot Games

Page 10: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Dominant Strategy

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Simultaneous-Move, One-Shot Games

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

Player A has a dominant strategy: UpPlayer B has no dominant strategy

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

Page 11: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Secure StrategySimultaneous-Move, One-Shot Games

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

Player A’s secure strategy: Up … guarantees at least a $10 payoff Player B’s secure strategy: Right … guarantees at least an $8 payoff

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

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Page 12: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Nash Equilibrium StrategySimultaneous-Move, One-Shot Games

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

A Nash equilibrium results when Player A’s plays “Up” and Player B plays “Left”

Player A

Player B

Strategy Left Right

Up 10, 20 15, 8

Down -10 , 7 10, 10

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Page 13: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Application of One-Shot Games: Pricing Decisions

Simultaneous-Move, One-Shot Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -10

High price -10 , 50 10, 10

A Nash equilibrium results when both players charge “Low price”

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -10

High price -10 , 50 10, 10

Payoffs associated with the Nash equilibrium is inferior from the firms’ viewpoint compared to both “agreeing” to charge “High price”: hence, a dilemma.

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Page 14: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Application of One-Shot Games: Coordination Decisions

Simultaneous-Move, One-Shot Games

Firm A

Firm B

Strategy 120-Volt Outlets 90-Volt Outlets

120-Volt Outlets $100, $100 $0, $0

90-Volt Outlets $0 , $0 $100, $100

There are two Nash equilibrium outcomes associated with this game:Equilibrium strategy 1: Both players choose 120-volt outlets

Firm A

Firm B

Strategy 120-Volt Outlets 90-Volt Outlets

120-Volt Outlets $100, $100 $0, $0

90-Volt Outlets $0 , $0 $100, $100

Equilibrium strategy 2: Both players choose 90-volt outlets

Firm A

Firm B

Strategy 120-Volt Outlets 90-Volt Outlets

120-Volt Outlets $100, $100 $0, $0

90-Volt Outlets $0 , $0 $100, $100

Ways to coordinate on one equilibrium:1) permit player communication 2) government set standard

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Page 15: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Application of One-Shot Games: Monitoring Employees

Simultaneous-Move, One-Shot Games

Manager

Worker

Strategy Monitor Don’t Monitor

Monitor -1, 1 1, -1

Don’t Monitor 1, -1 -1, 1

There are no Nash equilibrium outcomes associated with this game.Q: How should the agents play this type of game?A: Play a mixed (randomized) strategy, whereby a player randomizesover two or more available actions in order to keep rivals from being able to predict his or her actions.

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Page 16: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Application of One-Shot Games: Nash Bargaining

Simultaneous-Move, One-Shot Games

Management

Union

Strategy 0 50 100

0 0, 0 0, 50 0, 100

50 50 , 0 50, 50 -1, -1

100 100, 0 -1, -1 -1, -1

There three Nash equilibrium outcomes associated with this game:Equilibrium strategy 1: Management chooses 100, union chooses 0

Equilibrium strategy 2: Both players choose 50Equilibrium strategy 3: Management chooses 0, Union chooses 100

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Page 17: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Theory• An infinitely repeated game is a game that is

played over and over again forever, and in which players receive payoffs during each play of the game.

• Disconnect between current decisions and future payoffs suggest that payoffs must be appropriately discounted.

Infinitely Repeated Games

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Page 18: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Present Value Analysis Review• When a firm earns the same profit, , in each

period over an infinite time horizon, the present value of the firm is:

Infinitely Repeated Games

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Page 19: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Supporting Collusion with Trigger StrategiesInfinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

The Nash equilibrium to the one-shot, simultaneous-move pricing game is: Low, Low

When this game is repeatedly played, it is possible for firms to collude without fear of being cheated on using trigger strategies.Trigger strategy: strategy that is contingent on the past play of agame and in which some particular past action “triggers” a differentaction by a player.

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Page 20: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Supporting Collusion with Trigger StrategiesInfinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

Trigger strategy example: Both firms charge the high price, providedneither of us has ever “cheated” in the past (charge low price). If one firm cheats by charging the low price, the other player will punish the deviator by charging the low price forever after.When both firms adopt such a trigger strategy, there are conditionsunder which neither firm has an incentive to cheat on the collusive outcome.

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Page 21: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Trigger Strategy Conditions to Support Collusion

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Infinitely Repeated Games

• Suppose a one-shot game is infinitely repeated and the interest rate is . Further, suppose the “cooperative” one-shot payoff to a player is , the maximum one-shot payoff if the player cheats on the collusive outcome is , the one-shot Nash equilibrium payoff is , and .

Then the cooperative (collusive) outcome can be sustained in the infinitely repeated game with the following trigger strategy: “Cooperate provided that no player has ever cheated in the past. If any player cheats, “punish” the player by choosing the one-shot Nash equilibrium strategy forever after.

Page 22: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Supporting Collusion with Trigger Strategies

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Infinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

Suppose firm A and B repeatedly play the game above, and the interest rate is 40 percent. Firms agree to charge a high price in each period, provided neither has cheated in the past.

Q: What are firm A’s profits if it cheats on the collusive agreement?A: If firm B lives up to the collusive agreement but firm A cheats,firm A will earn $50 today and zero forever after.

Page 23: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Supporting Collusion with Trigger Strategies

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Infinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

Q: What are firm A’s profits if it does not cheat on the collusive agreement?

A:

Page 24: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Supporting Collusion with Trigger Strategies

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Infinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

Q: Does an equilibrium result where the firms charge the high pricein each period?

A: Since , the present value of firm A’s profits are higher if A cheats on the collusive agreement. In equilibrium both firms will charge low price and earn zero profit each period.

Page 25: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Factors Affecting Collusion in Pricing Games

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Infinitely Repeated Games

• Sustaining collusion via trigger strategies is easier when firms know:– who their rivals are, so they know whom to

punish, if needed.– who their rival’s customers are, so they can “steal”

those customers with lower prices.– when their rivals deviate, so they know when to

begin punishment.– be able to successfully punish rival.

Page 26: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Factors Affecting Collusion in Pricing Games

Infinitely Repeated Games

• Number of firms in the market• Firm size• History of the market• Punishment mechanisms

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Page 27: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

TheoryFinitely Repeated Games

• Finitely repeated games are games in which a one-shot game is repeated a finite number of times.

• Variations of finitely repeated games: games in which players– do not know when the game will end;– know when the game will end.

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Page 28: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Games with Uncertain Final PeriodFinitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

Suppose the probability that the game will end after a given play is, where .An uncertain final period mirrors the analysis of infinitely repeated games. Use the same trigger strategy.No incentive to cheat on the collusive outcome associated with a finitely repeated game with an unknown end point above, provided:

Π 𝐴h𝐶 𝑒𝑎𝑡=50 ≤

10𝜃

=Π 𝐴𝐶𝑜𝑜𝑝

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Page 29: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Repeated Games with a Known Final Period: End-of-Period Problem

Finitely Repeated Games

Firm A

Firm B

Strategy Low price High price

Low price 0, 0 50, -40

High price -40 , 50 10, 10

When this game is repeated some known, finite number of timesand there is only one Nash equilibrium, then collusion cannot work.

The only equilibrium is the single-shot, simultaneous-move Nashequilibrium; in the game above, both firms charge low price.

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Page 30: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

TheoryMultistage Games

• Multistage games differ from the previously examined games by examining the timing of decisions in games.– Players make sequential, rather than simultaneous,

decisions.– Represented by an extensive-form game.

• Extensive form game– A representation of a game that summarizes the

players, the information available to them at each stage, the strategies available to them, the sequence of moves, and the payoffs resulting from alternative strategies.

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Page 31: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Theory: Sequential-Move Game in Extension Form

Multistage Games

B

B

A

(10,15)

(5,5)(0,0)

(6,20)

Up

Up

Up

Down

Down

Down

Decision node denoting the beginning of the game

Player B’s decision nodes

Player A payoff Player B payoff

Player A feasible strategies:

Player B feasible strategies:

UpDown

Up, if player A plays Down and Down, if player A plays DownUp, if player A plays Up and Down, if player A plays Up

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Page 32: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Equilibrium CharacterizationMultistage Games

B

B

A

(10,15)

(5,5)(0,0)

(6,20)

Up

Up

Up

Down

Down

Down

Nash Equilibrium Player A: Down Player B: Down, if player A chooses Up, and Down if Player A chooses DownIs this Nash equilibrium reasonable? No! Player B’s strategy involves a non-credible threat since if A plays Up, B’s best response is Up too!

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Page 33: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Subgame Perfect EquilibriumMultistage Games

• A condition describing a set of strategies that constitutes a Nash equilibrium and allows no player to improve his own payoff at any stage of the game by changing strategies.

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Page 34: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Equilibrium CharacterizationMultistage Games

B

B

A

(10,15)

(5,5)(0,0)

(6,20)

Up

Up

Up

Down

Down

Down

Subgame Perfect Equilibrium Player A: Up Player B: Up, if player A chooses Up, and Down if Player A chooses Down

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Page 35: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Application of Multistage Games: The Entry Game

Multistage Games

B

A

(−1,1)

(5,5)

(0,10)

In

Hard

Soft

Out

Nash Equilibrium I: Player A: Out Player B: Hard, if player A chooses InNon-credible, threat since if A plays In, B’s best response is Soft

Nash Equilibrium II: Player A: In Player B: Soft, if player A chooses In

Credible. This is subgame perfect equilibrium.

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Page 36: CHAPTER 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2014 by The McGraw-Hill Companies, Inc. All rights reserved.

Conclusion• Firms operating in a perfectly competitive market

take the market price as given.– Produce output where P = MC.– Firms may earn profits or losses in the short run.– … but, in the long run, entry or exit forces profits to zero.

• A monopoly firm, in contrast, can earn persistent profits provided that source of monopoly power is not eliminated.

• A monopolistically competitive firm can earn profits in the short run, but entry by competing brands will erode these profits over time.

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