Steps showing a simple solution to create a 3D manikin simulation using CATIA V5R17. Please visit our free website at http://bndtechsource.ucoz.com
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BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� The following licenses are required to
manipulate 3D Ergonomic Manikins with CATIA V5 DMU Kinematics:
Prepared by: Bill Harbin –Technical Director 12-Sep-09
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� The end result we are trying to achieve is
to show a bicycle rider pedaling a bike.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Step1: Create a Product for the Kinematic
movement of the crank and pedals.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� This Kinematic Product runs the pedals in
opposite rotation to the crank.
Prepared by: Bill Harbin –Technical Director 12-Sep-09Double click on the picture to “Play Movie”
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Step 2: Create a Product with a Manikin Part
and include the Kinematic Product.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� You may have to manually manipulate the
Manikin to get it to a “start” position.There are many choices for this inside the Human Builder workbench. We chose Poster Editor.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
chose Poster Editor.
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Step 3: Constrain the Manikin for the
simulation.Fix the segment of the Manikin to control the desired movement.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Constrain the Manikin to the Parts within the
Kinematic Product.Through trial & error we found Contact Constraint worked best for this simulation.
Human Posture Analysis
Prepared by: Bill Harbin –Technical Director 12-Sep-09A center point on top of each Pedal Part was used as the Contact Constraint to the foot.
simulation.
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Open the Human Posture Analysis
Workbench.Lock the Degrees of Freedom (DOF 1 & 2) for the feet.
Prepared by: Bill Harbin –Technical Director 12-Sep-09
BND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSourceBND TechSource� Step 4: Run the Kinematic Simulation.
Prepared by: Bill Harbin –Technical Director 12-Sep-09Double click on the picture to “Play Movie”