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Caber calamity design process BY SAMUEL FORSE
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Page 1: Caber calamity 2

Caber calamity design processBY SAMUEL FORSE

Page 2: Caber calamity 2

The mind map

For the start of production process game I did a mind map of the game and what it contains

Page 3: Caber calamity 2

Mood boards

I looked at what were the most popular games on the app store as well as the android store in both the free to play and purchase sections

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Mood board conclusion

After looking at the similar games and ideas I created a mood board conclusion to compile my ideas

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The story

You play as angus of clan caber a proud Scotsman form the highland

You on trying to conquer all of Scotland form the other clans

To do that you do what clan caber does best throw cabers

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Rules

You must destroy a castle by throwing different types of logs or cabers earning medals for destroy the castle and kill all it’s occupants in a few shots as possible with a restriction on the number of shots you have to beat a level

You can earn achievements for doing certain things such as completing a section of the game or doing a certain action such as bringing down a castle in a single shot

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Style

The games style is that of a 2D cartoon perspective in which most of the character and objects will be very disproportionate and very animated in appearance similar to the clash of clans in appearance

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Online functions

The game will contain a level builder which will allow players to create and share there own maps around the world also player can share both there maps and there scores with other player around the world through social media such as facebook or twitter

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Profit earnings

The game will have a one time payment of £2.00 with optional in game transaction for packs which will cost 99p to £1.50 depending on what it contains which can include character and object skins and levels