This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
• Seek time – moving heads from one track to another
• Rotation delay/latency time – half the time a disk takes to rotate (the average time it takes for the desired data to rotate round to a head). Eg several thousand revs per minute
• Access time – seek time + rotation delay• Transfer rate – rate data transferred to/from disk
Optical SystemsCD has reflective material covered with a clear
protective coating (600-700MB)• Data recorded by creating variations in the
reflective surfaces• Data retrieved by laser beam that monitors
irregularities on the reflective surface as it spins• A single track spirals from the middle outwards• Track divided into sectors (2KB)• Data stored at a uniform linear density over entire
track –more data on outer part of disk than innerDVDs –have multiple semi transparent layers which
are distinct surfaces when viewed by a precisely focused laser. More storage (several GB).
• No heads or spinning or moving lasers, just electronic circuitry –fast! Not sensitive to physical shock
• Bits are stored by sending electronic signals directly to the storage medium where they cause electrons to be trapped in tiny chambers of silicon dioxide
• Repeated erasing damages the silicon dioxide chambers. So not used for main memory, used for digital cameras, PDAs
• File: A unit of data stored in mass storage system– Fields and keyfields
• Physical record (eg all the data on a sector) versus Logical record (eg a staff member details)– One physical record could hold many logical– One logical record could spread over many
physical• Buffer: A memory area used for the temporary
storage of data (usually as a step in transferring the data)
• Bit map techniques– Pixel: short for “picture element”– Black & white picture: 1 for black, 0 for white or 8
bits to record shades of greyness– Colour picture, two approaches:
• RGB – each pixel is 3 colours, record intensity of each colour, need 3 bytes
• Luminance (brightness- the sum of RGB components), red chrominance (difference between luminance and amount of red light in the pixel) and blue chrominance
– Eg 8000 samples/sec for long distance phone– Used for high quality recordings eg 44,100 samples/sec– Need 16 bits a sample, so each second of music is more
than a million bits– Records actual audio
• MIDI– Used in music synthesizers, video game sound,– Records “musical score” – what instrument is to play
which note and for how long. So a clarinet playing D for 2 seconds can be encoded in 3 bytes rather than over 2 million