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Case study: Just a Bite, for Cavalli by KRDS

May 10, 2015

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Last September, at the occasion of the release of Just Cavalli’s new fragrance “For Him” & “For Her”, the Italian luxury brand teamed up with KRDS to create a multi device interactive experience on Facebook: “Just a Bite”!

The app (still available on the iTunes store for free) offered a unique and personalised experience to the over 1 million Roberto Cavalli and Just Cavalli Facebook fans: going back in time to try to find the mysterious man/woman whom the user met the previous night at Cavalli’s private party in New York City through the clues scattered throughout the game.
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Page 1: Case study: Just a Bite, for Cavalli by KRDS
Page 2: Case study: Just a Bite, for Cavalli by KRDS

CASE STUDY – JUST CAVALLIJust a Bite by KRDS

Page 3: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

Context and goals

For the launch of its new Just Cavalli for Her and Just Cavalli for Him fragrances, the Italian luxury brand wanted to offer its over 1 million fans a unique and glamorous experience

The brand wanted to engage the fan while offering her a sensation similar to the one she would feel when using the perfume

Page 4: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

Solution

We created a worldwide multi device immersive app, “Just a Bite”, allowing Cavalli’s fans to go back in time to try to find a mysterious man or woman the user had met the previous night at the brand’s private party in New York.

Page 5: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

The app’s concept

The user awakes at her place, somewhere in the city that never sleeps, with a bite that she shares with the man/woman whom she/he met the previous night. The user can interact with different items and collect clues across different settings.

Page 6: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

Through four major sequences in New York, the Cavalli fan could experience a race against the clock in a fully immersive setting: she would find a personal Cavalli invitation, receive text messages on her mobile in the game but also in real life.

Page 7: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

She was surrounded by pictures of her Facebook friends in her bedroom, and could find books she had mentioned to have read on Facebook in her library.

Page 8: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

Once the user had found the mysterious man/woman, the application offered her to win one of Cavalli’s new fragrances (For Him & For Her) and numerous branded gifts after a draw in participating countries.

Page 9: Case study: Just a Bite, for Cavalli by KRDS

Case Study « Just a Bite »

20 000players from

10 different countries and over

365 000 page views

1 100 000 branded social impressions in

friends’ newsfeeds

An average time of

3min spent on the app

per user!

Results

Page 10: Case study: Just a Bite, for Cavalli by KRDS

THANKS!

feed.krds.com facebook.com/KRDStwitter.com/KRDSwww.krds.com