8/7/2019 Catchem While Theyre Young http://slidepdf.com/reader/full/catchem-while-theyre-young 1/58 READING: THE ENVIRONMENTAL PRINT WAY ~Hoo& .:.-- . ~ ~ , . Joan Purkey Newman University Wichita, Kansas [email protected]KSDE Conference October 5,2010
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• C hildren can develop w ord reco gnitio n and fluency by identify ing andd is cu ss in g familia r p rin t in th e e nv iro nm en t, b y ta kin g n ote o f
in divid ual le tters in th e w ord s, a nd b y s egm en tin g the so und s o f th es eletters.
Ch eeri os
• P ra ctice w riting s kills by cre atin g ca ptio ns to a cc om pa ny fam ilia re nviro nm ental sy mbo ls th at h ave b een se le cted fo r the m a nd tho se th atth ey c hoose .
H ow do yo u kno w this bo x cays B AN D~A ID ?
W hat le tte r do yo u se e at th e b eg in ning ?
W hat so unds do es the letter b m ake?
Is that the sound yo u hear at the beginning of B AN D~ AID ?
W hat is ano ther w ord that begins w ith the sam e so und?
W hat are other fetters do yo u see in the w ord B AN D~ AfD ?
W hat are the so unds that yo u hear in B AN D~ ArD ?
• P ractice early reading success by reading their o wn w riting alo ud.
23. Find hard and soft "c " and "g11 sounds in EP and other lie" and "g'l sounds; have the
children sort them.
24. Find diphthongs in EP,
25. Find vowel diagraphs in EP
26. Find abbreviations inEP; ask the children to decode the meaning.
1. Count the number of EP examples in their reading bags or count the words or letters in an
EP title.
2. Sort by EP attributes, like shape, size, color, and font size,
3. Combine EP subjects: (i.e., like; 3 EP (toys) + 2 EP (food)> 5 EP items)
4. Find the numbers on EP, like reading the bar code or product information.
5. Make patterns or find repeating patterns inEP.
6. Find number sequences in EP.
7. Seriate EP by size and have the children put them in order from smallest to largest and
largest to smallest.8. Make puzzles from part and whole pieces ofEP.
9. Examine product information like numbers, per cent, compare weights and content
(more/less); find a specific number; like, find all the "Js",
10. Graph EP by attribute.
11. Make Venn diagrams using EP; for example, which EP has a triangle in the logo? A
circle? Both a triangle and a circle?
12. Add the numbers on food and product coupons.
Writing
Write or trace E.P:trace words or letters on the EP or write them on a separate sheet of paper. PutEP injournals In small groups (3-4 children) write a class story using two or three examples of
EP. Bach child can pick her own EP example to use, Draw, design and write your own EP, Write
stories about one EP, like Pizza Hut Write a class book with each child contributing a page. Each
child can glue on a page his EP example and tell about his experience with or knowledge about
the product.
Games and Puzzles
1. Play EP Lotto, Bingo, Concentration,
2. Play Tic Tac Toe with EnXl1it and St"O"p signs
3. Make EP puzzles
Make EP Collages Cut EP from newspaper and magazines Paint a picture background around an
(short a words)Print one set of letter cards and one set of word mats (enough for 6 players). Cut
apart letter cards. Laminate mats or place in sheet protectors. To playi give each
player a word mat. Shuffle the letter cards and place in the middle of the table.Players take turns rolling a die (or you can use a spinner). Give them the number of
letter cards shown on the die (roll a 4--get 4 cards). The player segments each
word on his card and places the letter cards in the appropriate places on the mat
to spell the word. At the end of each turn, the player discards unused cards.
Continue playing until someone completes all three words on his mat. This is the
winner.
Sight Word Go Flsh- -Nemo* (black line masters below)
(sight words)
Print and cut apart 2 sets of playing cards (each set includes two copies of each
word--this willgive you 4 copies of each word--total of 60 cards). To play, deal out
5 cards to each player. Place the rest in the middle of the table ...this is the "pond".
Players take turns asking another player if they have a card e'Do you have a " X X X "card?). If the player has the card, he gives it to the asking player. If not i he tells
the player to "go flsh" and the asking player draws a card from the pond. If a
player gets the card from either another player or the pond, he gets to take
another turn. As players make matches, they lay them down (I have my kids make
matches of 2 but the "officicl" rules for Go Fish call for matches of 4). Continueplaying until all matches have been made. The player with the most matches wins.
Letter recognition is one of the best predictors of reading success. Automatic recognition of letters gives a
strong indication of how quickly a student will be able to learn the sounds of letters and ultimately read
and spell. For students who have not yet attained instant letter recognition and letter-sound
correspondence 5-20 minutes dally of Alphabet Activities is recommended.
The following activities work on instant letter recognition, the sounds of the letters, the application of
sounds to letters for reading and spelling, the alphabet as a sequencing tool, and dictionary use. The
activities can be done with capital or lower case letters and mats unless otherwise indicated.
Large and Small Group Activities:
1. Name Those Letters
Objective: Instant letter recognition
Alphabet as a sequencing tool.
Materials: Alphabet mat
Activity: Student places the writing finger on A on the arc and echoes the letters after theteacher as s/he paints to each letter. This activity is done daily at the beginning
of all alphabet activities. It is a warm-up.
2. Sign Those Letters
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Capital letter alphabet mat
Activity: Students signs the letters of the alphabet using the signs provided on the capital
letter mat. Introduce 2-3 signs during a lesson and review those already learned.
Extension: Randomly call out letters and student signs the letter.
3. Chugging Choo-choo
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mat
Activity: Student places the writing finger on A on the arc of the mat and echoes the
letters after the teacher while pointing to each letter. Ask student to place the
pointer finger on Z and put his/her engine in reverse. Student touches and
names the letters starting with Z and going backwards to A. Repeat 2 times.
4. Run-away Train
Objective: Instant letter recognition
. Alphabet as a sequencing tool
Materials: Alphabet mat
Activity: Student places the index finger of his/her writing hand on A. Student paints to
each letter while naming the letter. To prevent having a "run-away-train," hold
up a stop sign or say, "stop" during the activity. The student stops and then
starts again touching and naming when the teacher/leader says, "gall or lowersthe STOP sign.
Extension: Alphabet Chorus: 2 or more students are needed for this activity. The teacher is
the choir director. The teacher will hold up 1-4 fingers and point to one group of
students. That group will touch and name the number of letters that the "choir
director" has fingers showing. The choir director will point to the next group andhold up 1-4 fingers. The group will point to the next letters on the alphabet arc
and name the number of letters indicated by the "choir director".
11. Popcorn
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mat
Activity: The students sit in a circle. The teacher tosses a beanbag to a student and the
student says the next letter in the alphabet. (Option: Students can give keyword
and sound of letters studied.)
12. Letters/Keywords/Sounds
Objective: Instant letter recognition
Instant association of letter with sound
Materials: Lowercase alphabet mats (front or back)
Activity~ Students daily place writing finger on boxes with letters/keywords/sounds and
say letter name, keywords and sounds. Begin reviewing in alphabetical order and
then progress to a random review during which the teacher, leader or a student
calls out a letter. The students place their finger on that box, echo the letter,
name the keywords, and make the sound. Be careful not to put the sound (uh)
at the end of consonant sounds. (ex. (b) and not (buh).
Extension: Leader calls out a letter and the student answers with the keyword and sound.
Reverse this activity to reinforcement spelling by the leader calling out the sound
and the student naming the keyword and letter name.
Bb: Brian bumblebee bats the blue ball. /b/Cc: See Cameron Cat in a canoe and a catfish, too. /k/
Dd: Dirty Daisy Dog digs a ditch. /d/
Ee: Eddie Elephant exercises. /e/
Ff: Frankie Frog has a funny flashlight. /flGg: Guppy Goldfish golfs. 19/Hh: Hal Hippo is a hockey star. Ih lIi: Isabelle Iguana is an Iceskater. IiiJj: Jolly jellyfish enjoys jam. Ij lKk: Katy kangaroo kicks and kicks. /k/
LI: Leo Lion licks lemon lollipops. /IIMm: Morris Mouse is a mighty magician. Im /Nn: Nine eggs in the little nest? No! 1,2,3/n/
00: Oscar Octopus says /0/.Pp: Polly Parrot baked a pumpkin pie. /p/
Qq: Quiet Quail walks quickly. /kwl
Rr: Rita Rabbit raises two real roses. Ir lS5: Silly Spider spins a silky spider web. /5/Tt: Tony turtle tells time. /t/
Uu: The ugly umbrella is up. lu/Vv: Vince Valentine plays the violin. Iv lWw: Willy Worm wiggles in the warm sun. Iw lXx: Max Fox sits in the box. /ksl
Yy: Yo Yak yanks his yo-yo back. /y/
Zz: Zelda Zebra zips the big zipper. /z/
13. Finger Exercises
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mats
Activity: As student names the letters of the alphabet, s/he writes the letter on an
imaginary chalkboard in the air using just the index finger of his/her writing
hand. (Option: Student can write the letter on the palm of his/her not writing
hand with the finger of his/her writing hand while saying the letter.)
14. I Spy with My Eye
Objective: Instant letter recognition
Alphabet as a sequencing tool
Letter-sounds
Materials: Alphabet mats
Activity: Take turns naming something in the room that begins with each letter of the
alphabet starting with a and continuing in alphabetical order.
Activity: Designate one or more students as the hlqh voices and one or more students asthe low voices. When the high group is pointed to, they will say as many letters
in their high voices as the leader holds up fingers. When the low group is painted
to, they will say as many letters in low, deep voices as the leader holds up
fingers.
Students can say one letter every time the teacher lowers a finger while pointingat them in the same rhythm and speed as the finger is being lowered. Practice
with a few letters to ensure class understands. Say the alphabet Making Beautiful
Music.
Option:
16. Snap and Clap
Objective: Instant letter recognition
Alphabet as a sequencing tool
Letter-sou nds
Materials: Alphabet mats
Activity: Student repeats the letters of the alphabet clapping when they say a consonant
letter and snapping when they say a vowel. (Point out that consonants are blue
and vowels are red on the mats.)
17. On Your Back!
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Capital alphabet mats and capital letters.
Activity: Student chooses a partner. The first student in the pair picks a letter from the
container and does not show it to the other student. The student who picked the
letter draws the letter on the back of the other student with his/her finger. The
student tries to guess the letter that is being drawn on his/her back. They tradeturns after the letter is guessed.
18. Turn-over
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mats
Activity: Write a letter on the board and the first student starts with that letter of the
alphabet. Each student says a letter going in alphabetical order (Teacher writes S
on the board and the students go down the line with each student saying only 1
letter STUVWXYZABC...) until the teacher says, "Turn-over!" and writes a newletter on the board. Tile next student begins again starting with letter on the
board. Each student has an alphabet mat in front of him/her.
Activity: The student places the letters in the center of his/her mat and turns the letters
right side up. Student is led to find the first letter of the alphabet (A) and place it
on the arc at the bottom of the mat. Then the student is led to find and place
each letter of the alphabet on the arc on the mat on top of the matching letter.
After placing the 26 letters, the student touches and names the 26 letters again.As student places the letters back into the bag, student says the letter names
again. If a student continues having difficulty, pair that student with a stronger
student. When the stronger finishes his/her arc, s/he helps the weaker student
by pointing to the letter on the arc. The weaker student names and finds the
letter.
Extension: When a student is ready, the mat is turned over to the back and the student
places the letters on the arc in order without matching.
20. Who Am I?
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mat, capital letters
Activity: The teacher or leader places a plastic capital letter in each student's hand behind
the student's back. The student tries to figure out the letter s/he has by the feel.
21. Lettero
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Capital letter alphabet mats and capital letters
Activity: Eachstudent picks 9 letters from his/her set of letters. If student has difficulty
counting to 9, count together and pick letters while counting. Student places aletter in each square of the grid on the mat. The teacher/leader draws letters
from a bag of letters and shows the class the letter or writes the letter on the
board. When a letter is called, students push that letter to its place on the arc.
When a student has all 9 letters called, the student calls, "Lettero."
22. Sound off
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Capital letter alphabet mats and capital letters
Activity: Each student chooses 9 letters and places them in the grids on his/her alphabetmat. The leader draws a letter out of his/her bag and says the keyword and
sound (not the name of the letter). If student has the letter that makes that
sound, s/he moves the letter to the stri p at the top of the mat. Play continues
until a student has all 9 letters drawn. The student says, "Sound-off!"
Activity: The student places the letters in the center of his/her mat and turns the lettersright side up. Student is led to find the first letter of the alphabet (A) and place it
on the arc at the bottom of the mat. Then the student places each letter of the
alphabet on the arc on the mat. After placing the 26 letters, the student touches
and names the 26 letters again. Students now work in pairs. One student closeshis/her eyes and the other student removes a letter from the arc and holds it so
the other student cannot see it. The student opens his/her eyes and "proofs" the
arc to find out which letter has been taken. The letter is returned when it is
guessed and the other student gets a turn. As student places the letters back into
the bag, s/he says the letter names again. (This game increases in difficulty by
the student taking up to 4 letters from the arc and the other student guessing
the 4 missing letters.)
24. Capital to Lower Case Matching
Objective: Instant letter recognition
Alphabet as a sequencing toolMaterials: Lower case mats and lower case letters
Activity: The student places the letters in the center of the mat and turns the letters right
side up. Student finds and places each letter of the alphabet on the
letter/keyword/sound boxes on the front of the mat. After placing the 26 letters,
the student touches and names the 26 letters again. Student names letters as
s/he puts them in the bag.
25. Twenty Questions
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mats and letters
Activity: The student places the letters in the center of his/her mat and turns the letters
right side up. Student finds and places each letter of the alphabet on the arc on
the mat. After placing the 26 letters, the student touches and names the 26
letters again. The leader picks a letter out of a bag and the class guesses the
letter. The only answers the teacher can give are "yes" or "no," They can ask ifthe letter is in the first half of the alphabet or they can ask if it is a vowel or a
consonant; but they want to guess the letter in as few questions as they can.
Lead them to ask questions. As you answer, students put eliminated letters back
in their bags. This game requires scaffolding in the beginning if students do not
know how to ask questions. Count the number of questions and graph each time
students play. The goal is to discover the letter in the fewest number ofquestions.
The student places the letters in the center of the mats. Student finds and
places each letter on the are, The student touches and names the 26 letters
again. Ask students to find the letter a and put it in a grid in the center of theirmat. Now ask them to put the t in the grid after the a and read the word, Ask
student to add letter to make sat, Change sat to pat, pit, sit, pit, tip, tin, tan,
nat, not, nut, cut, cot, cat. Only change one letter with each new word, Ask
student to place the letters back into the bag, saying the letter names again,
Extension: a. Practice spelling cV words using: no, go, so, wo, we, be, he, me,
b. Practice spelling Vr words using: car, far, bar, jar, mar, tar, par, park, bark,
Activity: The student places the letters in the center of the mat and turns the letters right
side up. Student finds each letter of the alphabet and places it on the arc on the
mat, After placing the 26 letters, the student touches and names the 26 letters
again. The teacher says a series of 2-7 letters (not in alphabetical order).Student repeats and picks up letters and places them in his/her bag. Student
does not pick up letters while they are being named.
29. Four in a Row
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: Alphabet mats and letters
Activity: Students play in pairs. The pair has 1 set of plastic capital letters. Each student
has a container or a "shield" to hide his/her letters from the other student. Each
student doses his/her eyes and picks 7 letters and places them where the other
student cannot see them. The goal is to get 4 consecutive letters is a row(alphabetical order-ABeD). The remaining letters are in a pond. The first player
discards one Jetter to the pond and takes one Jetter from the pond. The first
player to get "4 in a RoW" says "4 in a Rowl" and shows his/her 4 letters.
30. Dominos
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials! Capital letter alphabet mats and capital letters
Activity: One set of letters is given to a pair of students. The students place the letters in
the center of a mat and turn the letters right side up. Students place M and Nand on the arc. Students close their eyes and pick 5 letters each. MN is the
"spinner domino." The first student must play the letter before or after MN
(LMNO). If the student does not have Lor 0, then s/he goes to the "bone yard"
and takes the needed letter and plays it. Each player can only play one letter
durtng a turn. If the needed letter is not in the "bone yard," the student takes no
letter and misses his/her turn. The goal is to be the first player to play all of
Activity: Seven students start out at the front of the room. The rest of the students are
given 1-2 capital letters. Students at their seats close their eyes and hold up one
letter. The students who are "up" take one letter from one student. When all
seven have taken a letter, the leader says, "Heads upl 7 Up!" The students who
are seated hide their letters. Students at their seats take turns calling on
students who are "up." When a student who is "up" is called on, s/he must do an
action that starts with the sound of the letter that s/he took, If the student can
guess the action and the letter was taken from that student, then the student
who is up sits down and the one who guessed is now up.
32. Alphabetizing
Objective: Instant letter recognition Alphabet as a sequencing tool
Materials: 5 index cards
Activity: Write on index cards: ant, bear, cat, dog, elephant Ask students how the room is
organized. Are books and toys and paper put in the same box? Or do books go inone place and papers in another? Why? Let them discover that alphabetical order
is the same way. It is organizing words so we can find them quickly. Guide class
to put the 5 words in alphabetical order by the first letter.
33. Dictionary
Objective: Instant letter recognition Alphabet as a sequencing tool Dictionary use
Materials: Dictionary
Activity: Lead students to discover that dictionaries are in alphabetical order. Write the
word dog on the board and tell students to look at the first letter of the first
word. Ask students where this letter is in the alphabet? If the word begins with
this letter, where would the word be in the dictionary? Would the word be in the
first or second half of the dictionary? Discuss the first letter of the word and ask a
student to open the dictionary to where they think the word might be. Show the
students guidewords and lead students to use first letter of the word to decide if
they should go toward the front or back of the dictionary. Locate 2-3 words.
34. My Book of Words
Objective: Instant letter recognition
Alphabet as a sequencing tool
Materials: (7) 8 1/2 x 11 sheets of paper folded in half and stapled plus colored paper for
the cover.Activity: Students write a title (Jane's Dictionary or Bryan's Book of Words) on the cover
and their name as the author and illustrator. Write one letter of the alphabet
(capital and lower case) on each page and draw or paste pictures that begin with
that letter. Title page: title, their name as author and illustrator.