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MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 1 Motion in a Plane Chapter 3
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Ch 03b motion in a plane

Apr 12, 2017

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Page 1: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 1

Motion in a Plane

Chapter 3

Page 2: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 2

Motion in a Plane

• Vector Addition

• Velocity

• Acceleration

• Projectile motion

Page 3: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 3

Graphical Addition and Subtraction of Vectors

A vector is a quantity that has both a magnitude and a direction. Position is an example of a vector quantity.

A scalar is a quantity with no direction. The mass of an object is an example of a scalar quantity.

Page 4: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 4

Notation

Vector: FF

or

The magnitude of a vector: .or or FF

F

Scalar: m (not bold face; no arrow)

The direction of vector might be “35 south of east”; “20 above the +x-axis”; or….

Page 5: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 5

To add vectors graphically they must be placed “tip to tail”. The result (F1 + F2) points from the tail of the first vector to the tip of the second vector.

This is sometimes called the resultant vector R

F1

F2

R

Graphical Addition of Vectors

Page 6: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 6

Vector Simulation

Page 7: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 7

Examples

• Trig Table

• Vector Components

• Unit Vectors

Page 8: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 8

Types of Vectors

Page 9: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 9

Relative Displacement Vectors

C = A + B

C - A = B

Vector Addition

Vector Subtraction

B

is a relative displacement vector of point P3 relative to P2

Page 10: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 10

Vector Addition via Parallelogram

Page 11: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 11

Graphical Method of Vector Addition

Page 12: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 12

Think of vector subtraction A B as A+(B), where the vector B has the same magnitude as B but points in the opposite direction.

Graphical Subtraction of Vectors

Vectors may be moved any way you please (to place them tip to tail) provided that you do not change their length nor rotate them.

Page 13: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 13

Vector Components

Page 14: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 14

Vector Components

Page 15: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 15

Graphical Method of Vector Addition

Page 16: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 16

Unit Vectors in Rectangular Coordinates

Page 17: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 17

Vector Components in Rectangular Coordinates

Page 18: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 18

x y z A = A i + A j+ A kˆ ˆ ˆ

x y z B = B i +B j + B kˆ ˆ ˆ

Vectors with Rectangular Unit Vectors

Page 19: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 19

Dot Product - Scalar

The dot product multiplies the portion of A that is parallel to B with B

Page 20: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 20

Dot Product - Scalar

The dot product multiplies the portion of A that is parallel to B with B

In 2 dimensions

In any number of dimensions

Page 21: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 21

Cross Product - Vector

The cross product multpilies the portion of A that is perpendicular to B with B

Page 22: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 22

x y z

x y z

i j kA A AB B B

ˆ ˆ ˆ

y z z y

x z z x

x y x y

= (A B - A B )i

+ (A B - A B ) j

+ (A B - A B ) k

ˆˆˆ

A B = A B sin( )

In 2 dimensions

In any number of dimensions

Cross Product - Vector

Page 23: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 23

Velocity

Page 24: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 24

y

x

ri rf

t

rvav Points in the direction of r

r

vi

The instantaneous velocity points tangent to the path.vf

A particle moves along the curved path as shown. At time t1 its position is ri and at time t2 its position is rf.

Page 25: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 25

tt

rv lim0

velocityousInstantane

The instantaneous velocity is represented by the slope of a line tangent to the curve on the graph of an object’s position versus time.

t

rvav velocityAverage

txv x,av :be wouldcomponent - xThe

A displacement over an interval of time is a velocity

Page 26: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 26

Acceleration

Page 27: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 27

y

x

vi

ri rf

vf

A particle moves along the curved path as shown. At time t1 its position is r0 and at time t2 its position is rf.

v

Points in the direction of v.t

vaav

Page 28: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 28

t

vaavonaccelerati Average

A nonzero acceleration changes an object’s state of motion

Δt 0

ΔvInstantaneous acceleration = a = limΔt

These have interpretations similar to vav and v.

Page 29: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 29

Motion in a Plane with Constant Acceleration - Projectile

What is the motion of a struck baseball? Once it leaves the bat (if air resistance is negligible) only the force of gravity acts on the baseball.

Acceleration due to gravity has a constant value near the surface of the earth. We call it g = 9.8 m/s2

Only the vertical motion is affected by gravity

Page 30: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 30

The baseball has ax = 0 and ay = g, it moves with constant velocity along the x-axis and with a changing velocity along the y-axis.

Projectile Motion

Page 31: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 31

Example: An object is projected from the origin. The initial velocity components are vix = 7.07 m/s, and viy = 7.07 m/s.

Determine the x and y position of the object at 0.2 second intervals for 1.4 seconds. Also plot the results.

2f i iy y

f i ix

1Δy = y - y = v Δt + a Δt2

Δx = x - x = v Δt

Since the object starts from the origin, y and x will represent the location of the object at time t.

Page 32: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 32

t (sec) x (meters) y (meters)0 0 0

0.2 1.41 1.220.4 2.83 2.040.6 4.24 2.480.8 5.66 2.521.0 7.07 2.171.2 8.48 1.431.4 9.89 0.29

Example continued:

Page 33: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 33

0

2

4

6

8

10

12

0 0.5 1 1.5

t (sec)

x,y

(m)

This is a plot of the x position (black points) and y position (red points) of the object as a function of time.

Example continued:

Page 34: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 34

Example continued:

0

0.5

1

1.5

2

2.5

3

0 2 4 6 8 10

x (m)

y (m

)

This is a plot of the y position versus x position for the object (its trajectory). The object’s path is a parabola.

Page 35: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 35

Example (text problem 3.50): An arrow is shot into the air with = 60° and vi = 20.0 m/s.

(a) What are vx and vy of the arrow when t = 3 sec?

The components of the initial velocity are:

m/s 3.17sinm/s 0.10cos

iiy

iix

vvvv

At t = 3 sec:m/s 1.12

m/s 0.10

tgvtavv

vtavv

iyyiyfy

ixxixfx

x

y

60°

vi

CONSTANT

Page 36: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 36

(b) What are the x and y components of the displacement of the arrow during the 3.0 sec interval?

y

x

r

2x f i ix x ix

2 2y f i iy y iy

1Δr = Δx = x - x = v Δt + a Δt = v Δt + 0 = 30.0 m21 1Δr = Δy = y - y = v Δt + a Δt = v Δt - gΔt = 7.80 m2 2

Example continued:

Page 37: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 37

Example: How far does the arrow in the previous example land from where it is released?

The arrow lands when y = 0. 021 2 tgtvy iy

Solving for t: sec 53.32

gv

t iy

The distance traveled is: ixΔx = v Δt = 35.3 m

iy1Δy = (v - gΔt) t = 02

Page 38: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 38

Summary

• Adding and subtracting vectors (graphical method & component method)

• Velocity

• Acceleration

• Projectile motion (here ax = 0 and ay = g)

Page 39: Ch 03b motion in a plane

MFMcGraw-PHY 1401 Chapter 3b - Revised: 6/7/2010 39

Projectiles Examples

• Problem solving strategy

• Symmetry of the motion

• Dropped from a plane

• The home run