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COMPUTER ORGANIZATION AND DESIGN The Hardware/Software Interface 5 th Editi on Chapter 1 Computer Abstractions and Technology
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Chapter 1. Computer Abstractions and Technology. The Computer Revolution. §1.1 Introduction. Progress in computer technology Underpinned by Moore ’ s Law Makes novel applications feasible Computers in automobiles Cell phones Human genome project World Wide Web Search Engines - PowerPoint PPT Presentation
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Page 1: Chapter 1

COMPUTER ORGANIZATION AND DESIGNThe Hardware/Software Interface

5th

Edition

Chapter 1

Computer Abstractions and Technology

Page 2: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 2

The Computer Revolution Progress in computer technology

Underpinned by Moore’s Law Makes novel applications feasible

Computers in automobiles Cell phones Human genome project World Wide Web Search Engines

Computers are pervasive

§1.1 Introduction

Page 3: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 3

Classes of Computers Personal computers

General purpose, variety of software Subject to cost/performance tradeoff

Server computers Network based High capacity, performance, reliability Range from small servers to building sized

Page 4: Chapter 1

Classes of Computers Supercomputers

High-end scientific and engineering calculations

Highest capability but represent a small fraction of the overall computer market

Embedded computers Hidden as components of systems Stringent power/performance/cost constraints

Chapter 1 — Computer Abstractions and Technology — 4

Page 5: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 5

The PostPC Era

Page 6: Chapter 1

The PostPC Era

Chapter 1 — Computer Abstractions and Technology — 6

Personal Mobile Device (PMD) Battery operated Connects to the Internet Hundreds of dollars Smart phones, tablets, electronic glasses

Cloud computing Warehouse Scale Computers (WSC) Software as a Service (SaaS) Portion of software run on a PMD and a

portion run in the Cloud Amazon and Google

Page 7: Chapter 1

CSCI-263

Coordination of many levels (layers) of abstraction

I/O systemProcessor

CompilerOperating

System(Mac OSX)

Application (ex: browser)

Digital DesignCircuit Design

Instruction Set Architecture

Datapath & Control

transistors

MemoryHardware

Software Assembler

What is CSCI-263?

Page 8: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 8

What You Will Learn How programs are translated into the

machine language And how the hardware executes them

The hardware/software interface What determines program performance

And how it can be improved How hardware designers improve

performance What is parallel processing

Page 9: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 9

Understanding Performance Algorithm

Determines number of operations executed Programming language, compiler, architecture

Determine number of machine instructions executed per operation

Processor and memory system Determine how fast instructions are executed

I/O system (including OS) Determines how fast I/O operations are executed

Page 10: Chapter 1

Eight Great Ideas

Design for Moore’s Law

Use abstraction to simplify design

Make the common case fast

Performance via parallelism

Performance via pipelining

Performance via prediction

Hierarchy of memories

Dependability via redundancy

Chapter 1 — Computer Abstractions and Technology — 10

§1.2 Eight G

reat Ideas in Com

puter Architecture

Page 11: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 11

Below Your Program Application software

Written in high-level language System software

Compiler: translates HLL code to machine code

Operating System: service code Handling input/output Managing memory and storage Scheduling tasks & sharing resources

Hardware Processor, memory, I/O controllers

§1.3 Below

Your P

rogram

Page 12: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 12

Levels of Program Code High-level language

Level of abstraction closer to problem domain

Provides for productivity and portability

Assembly language Textual representation of

instructions Hardware representation

Binary digits (bits) Encoded instructions and

data

Page 13: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 13

Components of a Computer Same components for

all kinds of computer Desktop, server,

embedded Input/output includes

User-interface devices Display, keyboard, mouse

Storage devices Hard disk, CD/DVD, flash

Network adapters For communicating with

other computers

§1.4 Under the C

overs

The BIG Picture

Page 14: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 16

Opening the BoxCapacitive multitouch LCD screen

3.8 V, 25 Watt-hour battery

Computer board

Page 15: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 17

Inside the Processor (CPU) Datapath: performs operations on data Control: sequences datapath, memory, ... Cache memory

Small fast SRAM memory for immediate access to data

Page 16: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 18

Inside the Processor Apple A5

Page 17: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 19

Abstractions

Abstraction helps us deal with complexity Hide lower-level detail

Instruction set architecture (ISA) The hardware/software interface

Application binary interface The ISA plus system software interface

Implementation The details underlying and interface

The BIG Picture

Page 18: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 20

A Safe Place for Data Volatile main memory

Loses instructions and data when power off Non-volatile secondary memory

Magnetic disk Flash memory Optical disk (CDROM, DVD)

Page 19: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 21

Networks Communication, resource sharing,

nonlocal access Local area network (LAN): Ethernet Wide area network (WAN): the Internet Wireless network: WiFi, Bluetooth

Page 20: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 22

Technology Trends Electronics

technology continues to evolve

Increased capacity and performance

Reduced cost

Year Technology Relative performance/cost

1951 Vacuum tube 1

1965 Transistor 35

1975 Integrated circuit (IC) 900

1995 Very large scale IC (VLSI) 2,400,000

2013 Ultra large scale IC 250,000,000,000

DRAM capacity

§1.5 Technologies for B

uilding Processors and M

emory

Page 21: Chapter 1

Microprocessor Complexity

2X Transistors / ChipEvery 1.5 years

Called “Moore’s Law”

Gordon MooreIntel Cofounder

Year

# o

f tr

ansi

sto

rs o

n a

n I

C

Page 22: Chapter 1

Memory Capacity (Single-Chip DRAM)

size

Year

Bit

s

1000

10000

100000

1000000

10000000

100000000

1000000000

1970 1975 1980 1985 1990 1995 2000

year size (Mbit)

1980 0.0625

1983 0.25

1986 1

1989 4

1992 16

1996 64

1998 128

2000 256

2002 512

2004 1024 (1Gbit)

2006 2048 (2Gbit)• Now 1.4X/yr, or 2X every 2 years• 8000X since 1980!

Bit

s

Year

Page 23: Chapter 1

Memory DRAM capacity: 2x / 2 years (since ‘96);

64x size improvement in last decade Processor

Speed 2x / 1.5 years (since ‘85); [slowing!]100X performance in last decade

Disk Capacity: 2x / 1 year (since ‘97)

250X size in last decade

Computer Technology – Dramatic Change!

Page 24: Chapter 1

Performance Metrics

Purchasing perspective given a collection of machines, which has the

best performance ? least cost ? best cost/performance?

Design perspective faced with design options, which has the

best performance improvement ? least cost ? best cost/performance?

Both require basis for comparison metric for evaluation

Our goal is to understand what factors in the architecture contribute to overall system performance and the relative importance (and cost) of these factors

Page 25: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 27

Defining Performance Which airplane has the best performance?

0 100 200 300 400 500

DouglasDC-8-50

BAC/ SudConcorde

Boeing 747

Boeing 777

Passenger Capacity

0 2000 4000 6000 8000 10000

Douglas DC-8-50

BAC/ SudConcorde

Boeing 747

Boeing 777

Cruising Range (miles)

0 500 1000 1500

DouglasDC-8-50

BAC/ SudConcorde

Boeing 747

Boeing 777

Cruising Speed (mph)

0 100000 200000 300000 400000

Douglas DC-8-50

BAC/ SudConcorde

Boeing 747

Boeing 777

Passengers x mph

§1.6 Perform

ance

Page 26: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 28

Response Time and Throughput Response time

How long it takes to do a task Throughput

Total work done per unit time e.g., tasks/transactions/… per hour

How are response time and throughput affected by Replacing the processor with a faster version? Adding more processors?

We’ll focus on response time for now…

Page 27: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 29

Relative Performance Define Performance = 1/Execution Time “X is n time faster than Y”

n XY

YX

time Executiontime Execution

ePerformancePerformanc

Example: time taken to run a program 10s on A, 15s on B Execution TimeB / Execution TimeA

= 15s / 10s = 1.5 So A is 1.5 times faster than B

Page 28: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 30

Measuring Execution Time Elapsed time

Total response time, including all aspects Processing, I/O, OS overhead, idle time

Determines system performance CPU time

Time spent processing a given job Discounts I/O time, other jobs’ shares

Comprises user CPU time and system CPU time

Different programs are affected differently by CPU and system performance

Page 29: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 31

CPU Clocking Operation of digital hardware governed by a

constant-rate clock

Clock (cycles)

Data transferand computation

Update state

Clock period

Clock period: duration of a clock cycle e.g., 250ps = 0.25ns = 250×10–12s

Clock frequency (rate): cycles per second e.g., 4.0GHz = 4000MHz = 4.0×109Hz

Page 30: Chapter 1

Review: Machine Clock Rate Clock rate (clock cycles per second in MHz or GHz) is

inverse of clock cycle time (clock period)

CC = 1 / CR

one clock period

10 nsec clock cycle => 100 MHz clock rate

5 nsec clock cycle => 200 MHz clock rate

2 nsec clock cycle => 500 MHz clock rate

1 nsec (10-9) clock cycle => 1 GHz (109) clock rate

500 psec clock cycle => 2 GHz clock rate

250 psec clock cycle => 4 GHz clock rate

200 psec clock cycle => 5 GHz clock rate

Page 31: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 33

CPU Time

Performance improved by Reducing number of clock cycles Increasing clock rate Hardware designer must often trade off clock

rate against cycle count

Rate Clock

Cycles Clock CPU

Time Cycle ClockCycles Clock CPUTime CPU

Page 32: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 34

CPU Time Example Computer A: 2GHz clock, 10s CPU time Designing Computer B

Aim for 6s CPU time Can do faster clock, but causes 1.2 × clock cycles

How fast must Computer B clock be?

4GHz6s

1024

6s

10201.2Rate Clock

10202GHz10s

Rate ClockTime CPUCycles Clock

6s

Cycles Clock1.2

Time CPU

Cycles ClockRate Clock

99

B

9

AAA

A

B

BB

Page 33: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 35

Instruction Count and CPI

Instruction Count for a program Determined by program, ISA and compiler

Average cycles per instruction Determined by CPU hardware If different instructions have different CPI

Average CPI affected by instruction mix

Rate Clock

CPICount nInstructio

Time Cycle ClockCPICount nInstructioTime CPU

nInstructio per CyclesCount nInstructioCycles Clock

Page 34: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 36

CPI Example Computer A: Cycle Time = 250ps, CPI = 2.0 Computer B: Cycle Time = 500ps, CPI = 1.2 Same ISA Which is faster, and by how much?

1.2500psI

600psI

ATime CPUBTime CPU

600psI500ps1.2IBTime CycleBCPICount nInstructioBTime CPU

500psI250ps2.0IATime CycleACPICount nInstructioATime CPU

A is faster…

…by this much

Page 35: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 37

CPI in More Detail If different instruction classes take different

numbers of cycles

n

1iii )Count nInstructio(CPICycles Clock

Weighted average CPI

n

1i

ii Count nInstructio

Count nInstructioCPI

Count nInstructio

Cycles ClockCPI

Relative frequency

Page 36: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 38

CPI Example Alternative compiled code sequences using

instructions in classes A, B, C

Class A B C

CPI for class 1 2 3

IC in sequence 1 2 1 2

IC in sequence 2 4 1 1

Sequence 1: IC = 5 Clock Cycles

= 2×1 + 1×2 + 2×3= 10

Avg. CPI = 10/5 = 2.0

Sequence 2: IC = 6 Clock Cycles

= 4×1 + 1×2 + 1×3= 9

Avg. CPI = 9/6 = 1.5

Page 37: Chapter 1

A Simple Example

How much faster would the machine be if a better data cache reduced the average load time to 2 cycles?

How does this compare with using branch prediction to shave a cycle off the branch time?

What if two ALU instructions could be executed at once?

Op Freq CPIi Freq x CPIi

ALU 50% 1

Load 20% 5

Store 10% 3

Branch 20% 2

=

.5

1.0

.3

.4

2.2

CPU time new = 1.6 x IC x CC so 2.2/1.6 means 37.5% faster

1.6

.5

.4

.3

.4

.5

1.0

.3

.2

2.0

CPU time new = 2.0 x IC x CC so 2.2/2.0 means 10% faster

.25

1.0

.3

.4

1.95

CPU time new = 1.95 x IC x CC so 2.2/1.95 means 12.8% faster

Page 38: Chapter 1

Determinates of CPU Performance CPU time = Instruction_count x CPI x clock_cycle

Instruction_count

CPI clock_cycle

Algorithm

Programming language

Compiler

ISA

Core organization

Technology

Page 39: Chapter 1

Determinates of CPU Performance CPU time = Instruction_count x CPI x clock_cycle

Instruction_count

CPI clock_cycle

Algorithm

Programming language

Compiler

ISA

Core organization

TechnologyX

XX

XX

X X

X

X

X

X

X

Page 40: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 43

Performance Summary

Performance depends on Algorithm: affects IC, possibly CPI Programming language: affects IC, CPI Compiler: affects IC, CPI Instruction set architecture: affects IC, CPI, Tc

The BIG Picture

cycle Clock

Seconds

nInstructio

cycles Clock

Program

nsInstructioTime CPU

Page 41: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 44

Power Trends

In CMOS IC technology

§1.7 The P

ower W

all

FrequencyVoltageload CapacitivePower 2

×1000×40 5V → 1V

Page 42: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 45

Reducing Power Suppose a new CPU has

85% of capacitive load of old CPU 15% voltage and 15% frequency reduction

0.520.85FVC

0.85F0.85)(V0.85C

P

P 4

old2

oldold

old2

oldold

old

new

The power wall We can’t reduce voltage further We can’t remove more heat

How else can we improve performance?

Page 43: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 46

Uniprocessor Performance§1.8 T

he Sea C

hange: The S

witch to M

ultiprocessors

Constrained by power, instruction-level parallelism, memory latency

Page 44: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 47

Multiprocessors Multicore microprocessors

More than one processor per chip Requires explicitly parallel programming

Compare with instruction level parallelism Hardware executes multiple instructions at once Hidden from the programmer

Hard to do Programming for performance Load balancing Optimizing communication and synchronization

Page 45: Chapter 1

1.48

Speedup Factor

where ts is execution time on a single processor and tp is execution time on a multiprocessor.

S(p) gives increase in speed by using multiprocessor.

Use best sequential algorithm with single processor system. Underlying algorithm for parallel implementation might be (and is usually) different.

S(p) = Execution time using one processor (best sequential algorithm)

Execution time using a multiprocessor with p processors

ts

tp

Page 46: Chapter 1

1.49

Amdahl’s law

Serial section Parallelizable sections

(a) One processor

(b) Multipleprocessors

fts (1 - f)ts

ts

(1 - f)ts /ptp

p processors

Page 47: Chapter 1

1.50

Speedup factor is given by:

This equation is known as Amdahl’s law

S(p) ts p

fts (1 f )ts /p 1 (p 1)f

Page 48: Chapter 1
Page 49: Chapter 1

1.52

Even with infinite number of processors, maximum speedup limited to 1/f.

ExampleWith only 5% of computation being serial, maximum speedup is 20, irrespective of number of processors.

Page 50: Chapter 1

Chapter 1 — Computer Abstractions and Technology — 64

Concluding Remarks Cost/performance is improving

Due to underlying technology development Hierarchical layers of abstraction

In both hardware and software Instruction set architecture

The hardware/software interface Execution time: the best performance

measure Power is a limiting factor

Use parallelism to improve performance

§1.9 Concluding R

emarks