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INVISIBILITY TECHNOLOGY USING IMAGE PROCESSING AND OPTICAL CAMOUFLAGE CHAPTER 1 INTRODUCTION Invisibility is the state of an object that cannot be seen.Invisibility is often considered to be the supreme form of camouflage. Cloaking is a revolutionary technology for making visible things/persons invisible by using either artificial “meta- materials” or invisibility cloak system. Optical camouflage is a kind of active camouflage. This idea is very simple. If you project background image on the masked object, you can observe the masked object just as if it were virtually transparent. The cloak that enable optical camouflage to work is made from a special material known as retro-reflective material. To create invisibility or transparent illusion we need a video camera, computer, projector and a combiner. Although optical is a term that technically refers to all forms of light, most proposed forms of optical camouflage would only provide invisibility in the visible portion of the spectrum. Department of ECE,EPCET Page 1
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Page 1: camouflage.docx

INVISIBILITY TECHNOLOGY USING IMAGE PROCESSING AND OPTICAL CAMOUFLAGE

CHAPTER 1

INTRODUCTION

Invisibility is the state of an object that cannot be seen.Invisibility is often considered to be the

supreme form of camouflage.

Cloaking is a revolutionary technology for making visible things/persons invisible by using

either artificial “meta-materials” or invisibility cloak system.

Optical camouflage is a kind of active camouflage. This idea is very simple.

If you project background image on the masked object, you can observe the masked object just

as if it were virtually transparent.

The cloak that enable optical camouflage to work is made from a special material known as

retro-reflective material.

To create invisibility or transparent illusion we need a video camera, computer, projector and a

combiner. Although optical is a term that technically refers to all forms of light, most proposed

forms of optical camouflage would only provide invisibility in the visible portion of the

spectrum.

Prototype examples and proposed designs of optical camouflage devices range back to the late

eighties at least, and the concept began to appear in fiction in the late nineties.

In 2003, three professors at University of Tokyo Susumu Tachi, Masahiko Inami and Naoki

Kawakami created a prototypical camouflage system in which a video camera takes a shot of the

background and displays it on a cloth using an external projector.

The same year Time magazine named it the coolest invention of 2003.

In 2006, Duke University achieved enveloping and "disappearing" an object in the microwave

range using Metamaterials

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CHAPTER 2

HOW IT IS DONE

Optical camouflage can be done using 2 methods namely : (i) TOKYO METHOD

(ii) DUKE METHOD

(i) TOKYO METHOD:

Optical camouflage doesn't work by way of magic. It works by taking advantage of

something called Augmented-reality technology .

Augmented-reality systems add computer-generated information to a user's sensory

perceptionsMost augmented-reality systems require that users look through a special

viewing apparatus to see a real-world scene enhanced with synthesized graphics.

They also require a powerful computer. Optical camouflage requires these things, as

well, but it also requires several other components.

Professor Tachi from university of Tokyo said that he had first the idea of developing

something to make objects invisible in1977.But the image was flat and unrealistic.

REQUIREMENTS

A garment made from retro-reflective material

A video camera

A computer

A projector

A special, half-silvered mirror called a combiner

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Uniqueness of Retro-Reflection

• A ‘Rough surface’ creates a diffused reflection because the incident (incoming) light rays

get scattered in many different directions.

• A ‘Perfectly smooth’ surface, like that of a mirror, creates what is known as a specular

reflection, a reflection in which incident light rays and reflected light rays form the exact

same angle with the mirror surface.

• In ‘Retro-reflection’ the glass beads act like prisms, bending the light rays by a process

known as refraction. This causes the reflected light rays to travel back along the same

path as the incident light rays. The result: An observer situated at the light source receives

more of the reflected light and therefore sees a brighter reflection .

WHY RETRO- REFLECTIVE MATERIAL IS USED?

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To understand why this is unique, look at how light reflects off of other types of surfaces. A

rough surface creates a diffused reflection because the incident (incoming) light rays get

scattered in many different directions. A perfectly smooth surface, like that of a mirror, creates

what is known as a specular reflection -- a reflection in which incident light rays and reflected

light rays form the exact same angle with the mirror surface. In retro-reflection, the glass beads

act like prisms, bending the light rays by a process known as refraction. This causes the reflected

light rays to travel back along the same path as the incident light rays. The result: An observer

situated at the light source receives more of the reflected light and therefore sees a brighter

reflection

OPERATION

Retro-Reflective Material

The cloak that enables optical camouflage to work is made from a special material known

as retro-reflective material.

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A retro-reflective material is covered with thousands and thousands of small beads. When

light strikes one of these beads, the light rays bounce back exactly in the same direction

from which they came.

To understand why this is unique, look at how light reflects off of other types of surfaces.

A rough surface creates a diffused reflection because the incident (incoming) light rays

get scattered in many different directions.

A perfectly smooth surface, like that of a mirror, creates what is known as a specular

reflection -- a reflection in which incident light rays and reflected light rays form the

exact same angle with the mirror surface.

In retro-reflection, the glass beads act like prisms, bending the light rays by a process

known as refraction. This causes the reflected light rays to travel back along the same

path as the incident light rays.

The result: An observer situated at the light source receives more of the reflected light

and therefore sees a brighter reflection.

Retro-reflective materials are actually quite common. Traffic signs, road markers and

bicycle reflectors all take advantage of retro-reflection to be more visible to people

driving at night.

Movie screens used in most modern commercial theaters also take advantage of this

material because it allows for high brilliance under dark conditions. In optical

camouflage, the use of retro reflective material is critical because it can be seen from far

away and outside in bright sunlight -- two requirements for the illusion of invisibility.

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1. Video Camera and Computer

i) Video Camera

The retro-reflective garment doesn't actually make a person invisible -- in fact, it's perfectly

opaque. What the garment does is create an illusion of invisibility by acting like a movie screen

onto which an image from the background is projected. Capturing the background image requires

a video camera, which sits behind the person wearing the cloak. The video from the camera must

be in a digital format so it can be sent to a computer for processing.

ii) Computer

All augmented-reality systems rely on powerful computers to synthesize graphics and then

superimpose them on a real-world image. For optical camouflage to work, the hardware/software

combo must take the captured image from the video camera, calculate the appropriate

perspective to simulate reality and transform the captured image into the image that will be

projected onto the retroreflective material. This technic of image processing is called image

based rendering.

2.Projector and Combiner

i). The Projector

The modified image produced by the computer must be shone onto the garment, which acts like

a movie screen. A projector accomplishes this task by shining a light beam through an opening

controlled by a device called an iris diaphragm. An iris diaphragm is made of thin, opaque

plates, and turning a ring changes the diameter of the central opening. For optical camouflage to

work properly, this opening must be the size of a pinhole. Why? This ensures a larger depth of

field so that the screen (in thiscase the cloak) can be located any distance from the projector.

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ii). The Combiner

The system requires a special mirror to both reflect the projected image toward the cloak and to

let light rays bouncing off the cloak return to the user's eye. This special mirror is called a beam

splitter, or a combiner -- a halfsilvered mirror that both reflects light (the silvered half) and

transmits light (the transparent half). If properly positioned in front of the user's eye, the

combiner allows the user to perceive both the image enhanced by the computer and light from

the surrounding world. This is critical because the computer-generated image and the real world

scene must be fully integrated for the illusion of Once a person puts on the cloak made with the

retroreflective material, here's the sequence of events:

1. A digital video camera captures the scene behind the person wearing the cloak.

2. The computer processes the captured image and makes the calculations necessary

to adjust the still image or video so it will look realistic when it is projected.

3. The projector receives the enhanced image from the computer and shines image through

a pinhole-sized opening onto the combiner.

4. The silvered half of the mirror, which is completely reflective, bounces the projected

image toward the person wearing the cloak.

5. The cloak acts like a movie screen, reflecting light directly back to the source, Which in

this case is the mirror.

6. Light rays bouncing off of the cloak pass through the transparent part of the mirror and

fall on the user's eyes. Remember that the light rays bouncing off of the cloak contain the

image of the scene that exists behind the person wearing the cloak. The person wearing

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the cloak appears invisible because the background scene is being displayed onto the

retro-reflective material. At the same time, light rays from the rest of the world are

allowed reach the user's eye, making it seems as if an invisible person exists in an

otherwise normal-looking world.

Head-mounted Displays

Of course, making the observer stand behind a stationary combiner is not very pragmatic

-- no augmented reality system would be of much practical use if the user had to stand in

a fixed location. That's why most systems require that the user carry the computer on his

or her person, either in a backpack or clipped on the Hip.

It's also why most systems take advantage of head-mounted displays, or HMDs, which

assemble the combiner and optics in a wearable device.

There are two types of HMDs:

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Optical see-through displays and video see-through displays. Optical see through

displays look like high-tech goggles, sort of like the goggles Cyclops wears in the X-Men

comic books and movies. These goggles provide a display and optics for each eye, so the

user sees the augmented reality in stereo.

Video see-through displays, on the other hand, use video mixing technology to

combine the image from a head-worn camera with computer- generated graphics. In this

arrangement, video of the real world is mixed with synthesized graphics and then

presented on a liquid crystal display. The great advantage of video see-through displays is

that virtual objects can fully obscure real-world objects and vice versa.The scientists who

have developed optical-camouflage technology are currently making a variation of a

video see-through display that brings together all of the components necessary to make

the invisibility cloak work. They call their apparatus a head-mounted projector (HMP)

because the projection unit is an integral part of the helmet. Two projectors -- one for

each eye -- are required to produce a stereoscopic effect.

THE COMPLETE SYSTEM

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Once a person puts on the cloak made with the retro-reflective material, here's the

sequence of events:

A digital video camera captures the scene behind the person wearing the cloak.

The computer processes the captured image and makes the calculations necessary to

adjust the still image or video so it will look realistic when it is projected.

The projector receives the enhanced image from the computer and shines the image

through a pinhole-sized opening onto the combiner.

The silvered half of the mirror, which is completely reflective, bounces the projected

image toward the person wearing the cloak.

The cloak acts like a movie screen, reflecting light directly back to the source, which in

this case is the mirror.

Light rays bouncing off of the cloak pass through the transparent part of the mirror and

fall on the user's eyes. Remember that the light rays bouncing off of the cloak contain the

image of the scene that exists behind the person wearing the cloak.

The person wearing the cloak appears invisible because the background scene is being

displayed onto the retro-reflective material. At the same time, light rays from the rest of

the world are allowed to reach the user's eye, making it seem as if an invisible person

exists in an otherwise normal-looking world.

(ii) DUKE METHOD : In 2006, researchers at Duke unveiled the world’s first “invisibility

cloak,” which used metamaterials to hide a small object from microwaves. While it didn’t hide

things from human view, keeping it hidden from microwaves was an important first step to

pushing the technology of cloaking forward. But while it worked, it wasn’t perfect. It left small

reflections, which prevented it from completely hiding an object.

Fast forward to six years later to Duke grad student Nathan Landy, and it looks like that

problem has been solved. Landy worked with David R. Smith, one of the researchers on the

original Duke cloaking device, to create a “perfect” cloaking device.

“We built the cloak, and it worked,” he said in a press release. “It split light into two waves

which traveled around an object in the center and re-emerged as the single wave minimal loss

due to reflections.”

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The key change was the addition of copper strips to the metamaterial that shields an object from

incoming light to create a better material, couple with a slight change in its orientation to solve a

problem caused by dividing the metamaterial of the cloaking device into quadrants.

“Each quadrant of the cloak tended to have voids, or blind spots, at their intersections and

corners with each other,” Landy said in the release. “After many calculations, we thought we

could correct this situation by shifting each strip so that it met its mirror image at each interface.”

Rely on product called metamaterial.

Meta in Greek means “beyond”.

We know Objects/living things can be called ‘’ VISIBLE’’ only when the reflected rays

from them reaches human eyes.

To make visible things “invisible” we need to consider the law of reflection of light

property, which is obtained by metamaterials (material cloaking).

Therefore the term “metamaterial” means to create something that doesn't exist in nature

Metamaterials (MTMs) are a class of artificially engineered composite materials having

extraordinary electromagnetic properties

Depending on the structure , metamaterials may have refractive index less than 1 and

even negative

Metamaterials having negative refractive index are called Left Handed Metamaterials .

It is possible to design metamaterial "cloak" so that it guides light around some region,

rendering it invisible over a certain band of wavelengths.

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The Duke team used metamaterials to make their cloaking device have gradually varying

refractive indices - from 1 on the outside of the device, decreasing to zero in the centre

The result is that microwave light subtly bends around the device and is able to reform on

the other side, although with some detectable distortion .

Fig:metamaterial Two versions of a cloaking device created by Duke University engineers, using metamaterials,

that makes invisibility possible at microwave frequencies. Each is one centimeter high and about

ten inches across. Tiny electric circuits embedded in their concentric rings bend the path of

microwave radiation in such a way that the electromagnetic waves flow around the cloaking

device, making both it and an object placed in the center undetectable.

FIG: Nathan Landry and his cloaking device

Difference between both the methods

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TOKYO METHOD DUKE METHOD

Uses camera to capture picture. Rely on product called “metamaterial”.

Processes it to a computer. The metamaterial will influence the

electromagnetic waves around it creating a

“warped effect”.

Projected onto the reflective cloak. This creates the invisible effect.

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CHAPTER 3

Real-World Applications

While an invisibility cloak is an interesting application of optical camouflage, it's

probably not the most useful one. Here are some practical ways the technology might be

applied.

Pilots landing a plane could use this technology to make cockpit floors transparent. This

would enable them to see the runway and the landing gear simply by glancing down.

Doctors performing surgery could use optical camouflage to see through their hands and

instruments to the underlying tissue. See Tachi Lab: Optical Camouflage: oc-

phantom.mpg to watch a video of how this might work.

Providing a view of the outside in windowless rooms is one of the more fanciful

applications of the technology, but one that might improve the psychological well-being

of people in such environments.

Drivers backing up cars could benefit one day from optical camouflage.

A quick glance backward through a transparent rear hatch or tailgate would make it easy

to know when to stop.

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MUTUAL TELEXISTENCE

• Human user A is at one location while his telexistence robot A is at another location with

human user B.

• Human user B is at one location while his telexistence robot B is at another location with

human user A.

• Both telexistence robots are covered in retro-reflective material so that they act like

screens.

• With video cameras and projectors at each location, the images of the two human users are

projected onto their respective robots in the remote locations.

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• This gives each human the perception that he is working with another human instead of a

robot.

• Right now, mutual telexistence is science fiction, but it won't be for long as scientists

continue to push the boundaries of the technology.

Some images illustrating examples of optical camouflage

Fig (i)

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Fig (ii)

Fig (iii)

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CHAPTER 4

I. ADVANTAGES:

• Optical Camouflage can be used on surgical globes or equipments so they don’t block

surgeon’s view during delicate operations.

• In aviation, cockpit floors could become 'invisible' to assist pilots during landing.

II. APPLICATIONS:

MEDICAL:

Patient centered design rooms improve the psychological well-being of people in closed

environments

Surgery Doctors performing surgery could use ‘invisibility’ to see

through their hands and instruments to the underlying tissue more ‘visible

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AVIATION:

Pilots landing a plane could use this technology to make cockpit floors transparent

This would enable them to see the runway and the landing gear simply by glancing down

AUTOMOTIVE:

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Drivers backing up cars could benefit one day from optical camouflage. A quick glance

backward through a transparent rear hatch or tailgate would make it easy to know when

to stop

HOME IMPROVEMENT

More fanciful applications like transparent ceiling to provide a view of the outside.

Transparent door replaces peep hole.

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CHAPTER 5

CONCLUSION:

This amazing technology creates objects or human beings invisible or transparent.

Though it has some limitations, it won't be for long as scientists continue to push the

boundaries of the technology.

One of the most promising applications of this technology, however, has less to do with

making objects invisible and more about making them visible.

The concept is called Mutual Telexistence : working and perceiving with the feeling that

you are in several places at once.

Pervasive gaming is another application where players with mobile displays move

through the world while sensors capture information about their environment, including

their location. This information is used to deliver users a gaming experience that changes

according to where they are and what they are doing.

A lot of interesting thing have been done and already we have seen that anyone can be

almost invisible with this technology.

But the future promises us a lot more.

Research work is going on and soon we will have even more astonishing results

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CHAPTER 6

REFERENCES:

1) M. Shiro, Ghost in the Shell, Kodansya, 1991

2) http://www.star.t.u-tokyo.ac.jp

3) http://en.wikipedia.org/wiki/Cloaking_device

4) http://en.wikipedia.org/wiki/Active_camouflage

5) http://www.wisegeek.com/what-is-optical-camouflage.htm

6) http://objsam.wordpress.com/2008/01/30/japanese-invisible-technology-optical-

camouflage

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