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© 2011 Delmar, Cengage Learning Chapter 10 Creating 3D Objects
55

Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Apr 15, 2018

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Page 1: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

© 2011 Delmar, Cengage Learning

Chapter 10

Creating 3D Objects

Page 2: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Objectives

• Extrude objects

• Revolve objects

• Manipulate surface shading and lighting

• Map artwork to 3D objects

© 2011 Delmar Cengage Learning

Page 3: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

• Extrude & Bevel effects apply three-

dimensional effects to two-dimensional

objects.

– Two-dimensional objects have two axes: X for

width and Y for height

– Three-dimensional objects have Z axis added

© 2011 Delmar Cengage Learning

Page 4: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

• Determine the degree of extrusion by

changing the Extrude Depth value in 3D

Extrude & Bevel Options dialog box.

• Use the Caps buttons in 3D Extrude &

Bevel Options dialog box to make objects

appear solid or hollow.

© 2011 Delmar Cengage Learning

Page 5: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Objects before and after being extruded

Page 6: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

Rotating 3D objects

• The 3D Extrude & Bevel Options dialog

box offers controls for rotating extruded

objects.

• Rotate manually by dragging rotation

cube.

© 2011 Delmar Cengage Learning

Page 7: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

• When you rotate the cube, values on the

X, Y, and Z axes update to reflect the

changes made.

• Enter values in these boxes to rotate

object at specific angles.

• Once you extrude an object, you can view

any surface – front, back, left, or right.

© 2011 Delmar Cengage Learning

Page 8: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Rotation

cube

X axis text box

Y axis text box

Z axis text box

Page 9: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Simple compound path Complex compound path

Simple compound path, extruded Complex compound path, extruded

Page 10: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

• The Bevel menu offers ten predefined

bevel shapes you can apply to the edge of

an extruded object.

• You control the width of a bevel edge with

the Height slider.

© 2011 Delmar Cengage Learning

Page 11: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Choose from 1 of

10 bevel shapes

Page 12: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Cove

RollingJaggy

Classic

Complex 2

Rounded

Bevel

shapes

applied to

edges

Page 13: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

When Illustrator has difficulty rendering an

object with a beveled edge, a warning

appears in the 3D Extrude & Bevel Options

dialog box.

© 2011 Delmar Cengage Learning

Page 14: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

• Sometimes there is no solution, but your

best bet is to reduce the bevel width.

• Decide how to apply bevel using the Bevel

Extent In and Bevel Extent Out buttons in

3D Extrude & Bevel Options dialog box.

© 2011 Delmar Cengage Learning

Page 15: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Bevel Extent Out button

Bevel Extent In button

Warning that beveled

edge may not have been

rendered well

Page 16: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Extrude Objects

© 2011 Delmar Cengage Learning

Extruded text

Page 17: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

Revolving an object “sweeps” a path in a

circular direction around the Y axis.

– Surface shading is applied automatically

– By default, object revolved around the vertical

axis that represents leftmost point

– The 3D Revolve Options dialog box offers an

option to revolve object from right edge

© 2011 Delmar Cengage Learning

Page 18: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Revolving an object around

its left edge

Revolving an object around

its right edge

Page 19: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

• A revolution occurs around the vertical axis.

– Starting path will depict half of the object you

want to revolve

• Once revolved, an object can be rotated by

using the 3D Revolve Options dialog box.

– It presents all surfaces of the graphic

© 2011 Delmar Cengage Learning

Page 20: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Options for

revolving

objects

Page 21: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Identifying the path used to produce the revolved 3D graphic

Page 22: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

A revolved graphic rotated four ways

Page 23: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

• Apply the Revolve effect to multiple paths

simultaneously.

– Can be open or closed paths

• When Revolve effect is applied to multiple

paths, each path is revolved around its

own axis.

© 2011 Delmar Cengage Learning

Page 24: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

Revolving grouped objects

• When grouped, multiple paths are

revolved around a single axis.

• When multiple paths are grouped and

revolved, they will also rotate together.

© 2011 Delmar Cengage Learning

Page 25: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Two grouped paths revolved around a single y-axis.

Object

before it is

revolved.

Object

after it is

revolved.

Page 26: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Four grouped paths after being revolved and rotated

Page 27: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

Increasing the

Offset value in

the 3D Revolve

Options dialog

box increases

how far from the

Y axis the object

is revolved.

© 2011 Delmar Cengage Learning

Enter

offset

value

here

Page 28: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Revolve Objects

© 2011 Delmar Cengage Learning

Object revolved with a 90-

point offset from its Y-axis

Rotated object shows

90-point offset more clearly

Page 29: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

When you apply the Extrude & Bevel effect

or Revolve effect, surface shading and

lighting is applied automatically but can be

manipulated.

© 2011 Delmar Cengage Learning

Page 30: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

• When you revolve an object, four surface

shadings are available:

– Wireframe

– No Shading

– Diffuse Shading

– Plastic Shading

© 2011 Delmar Cengage Learning

Page 31: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

© 2011 Delmar Cengage Learning

Wireframe No Shading Diffuse Shading Plastic Shading

Page 32: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

When you choose Diffuse Shading or Plastic

Shading, a number of lighting controls are available.

• Lighting Intensity controls strength of light on object.

• Ambient Light determines how object is lit globally.

• Highlight Intensity controls how intense highlight appears.

• Highlight Size controls how large highlights appear.

• Blend Steps controls how smoothly shading appears.

© 2011 Delmar Cengage Learning

Page 33: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

When Diffuse Shading or Plastic Shading is

chosen, you can drag light source to a new

location to light an object from a different

angle.

© 2011 Delmar Cengage Learning

Page 34: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

• Add additional light sources by clicking New

Light button.

• Apply different light intensity values to individual

light sources.

• Delete a light source by selecting it, then clicking

Delete Light button.

• Move selected light to back button moves

light source to back.

© 2011 Delmar Cengage Learning

Page 35: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

© 2011 Delmar Cengage Learning

20% Ambient light60% Ambient light

Page 36: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

© 2011 Delmar Cengage Learning

Default

light

source

Viewing default light source settings

Default light

source settings

Page 37: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Manipulate Surface Shading and Lighting

© 2011 Delmar Cengage Learning

Drag to

relocate

light

source

Page 38: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

You can map a

2-dimensional object to a

3-dimensional object.

For example, a label is a

2-dimensional object that

can be wrapped around a

3-dimensional can.

© 2011 Delmar Cengage Learning

Page 39: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

• First convert 2D object to symbol.

• Select a 3D object.

• Click Map Art in the 3D Revolve Options

dialog box.

© 2011 Delmar Cengage Learning

Page 40: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

© 2011 Delmar Cengage Learning

Objects to be used for mapping

Page 41: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

• In the Map Art dialog box choose which

surface you want to map the art on.

• When you click a surface button, active

surface is shown in red wireframe on 3D

object.

© 2011 Delmar Cengage Learning

Page 42: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

© 2011 Delmar Cengage Learning

Surface buttons

Interior of curved lines represents visible surface (1 of 4)

Page 43: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

• Grid pattern represents the complete

surface of the object.

• Includes the entire surface around the

object that you may not see.

© 2011 Delmar Cengage Learning

Page 44: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

• Once surface chosen, choose symbol to

be mapped by clicking the Symbol list

arrow.

– Symbol artwork is centered on grid.

– Drag artwork so it completely covers curved

lines

– Once artwork is mapped, it reshapes itself to

the three-dimensional object

© 2011 Delmar Cengage Learning

Page 45: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D Objects

© 2011 Delmar Cengage Learning

Wrapping

Paper symbol

selected

Page 46: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Map Artwork to 3D objects

© 2011 Delmar Cengage Learning

Symbol

artwork is

mapped to

3-D

object.

Page 47: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

• Use the Perspective Grid feature to draw

and create objects in perspective.

• Three types of grids:

– 1-point perspective

– 2-point perspective

– 3-point perspective

© 2011 Delmar Cengage Learning

Page 48: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

© 2011 Delmar Cengage Learning

1-point perspective grid 2-point perspective grid 3-point perspective grid

Page 49: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

• Point refers to vanishing point.

• 2-point perspective is the default.

• Click the Perspective Grid tool on the

Tools panel to access the grid.

• Or select to show it on the View menu.

• You can resize and reshape the grid.

© 2011 Delmar Cengage Learning

Page 50: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

• Save your modified grid as a Perspective

Grid Preset.

• You can modify your saved preset.

• When you are in Perspective Grid mode,

the basic shape tools draw in perspective.

© 2011 Delmar Cengage Learning

Work with a Perspective Grid

Page 51: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

© 2011 Delmar Cengage Learning

Save your

grid

settings

as a

named

preset

Page 52: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

© 2011 Delmar Cengage Learning

• Specify on which

perspective plane you

want to draw by

clicking one of the

faces on the Plane

Switching Widget.

Page 53: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

© 2011 Delmar Cengage Learning

Left perspective

plane is selected

Rectangle is drawn

on left plane

Page 54: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

Once you’ve drawn objects in perspective,

use the Perspective Selection tool to click

and drag objects to move and modify them

in perspective.

© 2011 Delmar Cengage Learning

Page 55: Chapter 10 - Edl Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. • Lighting Intensity controls strength

Work with a Perspective Grid

© 2011 Delmar Cengage Learning

Three copies of an

ellipse dragged

and dropped with

the Perspective

Selection tool.