Agenda 1. Analyze results of survey 2. Discuss chapter 1 & 2 3. Quiz 4. Make Graph (INCLUSE YOUR NAME IN THE “SOURCE” ) EMAIL IT YOURSELF AND THEN EMBED TO THE WIKI FOR HOMEWORK 5. Good-bye!
May 26, 2015
2. EDTECH
FYI:
Cc stands for carbon copy and it means that whoever name appears
after the Cc: will get a copy of the message. People who receive
the mail can see who else is getting the copy of the message. The
Cc header would also appear inside the header of the received
message.
Bcc stands for blind carbon copy. With Bcc the recipients specified
in this field do not appear in the received message. So all the
recipients will get the message but cannot see others' name on the
sent addresses.
3. Survey MonkeyPlease complete the survey at this address:
Purpose of survey
Gain previous knowledge of students
Learn about our peers
Use data driven technologies
Explore free and useful web-sites for educators
Data collected will be used for todays lab
FUN!
4. Student Graphing1st in class lab
http://nces.ed.gov/nceskids/createAgraph/default.aspx
Take data from any of the survey results and create a graph.
Please include your name and survey monkey when filling out source
question onthe data tab
Save as a JPEG on USB drive (if you dont have it yet..email to
yourself )
EMBED TO THE WIKI ON THE THURSDAY NIGHT PAGESTEPS TO EMBED:
LOGIN IN TO THE INTRTOEDTECH WIKI
CLICK ON THE PAGES & FILES
CLICK=UPLOAD FILE/BROWSE FOR SAVED JPEG (my pictures folder)
5. Integrating Educational Technology into the Curriculum
Chapter 1
6. Integrating Educational Technology into the Curriculum
Shift from teacher centered pour and store instruction, to student
centered learning.
Traditional 20th century learning will not work in preparing our
students to compete in this high tech global workplace.
See figure 1-1 pg. 2
7. Curriculum Specific Learning means.
Choosing technology and digital media resources that are relevant
and will enhance a lesson.
Extensively integrating technology into the curriculum for students
to do projects, measure productivity, improve student
learning
8. Computer Information, and Integration Literacy
Information Literacy means knowing how to find, analyze use and
communicate info
From multiple sources deciphering what is relevant, reorganizing
the information and making it useful
Informed decision making=Information literate
9. Computer Information, and Integration Literacy
Integration literacy is the ability to use computers, digital
media, and other technologies combined with a variety of teaching
and learning strategies to enhance student learning.
Teachers must become information literate so that integration of
technology matches to learning objectives, goals and
outcomes.
10. What is a Computer and What Does It Do?
An electronic device that stores and processes data
Data=unorganized facts
Information=organized data
Data entered = input
Processed data=output
Storage=held data
Information processing cycle=input, process, output
11. What is a Computer and What Does It Do?
Hardware=the mechanical and electrical equipment that make a
computer
Software=series of instructions for hardware
Without software, hardware is useless
http://www.brainpop.com/technology/computersandinternet/computerhistory/
12. Evolution of Computers and Digital Media
Evolution of modern technologies started over 100 years ago with
the telegraph.
Age of convergence= the 1st decade of the 21st century.
13. Why Use Computer Technology in the Classroom?
Technology and digital media are everywhere and integrated into
every aspect of our lives
It can provide many unique, effective and powerful opportunities
for teaching and learning
ISTE=International Society for Technology in Education, promotes
use of technology and was instrumental in developing the nations
educational technology standards.
14. ISTE=International Society for Technology in Education
NETS=National Educational Technology Standards
NETS-T=Teachers
NETS-A= Administrators
NETS-S=Students
http://www.iste.org/AM/Template.cfm?Section=NETS
15. The World is Flat
Thomas Friedmanlightning swift changes in technology and
communications put people all over the globe in touch with each
other as never before
Metaphorically the world is flat after all because of instant
communications and global economics
http://www.flatclassroomproject.org/
16. 21st Century Skills
A national organization that focuses on infusing 21st century
skills into education
Skills = innovation & creativity
Critical thinking & problem solving
Communications & collaboration
ICT literacy=info, communications & tech
17. Computing in the Digital Age
Digital tech allows for greater participation in creative
processes.
Customize everything
Before, this was limited to graphic artists
Todays youth=digital generation
Hyper-communicators
Multi-taskers
Goal oriented, many at the same time
See figure 1-17
18. Communication and Collaboration
Our job as educators is not only to teach them how to work with the
person sitting next to them but also collaborate with students
across the world.
19. Research and information Fluency
Information fluency=the ability to analyze and evaluate info
Media literacy=the ability to create, develop and successfully
communicate info in all forms
SETDA=an agency that can assist educators with ideas and
resources
20. ARCSMotivational Model by John M. Keller1983
A= Attention: get it by using novelty, multisensory
techniques
R=Relevance: importance and connect to ones life
C=Challenge/Confidence: assignments using technology allow students
to see just how far theirand imagination can take them. A challenge
to demonstrate mastery of content using technology &
creativity
S=Satisfaction/Success: showcase their achievements, peer feedback,
intrinsic motivation
21. Digital Generation
Teachers have to decide weather or not to pull digital students
away from their native digital world or motivate them by tapping
into their digital world.
http://www.edutopia.org/digital-generation
22. Chapter 2
Communications, Networks, the Internet, and the World Wide
Wed
23. WWW
The world wide web is changing the way people gather information,
shop, educate, and collaborate.
The rapid growth of media, communications and networks are breaking
down classroom walls, allowing students to see beyond where they
physically live and learn.
24. What is Communications?
A process by which two or more computers process information
Applications that rely on communications technology:
Electronic mail (email)
voice mail
fax
online services
video conferencing
25. Communication Networks
A collection of computers and other equipment organized to share
data, information, hardware and software.
LAN=Local area network, communications network for areas such as a
school
WAN=wide area network, i.e. Palm Beach County school district
Bandwidth= determines how fast data can travel
26. Benefits of Computer networks in Education
Share resources such as software
Maintain student & staff records in a secure and centralized
location.
Networking
Save time through mass communication
27. What is the Internet?
Worlds largest network
A world wide collection of networks
A visualization of Internet connections just in the United States.
The lines represent connections between routers in major urban
areas throughout the country.
28. Who can tell me the difference between andISP and an
OSP?Internet
This is a graphical map of major Internet connections around the
world. Nodes which are brighter have more incoming and outgoing
connections.
29. Who can tell me the difference between andISP and an OSP?
ISP= Internet Service Provider
OSP= Online Service provider
BOTH PROVIDE ACCESS TO THE INTERNET BUT
THE OSP HAS MEMBER ONLY FEATURES THAT OFFER SPECIAL CONTENT AND A
VARIETYT OF SERVICES SUCH AS NEWS, WEATHER. GAMES ETC.
30. History of Internet
Short roots lie in the US Department of Defenses Advanced Research
Projects Agency
ARPAs goal was to build a network that:
Would allow scientists, researchers and military to
collaborate
Could function even if part of the network(ARPANET) was destroyed
by a disaster such as nuclear war
Functional in 1969, linked to academia
31. BRAINPOP!~Internet
http://www.brainpop.com/technology/computersandinternet/computerhistory/
http://www.brainpop.com/technology/computersandinternet/internet/
32. Multimedia on the Web
More exciting web pages that offer a combination of graphics,
animation, audio, video and virtual reality (VR)
Graphics=digital representation of non-text such as a drawing or a
chart or photo
Animation=creates motion through a rapid display of graphics
33. Netiquette
Figure 2-38 pg.94 provide the rules
So doesyou guessed it
BRAINPOP!
http://www.brainpop.com/technology/computersandinternet/digitaletiquette/