Top Banner
Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition
23

Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Mar 28, 2015

Download

Documents

Maya Stewart
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Can Virtual Reality elicit the same responses as physical reality?

Sam Crompton Sam ColyerVeronika Ciernikova

Controversies in Cognition

Page 2: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Virtual Reality

Jaron Lanier (1989) Ivan Sutherland (1965)

‘illusion generated by a computer’.

“It is a looking glass into a mathematical wonderland.... There is no reason why the objects displayed by a computer have to follow the ordinary rules of physical reality.... " (pp. 506, 508).

Page 3: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Presence

“In normal life we are seldom aware of our sense of presence in the world. It is not an experience we are used to reflecting upon.” (Ijsselsteijn & Riva)

“The perceptual illusion of non-mediation” – (Lombard & Ditton, 1997).

Presence needs bottom up and top down: VE is bottom up – the environment is immersive and

perceptually salient Top down – attentional selection processes are directed

towards the mediated environment therefore allowing the formation of a consistent environmental representation.

Page 4: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Bottom-up

“when we experience our everyday sense of presence in the physical world, we automatically generate a mental model of an external space from stimuli on the sensory organs. So, the default sense of presence is the basic state of consciousness in which the user attributes the source of the sensation to the physical environment” (Riva, 2001).

Lumieres 1895 – Grand café, Paris

Haptics (Smith, 1997, Jones) Force feedback

Kinesthetics Tactile feedback

Texture, pressure etc.

Page 5: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Top-down

Presence needs: Involvement

Psychological state experienced as a consequence of focussing one’s energy on a coherent set of stimuli or meaningfully related activities and events. (Ijjselseitjn & Riva, 2003)

Immersion Psychological state where one perceives oneself to be

enveloped by, included in, and interacting with an environment that provides a continuous stream of stimuli and experiences. (Ijjselseitjn & Riva, 2003)

Page 6: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Technology – part of us

Relationship with technology: User centred design Brain adaptation

“Effectively integrate the technology as a phenomenal extension of the self”. (Ijjelsteijn).

Body-image of amputees (Ramachandran and Blackeslee, 1998).

A blind-person’s cane, or an advanced tele-robotic arm.

Page 7: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

In Sum…

The focus should be on interacting through a computer instead of interacting with a computer.

Just like writing a letter takes very little explicit ‘human-pen’ interaction – cognitive disappearance (‘non-mediation)

Page 8: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

VR can never elicit full presence

virtual ‘‘reality’’ is an oxymoron that is misleading and unnecessary (Stanney 1998)

the reality of experience is defined relative to functionality, rather than to appearances" (Flach & Holden, 1998).

Page 9: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Ecologically valid functioning

“the criterion of the validity of presence does not consist of simply reproducing the conditions of physical presence (immersion)

but in constructing environments in which actors may function in an ecologically valid way”

Page 10: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Cyber-sickness & adaptation

“From 80 to 95% of individuals exposed to a VE system report some level of post-exposure symptomatology (Stanney, 1998)

Page 11: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Cyber-sickness & adaptation

Simulator sickness is characterised by three classes of symptoms:

Ocular problems such as eyestrain, blurred vision and fatigue (Mon-Williams et al, 1993; Regan and Price, 1993b; Rushton et al, 1994),

Disorientation & nausea (Kennedy et al, 1993; Cobb et al, 1995; Kennedy et al, 1995; Kolasinski, 1995).

After-effects; Visual flashbacks & balance disturbances have occasionally occurred up to 12 hours after exposure

(Kennedy et al, 1993; Kennedy et al, 1995).

(In Stanney 1998)

Page 12: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Cyber-sickness & adaptation

“Many of these flaws and their perceptual and behavioral consequences will be with us for a long time and some may never be resolved” (Welch)

Page 13: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Is presence important?

“There is a widespread belief that presence should somehow improve task performance,

although this has yet to be verified or indeed reasons offered as to why this should be the case” (Stanney et al., 1998)

Page 14: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Possible, impossible, VR is…?

“Virtual reality is an effect, not an illusion.”

(Bryson, 1996)

Page 15: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

VR enhances learning, understanding,…

Scientific visualization - complex numerical representations - molecular modeling - data management (Bryson, 1996)

“I hear, I forget; I see, I remember; I do, I understand.” –Halmos

- Learn by doing - Learn by playing (Roussou, 2004)

Page 16: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

…fulfills our dreams…

In VR one can do anything they want, anything they ever dreamt of, things they could never do in the real world…

…creates virtual sexual experiences, induces drug-like effects (Cranford, 1996)

Page 17: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

…provides freedom

● “All of us suffered a terrible trauma as children…where we had to accept the fact that we are physical beings and yet in the physical world where we have to do things, we are very limited.

● The thing that I think is so exciting about VR is that it gives us this freedom again.” –Lanier (Cranford, 1996)

Page 18: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Why do we desire VR?

Reason for our allure with VR:

- through VR we can “achieve fulfillment and personal satisfaction”

(Cranford, 1996)

Page 19: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

What is at stakes?

Addiction

Decrease in social and intellectual skills

“A reasonable sense of world reality can be lost through immersion in virtual reality.”

(Neumann, 1998)

Page 20: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

VR provides freedom revisited

● “All of us suffered a terrible trauma as children…where we had to accept the fact that we are physical beings and yet in the physical world where we have to do things, we are very limited.

● The thing that I think is so exciting about VR is that it gives us this freedom again.” –Lanier (Cranford, 1996)

Page 21: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

How free is the freedom VR offers?

What kind of freedom that is though if “no matter what choices the user makes, whatever the attempts to modify the world or cause a response, the final result is derived from a set of predefined options, predetermined by the creator”? (Roussou, 2004)

Page 22: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

Conclusion

Sam 1 = Idealist It is possible.Task-orientated

Sam 2 = RealistVR can never be veridical

VeronikaPractical benefits, BUTNot ‘freedom’

Page 23: Can Virtual Reality elicit the same responses as physical reality? Sam Crompton Sam Colyer Veronika Ciernikova Controversies in Cognition.

REFERENCES:

CRANFORD, M.: The Social Trajectory of Virtual Reality: Substantive Ethics in a World Without Constraints, Technology in Society, Vol. 18, No. 1, pp. 79-92, 1996

ROUSSOU, M.: Virtual reality and interactive theatres: Learning by doing and learning through play: an exploration of interactivity in virtual environments for children, Computers in Entertainment, Vol. 2, Issue 1, 2004

BRYSON, S.: Virtual reality in scientific visualization, Communications of the ACM, Vol. 39, Issue 5, 1996

NEUMANN, P.G.: Are Computers Addictive?, Communications of the ACM, Vol. 40, No. 3, 1998

http://www.pattosoft.com.au/jason/Articles/HistoryOfComputers/VR-devices.jpg

http://www.americanroyalarts.com/library/ds173.jpg

Ijjeslsteijn, w., & Riva, G.: Being there: The experience of presence in mediated environments. http://hsb.iitm.ernet.in/~jm/ARCHIVES/Jan-Feb04/articles_files/cinemahist.html

J. M. Loomis, Distal attribution and presence, Presence, Teleoperators, and Virtual Environments 1 (1992) 113-118.

Riva, G., and Davide, F., 2001, Communications Through Virtual Technology: Identity Community and Technology in the Internet Age. IOS Press: Amsterdam

Riva, G., Virtual Reality as communication tool: a socio-cognitive analysis www.vepsy.com/communication/book1/1CHAPT_03.PDF

Smith, C., Human Factors in Haptic Interfaces http://www.ima.umn.edu/talks/workshops/6-14-15.2001/jones/jones.pdf

http://turing.acm.org/crossroads/xrds3-3/haptic.html