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Jun 01, 2018

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    Combinational Logic ReviewDigital Devices was a LONG, LONG time ago in a galaxy FAR,

    .

    We don’t expect you to remember everything you learned in

    g a ev ces, u you nee o remem er .

    We will review some to help you remember. You also need to go

     back and look at old notes. After a couple of days of review, we

    ,along.

    Ask UESTIONS durin CLASS to SLOW thin s down.

    V 0.5 1

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     Number Systems• To talk about binary data, we must first talk about

    • The decimal number system (base 10) you should

     – A digit in base 10 ranges from 0 to 9.

     – A di it in base 2 ran es from 0 to 1 binar number

    system). A digit in base 2 is also called a ‘bit’.

     – A digit in base R can range from 0 to R-1

     – A digit in Base 16 can range from 0 to 16-1(0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F). Use letters A-F to

    re resent values 10 to 15. Base 16 is also called

    V 0.5 3

    Hexadecimal or just ‘Hex’.

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    Positional Notation

    Value of number is determined by multiplying each digit by a

    weight and then summing. The weight of each digit is a

    .

    953.78 = 9 * 102 + 5 * 101 + 3 * 100 + 7 * 10-1 + 8 * 10-2

    = 900 + 50 + 3 + .7 + .08 = 953.78

    . = -   -

    = 8 + 0 + 2 + 1 + 0.5 + 0.25

    = 11.75

    0xA2F = 10*162 + 2*161 + 15*160

    = * + * + *

    V 0.5 4

     

    = 2560 + 32 + 15 = 2607

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    Base 10, Base 2, Base 16The textbook uses subscripts to represent different

     bases (ie. A2F16, 953.7810, 1011.112)

      .

    The default base will be decimal, no special symbol for base 10.

    The ‘0x’ will be used for base 16 (0xA2F)

    The ‘0b’ will be used for base 2 (0b10101111)

    If ALL numbers on a page are the same base (ie, all in base

    16 or base 2 or whatever) then no symbols will be used and

    a statement will be present that will state the base (ie, allnumbers on this page are in base 16).

    V 0.5 5

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    Common Powers

    2-3 = 0.125

    2-2 = 0.25-1

    160 = 1 = 20

      .

    20 = 121 = 2

    2 =

     

    162 = 256 = 28

    163 = 4096 = 212 

    23 = 8

    24 = 16

    25 =32

    26 = 64

    27 = 128

    28 = 256210 = 1024 = 1 Ki (kilobinary)

    220 = 1048576 = 1 Mi 1 me abinar = 1024 K = 210 * 210

    29 = 512210 = 1024

    211 = 2048

    230 = 1073741824 = 1 Gi (1 gigabinary)

    V 0.5 6

    =

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    Conversion of Any Base to Decimal

    Converting from ANY base to decimal is done by multiplying

    each digit by its weight and summing.

    Binary to Decimal

    0b1011.11 = 1*23 + 0*22 + 1*21 + 1*20 + 1*2-1 + 1*2-2

    = 8 + 0 + 2 + 1 + 0.5 + 0.25= .

    Hex to Decimal

    0xA2F = 10*162 + 2*161 + 15*160

    = 10 * 256 + 2 * 16 + 15 * 1

    V 0.5 7

    = 2560 + 32 + 15 = 2607

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    Conversion of Decimal Integer

    Divide Number N by base R until quotient is 0. Remainder at

    EACH ste is a di it in base R from Least Si nificant di it to

    Most significant digit.Convert 53 to binary

    = = Least Si nificant Di it  ,

    26/2 = 13, rem = 0

    13/2 = 6 , rem = 1  = , rem =

    3/2 = 1, rem = 1

    1/2 = 0, rem = 1 Most Significant Digit

    53 = 0b 110101

    = * 5 * 4 * 3 * 2 * 1 * 0

    V 0.5 8

     

    = 32 + 16 + 0 + 4 + 0 + 1 = 53

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     Most Significant Digit

    53 = 0b 110101

     

    (has weight of 25 or

    32). For base 2, also

    eas gn can g

    (has weight of 20 or 1).

    For base 2, also called

    ca e Most S gn cantBit (MSB). Always

    LEFTMOST di it.

    Least Significant Bit(LSB). Always

    V 0.5 9

      .

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     Convert 53 to Hex

    53/16 = 3, rem = 5  ,

    53 = 0x35

    * 1 * 0 

    = 48 + 5 = 53

    V 0.5 10

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    Hex (base 16) to Binary Conversion

    Each Hex di it re resents 4 bits. To convert a Hex number to

    Binary, simply convert each Hex digit to its four bit value.

    Hex Di its to binar :0x0 = 0b 0000

    0x1 = 0b 0001

    ex g s o nary con :0x9 = 0b 1001

    0xA = 0b 1010 

    0x3 = 0b 0011

    0x4 = 0b 0100

    0xB = 0b 1011

    0xC = 0b 1100

    0xD = 0b 1101

    0x5 = 0b 01010x6 = 0b 0110

    0x7 = 0b 0111

    0xE = 0b 1110

    0xF = 0b 1111

    V 0.5 11

    0x8 = 0b 1000

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      ,

    0xA2F = 0b 1010 0010 1111

    0x345 = 0b 0011 0100 0101

    Binary to Hex is just the opposite, create groups of 4 bits

    starting with least significant bits. If last group does nothave 4 bits, then pad with zeros for unsigned numbers.

    0b 1010001 = 0b 0101 0001 = 0x51

    V 0.5 12

     

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    A Trick!

    If faced with a large binary number that has to be

    converted to decimal, I first convert the binary number

    , .

    0b 110111110011 = 0b 1101 1111 0011

    =

    = 13 * 162 + 15 * 161 + 3*160

    = 13 * 256 + 15 * 16 + 3 * 1= 3328 + 240 + 3

    = 3571

    Of course, you can also use the binary, hex conversion featureon your calculator. Too bad calculators won’t be allowed on the

    first test thou h…...

    V 0.5 13

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    Binary Numbers AgainRecall than N binary digits (N bits) can represent unsigned

     N  - .

    4 bits = 0 to 15

    8 bits = 0 to 255

    16 bits = 0 to 65535

    es es s mp y represen a on, we wou e o a so o

    arithmetic operations on numbers in binary form.

    Principle operations are addition and subtraction.

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    Binary Arithmetic, Subtraction

    The rules for binary arithmetic

    are:The rules for binary subtraction

    are:

    0 + 0 = 0, carry = 01 + 0 = 1, carry = 0

    0 - 0 = 0, borrow = 0

    1 - 0 = 1 borrow = 0

    0 + 1 = 1, carry = 0

    = =

    0 - 1 = 1, borrow = 1

      , - = , orrow =

    , .Binary subtraction, addition works just the same as

    V 0.5 15

      , .

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    Binar Decimal additionDecimal

    0b 101011

    Binary

    34+ 17

    + 0b 000001---------------

    ------

    51

    101100

    From LSB to MSB:

    7+4 = 1; with carry out of 1

    to next column

      ,

    1 (carry)+1+0 = 0, carry of 1

    1 (carry)+0 + 0 = 1, no carry

    1 (carry) + 3 + 1 = 5.  =

    0 + 0 = 0

    1 + 0 = 1

    V 0.5 16

      .answer = % 101100

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    Hex Addition

    0x3ADecimal check.

    + 0x28--------

    0x3A = 3 * 16 + 10

    = 58

    = *0x62

    =

     

    = 40

    58 + 40 = 98 

    1 to next column0x62 = 6 * 16 + 2

    1 (carry) + 3 + 2 = 6.answer = 0x62

    V 0.5 17

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    Hex addition again

    Why is 0xA + 0x8 = 2 with a carry out of 1?

     

    16). The digit that gets left is the excess (BASE - sum).

    Ah + 8h = 10 + 8 = 18.

    18 is GREATER than 16 (BASE), so need a carry out!Excess is 18 - BASE = 18 - 16 = 2, so ‘2’ is digit.

    Exactly the same thing happens in Decimal.

    5 + 7 = 2, carry of 1.5 + 7 = 12, this is greater than 10!.

    - =

    V 0.5 18

      , .

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    Subtraction

    900

    B nary

    0b 100

    - 001

    ------- - 0b 001-------

    0-1 = 9; with borrow of 1 0-1 = 1; with borrow of 1rom nex co umn

    0 -1 (borrow) - 0 = 9, with

     borrow of 1

    from next column

    0 -1 (borrow) - 0 = 1, with

     borrow of 1

    9 - 1 (borrow) - 0 = 8.Answer = 899.

     

    1 - 1 (borrow) - 0 = 0.Answer = % 011.

    V 0.5 19

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    Hex Subtraction

    0x34Decimal check.

    - 0x27----------

    0x34 = 3 * 16 + 4

    = 52

    = *0x0D

    - =

     

    = 39

    52 - 39 = 13 

    from next column0x0D = 13 !!

    3 - 1 (borrow) - 2 = 0.answer = 0x0D.

    V 0.5 20

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    Hex subtraction a ain

    Wh is 0x4 – 0x7 = 0xD with a borrow of 1?

    The borrow has a weight equal to the BASE (in this case

    .

    BORROW +0x4 – 0x7 = 16 + 4 - 7 = 20 - 7 = 13 = 0xD.

    0xD is the result of the subtraction with the borrow.

    Exactl the same thin ha ens in decimal.

    3 - 8 = 5 with borrow of 1 borrow + 3 - 8 = 10 + 3 - 8 = 13 - 8 = 5.

    V 0.5 21

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    Fixed PrecisionW t paper an penc , I can wr te a num er w t as many g ts asI want:

    , , , , , , , , , , , , , , ,

    A microprocessor or computing system usually uses FIXEDPRECISION for inte ers the limit the numbers to a fixed

    number of bits:

    0x AF4500239DEFA231 64 bit number, 16 hex digits0x 9DEFA231 32 bit number, 8 hex digits

    0x A231 16 bit number, 4 hex digits

    0x 31 8 bit number 2 hex di its

    High end microprocessors use 64 or 32 bit precision; low end

    V 0.5 22

      .

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    Unsigned OverflowIn this class I will use 8 bit precision most of the time, 16 bit

    .

    Overflow occurs when I add or subtract two numbers, and the

    correc resu s a num er a s ou s e o e range o

    allowable numbers for that precision. I can have both

    unsigned and signed overflow (more on signed numbers later)

    8 bits -- unsigned integers 0 to 28 -1 or 0 to 255.

      ts -- uns gne ntegers to - or to N bit – unsigned numbers 0 to 2 N-1

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    Unsigned Overflow Example

    Assume 8 t prec s on; e. I can’t store any more t an 8 ts oreach number.

      = .

    range of 0 to 255! What happens during the addition?

    255 = 0x FF

    + 1 = 0x 01

    -------------------

    /= means Not Equal

    256 /= 0x00

    =  ,

    0xF + 1 (carry) + 0 = 0, carry out

    Carry out of MSB falls off end, No place to put it!!!

    V 0.5 24

    na answer s ecause cou no s ore carry ou .

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    Unsigned Overflow

    A carry out of the Most Significant Digit (MSD) or Most

    Significant Bit (MSB) is an OVERFLOW indicator for addition

    of UNSIGNED numbers.

    The correct result has overflowed the number range for that

     precision, and thus the result is incorrect.

    we cou e carry ou o e , en e answer

    would be correct. But we are assuming it is discarded because

    of fixed precision, so the bits we have left are the incorrect

    answer.

    V 0.5 25

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    Binary Codes (cont.)

     N bits (or N binary Digits) can represent 2 N different values.

    for exam le 4 bits can re resent 24 or 16 different values

     N bits can take on unsigned decimal values from 0 to 2 N-1.

    Codes usually given in tabular form.

    000 black  001

    010

    red 

     pink 

    100

    101

     brown

     blue

    V 0.5 26111

    green

    white

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    Codes for Characters

    Also need to represent Characters as digital data.

    The ASCII code (American Standard Code for

    -

    data. Typically 8 bits are actually used with the 8th bit being zero or used for error detection (parity checking).

    8 bits = 1 Byte.

    ‘A’ = % 01000001 = 0x41‘&’ = % 00100110 = 0x26

    7  .

    enough to represent the Latin alphabet (A-Z, a-z, 0-9,

     punctuation marks, some symbols like $), but what about

    V 0.5 27

    other symbols or other languages?

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     ASCII American Standard

    Code for InformationInterchange

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    UNICODEUNICODE is a 16-bit code for representing alphanumeric data.

    With 16 bits, can represent 216 or 65536 different symbols.

    = - 

     per character, or 4 bytes, for 4,294,967,296 different symbols).0x0041-005A A-Z

    0x0061-4007A a-z

    Some other alphabet/symbol ranges

    0x3400-3d2d Korean Hangul Symbols

    0x3040-318F Hiranga, Katakana, Bopomofo, Hangul

    0x4E00-9FFF Han C nese, Japanese, Korean

    UNICODE used b Web browsers, Java, most software these

    V 0.5 29

    days.

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     Number System Practice

    What should you practice?• Hex to decimal decimal to hex conversion 

    • Hex to binary, binary to hex conversion

      ,

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    Majority Gate (and-or) form

    V 0.5 32

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

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    DeMorgan’s Law

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

    V 0.5 33

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    Majority Gate (nand-nand) form

    V 0.5 34

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

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    Representing ‘1’ and ‘0’

    • In the electrical world, two ways of representing ‘0’ and ‘1’

     – Presence or absence of electrical current – Different Voltage levels

    • Different voltage levels are the most common

     – Usually 0v for logic ‘0’, some non-zero voltage for logic ‘1’ (I.e.

    >

    • Can interface external sources to digital systems in many

    ways

     – Switches, buttons, other human controlled input devices – Transducers (change a physical quantity like temperature into a

    digital quantity).

    V 0.5 35

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    Switch Inputs

    Vdd Vdd   

    supply voltage,

    typically 5V or

    3.3V

    L H

    Gnd is 0 V

    Switch closed asserted ,

    V 0.5 36

     

    (negated), output is L output is H

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    Examples of high, low signals

    Vdd Vdd  Low True switch

    H L

    Switch closed asserted ,

    V 0.5 37

      ,

    output is H output is L

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    CMOS transistors (P, N)

    S: source

    G: gate

    D: drain

    transistoroperation of P, N

    types is

    to each other 

    V 0.5 38

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

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    Inverter gate - takes 2 transistors

    PMOS is open (off)PMOS is closed (on)

     NMOS is Closed (on) NMOS is Open (off)

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

    V 0.5 39

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    Buffer - takes 4 transistors

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

    V 0.5 40

      , ,

    VDD.

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     NAND gate - takes 4 transistors

    A B Y

    L L H

    L H H 

    H H L

    A B Y

    0 0 1 out

     

    1 0 11 1 0

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    Another logic gate - takes 4 transistors

    A B Y

    0 0

    1 01 1

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    How do we make an AND gate?T e on y way w t CMOS trans stors s to connect an nverterafter a NAND gate.

    Copyright 2005. Thomson/Delmar Learning, All rights

    reserved.

    Takes 6 transistors! In CMOS technology, NAND gates are

    V 0.5 43

     

    faster, and consume less power.

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    Tri-State Buffer ere s anot er way to r ve a ne or us rom mu t p e

    sources. Use a TRISTATE buffer.

    A

    EN

    A Y

    EN

    When EN = 1, then Y = A.

    When EN = 0, then Y = ??????

    Y is undriven, this is called the high impedance state.

    Designate high impedance by a ‘Z’.

    When EN = 0 then Y = ‘Z’ hi h im edance

    V 0.5 44

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    Using Tri-State Buffers (cont)

    Only A or B is enabled at a time.

    A

    S

    Y

    B

    Implements 2/1 Mux function

    If S=0 then Y = A

    = =

    V 0.5 45

     

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    Combinational Building Blocks, Mux

    V 0.5 46Copyright 2005. Thomson/Delmar Learning, All rightsreserved.

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    Binary Adder 

    F (A,B,C) = A xor B xor C G = AB + AC + BC

    These equations look familiar. These define a Binary Full

     Adder :

    Sum = A xor B xor Cin

    Cout = AB + Cin A + Cin B

    S

    CiCoCinCout = AB + Cin (A + B)

    Sum

    Full Adder (FA)

    V 0.5 47

    4 Bi Ri l C Add

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    4 Bit Ripple Carry Adder 

    A(0) B(0)A(1) B(1)A(2) B(2)A(3) B(3)

    A B

    CiCo

    A B

    CiCo

    A B

    CiCo

    A B

    CiCo CinCout C(0)C(1)C(2)C(3)C(4)

    S SS S

    Sum(0)Sum(1)Sum(2)Sum(3)

    A[3:0]

    B[3:0]SUM[3:0]+

    V 0.5 48

    Incrementer

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    Incrementer 

    A(0)

    EN

    xor xor xor xor

    A[3:0] Y[3:0]inc  = en = +

    If EN = 0 then Y = A

    V 0.5 49

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    Understandin the shift o eration

    MSB LSB

      =

    SI = 0

    x =

    SI = 0

     

    0x21 = 0 0 1 0 0 0 0 1 2nd right shift

    SI = 0

    0x10 = 0 0 0 1 0 0 0 0 3rd right shift

    V 0.5 51

    tc….

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    Right Shift vs. Left Shift

    A right shift is MSB to LSB (divide by 2)

    SIN

    Out: SIN D7 D6 D5 D4 D3 D2 D1

    7 6 5 4 3 2 1 0

     

    In: D7 D6 D5 D4 D3 D2 D1 D0

    SIOut: D6 D5 D4 D3 D2 D1 D0 SI

    V 0.5 52

     

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    Recall Basic Memor Definition

    K x N Example:

    ME

    Data[N-1:0]Address[log2(K)-1:0]

     

    (16 locations requireslog2(16) = 4 address lines,

    eac ocat on stores 8 ts.

    Address bus: A[3:0]

    K locations, N bits per location

    Address bus has log2(K) address lines, data bus has N data

    lines.

    V 0.5 53

    Memory: Implement Logic or Store Data

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    Memory: Implement Logic or Store Data

    F (A,B,C) = A xor B xor C G = AB + AC + BC

    8 x 2 Memory

    A B C F G

    0 0 0 0 00 0 1 1 0 A1

    A2A

    BC DO

    GD1F

     

    0 1 1 0 1

    1 0 0 1 0 LookUp Table (LUT)

    1 1 0 0 1

    1 1 1 1 1

    : s a ress

     bus, D[1:0] is 2 bit

    output bus. 

    A B Y

    0 0 0

    0 1 1

    Location 0 has “00”,Location 1 has “10”,

    “ ”

    V 0.5 54

    1 0 1

    1 1 0

     

    = A xor B

      ,

    etc….

    Clock Signal Review

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    g

    voltage

    Pw rising edge falling edge

    time f = 1/τ

    τ - per o n secon s w - pu se w t n secon s

    f - frequency pulse width (in Hertz)

    duty cycle - ratio of pulse width to period (in %) duty cycle = Pw /τ

    millisecond ms Kilohertz KHz10

    -310

    3

    microsecond (μs)10

    -6Megahertz (MHz)

    106

    V 0.5 55

     10

    -9 

    109

    Slide by Prof Mitch Thornton

    Storage Element: The D Flip Flop

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    Storage Element: The D Flip-Flop

    D: data inputCK: clock input

    V 0.5 56

     : se npu async ronous, ow rue

    R: reset input (asynchronous, low true)

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    S nchronous vs As nchronous In uts

    Synchronous input: Output will change after active clock edge

    syc ronous nput: utput c anges n epen ent o c oc

    D

    Sa e e emen s o en ave async se , rese con ro .

    D input is synchronous with respect to Clk 

    Q

    C S, R are asynchronous. Q output affected by S, R

    R n epen ent o C. Async nputs are om nant over

    Clk.

    V 0.5 57

    Registers

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    The most common sequential building block is the register. A

    register is  N  bits wide and has a load line for loading in a newvalue into the register.

     Note that DFF simply loads old value when LD = 0. DFF

    V 0.5 58Copyright 2005. Thomson/Delmar Learning, All rightsreserved.

    s oa e every c oc cyc e.

    Counter 

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    Ver useful se uential buildin block. Used to enerate memor

    addresses, or keep track of the number of times a datapathoperation is performed.

    Copyright 2005. Thomson/Delmar Learning, All rights

    V 0.5 59

    reserve .

    Shift Register 

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      . parallel to serial data conversion or serial to parallel data

    conversion.

    Copyright 2005. Thomson/Delmar Learning, All rights

    V 0.5 60

    reserve .

    Computer = Sequential+ Combinational

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    Computer Sequential+ Combinational

     building blocks/logic

    • The next chapter will discuss using combinational+ se uential buildin blocks to build a com uter 

     – Combinational logic

     – Memory

     – Register 

     – Counter 

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    What do you need to know? (cont)

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    W a do you eed o ow? (co )

    • ASCII, UNICODE are binary codes for character

    data

    • Basic two-input Logic Gate operation

    • NMOS/PMOS Transistor O erations

    • Inverter/NAND transistor configurations

    • -• Mux, Memory, Adder operation

    • DFF, Register, Counter, Shifter register operation

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