Top Banner
MACERA TÜNELİ by Gizem CENG491 2012 - 2013
24

CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

Jan 13, 2016

Download

Documents

Beryl Lyons
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİby Gizem

CENG4912012 - 2013

Page 2: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

GİZEM

Bahri Gizem Hakan Kadir ErayTOKMAK BAŞER ORAL

DOĞANLAR

Page 3: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• Education of disabled and preschool-age children.

• Better understanding of a child’s world and imagination.

• Self-improvement of a child.

Page 4: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 5: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 6: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• Simply played, interesting scenario

• Features to get involved a child into the game

• Free-style scenario

• Usability and evaluation by experts

• Portability

Page 7: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 8: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

before MACERA TÜNELİ

• Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects…

• ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.

Page 9: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 10: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ• An interesting scenario with different characters

• An interesting scenario in different environments– Home– School– Market– Garden– Amusement Park

Page 11: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• Free style scenario• Involvement of the child by different features

– Touching– Drawing– Taking photos– Video recording– Sound recording

Page 12: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• iOS and Android

• A website to record results of activitieshttp://horal.me.pn/

Page 13: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 14: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

design of MACERA TÜNELİ

• Scenario with user interface

• Design goals

• Design constraints

Page 15: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• Firstly, one determine the next step from main screen.

Page 16: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• Then, one should chose a character to continue with and an environment to play in.

Page 17: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

• In game, one may– Record sound or record a video while playing at

home.

– Draw something while studying at school.

– Take a photo in order to enter amusement park.

Page 18: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ• One may also change the setting of the game

from option screen.

Page 19: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

design goals of MACERA TÜNELİ

• KISS: user-friendly interfaces and highly simple usability

• Portability: platform independent, available for iOS and Android

• Maintainabilty: compatibility for up-dates and maintenance

Page 20: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

design constraints of MACERA TÜNELİ

• Software: use of UNITY, providing needed functionality and connection to the website

• Hardware: platform dependent application and memory

• Performance: platform dependent quality and performance

• User: target users, are disabled or preschool-age children

Page 21: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

MACERA TÜNELİ

Page 22: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

SUMMARY

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 24: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.

?