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1. Source, Message and Channel Factors 6 McGraw-Hill/Irwin 2004
The McGraw-Hill Companies, Inc., All Rights Reserved.
3. Promotional Planning Through The Persuasion Matrix 1.
Receiver/comprehension Can the receiver comprehend the ad? 1.
Channel/presentation Which media will increase presentation? 1.
Message/yielding What type of message will create favorable
attitudes? 1. Source/attention Who will be effective in getting
consumers attention?
4. Source Attributes and Receiver Processing Modes Source
attribute Process CompliancePower IdentificationAttractiveness
InternalizationCredibility
5. Source Credibility The extend to which the source is seen as
having: Knowledge Skill Expertise And the source is perceived as
being: Trustworthy Unbiased Objective
6. Dell Computer uses its founder and CEO as an advertising
spokespeson
7. Source Attractiveness Similarity Resemblance between the
source and recipient of the message Familiarity Knowledge of the
source through repeated Likeability Affection for the source
resulting from physical appearance, behavior, or other personal
traits
8. The Use of Celebrities Endorsements The celebrity, whether
an expert or not, merely agrees to the use of his or her name and
image in the promotion of the product. Testimonials The celebrity,
usually an expert with experience with the product, attests to its
value and worth. Dramatizations Celebrity actors or models portray
the brand in use during dramatic enactments designed to show the
goods.
9. Pepsi used pop star Brittany Spears as an endorser for
several years
10. Risks of Using Celebrities The celebrity may overshadow the
product The celebrity may be overexposed which reduces his or her
credibility The target audience may not be receptive to celebrity
endorsers The celebritys behavior may pose a risk to the
company
11. Lance Armstrongs image diluted in positive doping test,
diluted image also of endorsed brands
12. Meaning Movement and the Celebrity Endorsement Process
Stage 1 Role 3 Role 2 Objects Persons Context Role 1 Celebrity
Stage 2 ProductCelebrity Stage 3 ConsumerProduct
13. Lance Armstrongs image helps assign meaning to Power
Bar
14. Message Factors Message Structure Order of presentation
(primacy vs. recency) Conclusion Drawing (open vs. closed end)
Message sidedness (one vs. two-sided) Refutation Verbal vs.
visual
15. Message Recall and Presentation Order Recall Beginning
Middle End
16. The visual image supports the verbal appeal in this ad
17. Message Factors Message Appeals The most important creative
strategy decisions involves the choice of an appropriate appeal.
Some ads are designed to appeal to the rational, logical aspects of
the consumers decision making process. Others appeal to feelings in
an attempt to evoke some emotional reaction. Types of appeal
includes: Comparative Advertising Fear Appeals Humor Appeals
18. Message Factors Comparative Advertising Either taking
directly or indirectly taking a name of competitors in ad and
comparing one or more specific attributes. Brand recall is higher
in such advertisements. Most suitable for new brands, it allows to
create new position itself to promote its distinctive advantages.
They often compare themselves with market leader, on the other hand
market leader often hesitate to use comparison ads, as most believe
they have little to gain by featuring competitors products in their
advertisements. Political advertisements are often uses comparative
advertisements.
19. Sorrell Ridge uses a comparative ad
20. Message Factors Fear Appeals Fear is an emotional responses
to a threat that expresses some sort of danger. Ads sometimes use
fear appeals to evoke this emotional response and arouse
individuals to take steps to remove the threat. How fear operates?
The relationship between fear and persuasion can be explained by
the fact that fear appeals have both facilitating and inhibiting
effects.
21. Fear Appeals and Message Acceptance Rejection Inhibiting
effects Resultant nonmonotonic curve Facilitating effects Level of
fear Acceptance
22. Message Factors Humor Appeals Humorous adds are successful
in bringing attracting and holding attention. They enhance
effectiveness by putting consumers in a positive mood, increasing
their liking of the ad itself and their feeling towards the product
or service. Humor can distract the receiver from counter arguing
against the message. Critics says that funny ads draw people to the
humorous situation but distract them from the brand and its
attributes. Humorous ads may wear out faster than serious appeals.
Wearout refers to the tendency of a television or radio commercial
to lose its effectiveness when it seen/heard repeatedly.
23. Pros and Cons of Using Humor Advantages Aids attention and
awareness May aid retention of the message Creates a positive mood
and enhances persuasion May aid name and simple copy registration
May serve as a distracter and reduce the level of counter arguing
Disadvantages Does not aid persuasion in general May harm recall
and comprehension May harm complex copy registration Does not aid
source credibility Is not effective in bringing about sales May
wear out faster
24. UNFAVORABLE TOWARD HUMOR Research directors Direct mail,
newspapers Corporate advertising Industrial products Goods or
services of a sensitive nature Audiences that are: Older Less
educated Down-scale Female Semi- or Unskilled FAVORABLE TOWARD
HUMOR Creative personnel Radio and television Consumer non-durables
Business services Products related to the humorous ploy Audiences
that are: Younger Better educated Up-scale Male Professional Use of
Humor
25. Payday uses a humorous print ad
26. Channel Factors Personal versus nonpersonal channels
Effects of alternative mass media Externally paced media
(broadcast) Internally paced media (print, direct mail, Internet)
Effects of Context and Environment Qualitative media effect Media
environment (mood states) Clutter