“There’s an App for that”: How can smartphones improve the ergonomics of landscape study, analysis and interpretation? A Landscape Archaeology, GIS and Virtual Environments Masters Dissertation By Lawrence Shaw University of Birmingham
“There’s an App for that”: How can smartphones improve the ergonomics of landscape study, analysis
and interpretation?
A Landscape Archaeology, GIS and Virtual Environments Masters Dissertation
By Lawrence Shaw
University of Birmingham
Introduction
Landscape Archaeology
Stonehenge
Archaeology Data Service
Smartphones
Apple iOSApplications
Quick Response
Codes
Landscape Theory
Second Space Thinking:
“A theoretical school that provides conceptualisationof space and landscapes, looking at aspects such as spatiality in mental or cognitive forms.”
(Exon et al, 2000).
First Space Thinking:
‘‘All one really needs to understand what one is looking at when one ventures into the countryside is a countryman’s eye and a good par of boots.”
(Hoskins, 1988)
Third Space Thinking:
“Aims to critically, but sympathetically, deconstruct and reconstruct First and Secondspace thinking to an ontology associated with historicality, sociality and spatiality.’”
(Soja, 1996).
The ADS and Stonehenge
Over a period of 7 days in April 2011, the ADS saw 527,484 successful
requests for data from across the globe, with 67.04 gigabytes being
downloaded
• Over 880,000 visitors just at Stonehenge in 2008
• 100,000 increase every 10 years
• 38.6 square kilometer around the World Heritage Site.
• Over 1900 records recorded within the study area held by the ADS.
Smartphones and Applications
Load Screen
Interface
Icon
QR Codes
Aims and Objectives
Aim:• Test the utility of smartphones in assisting non-specialists to interpret and
explore an archaeological landscape.
Objectives: • Develop a user friendly and informative heritage based application for the
Stonehenge landscape from data provided by the ADS. Based on those produced by the National Trust and English Heritage, this will have a map-based interface, with information pins identifying monuments and as well as providing information on the users location. From this it will be assessed if the application could aid one or more of the different schools of thinking put forward by Soja.
• Create a number of QR Codes for monuments found within the Stonehenge landscape. These will direct users to a pre-made web page hosting monument descriptions as provided by the ADS and appropriate photographs. From this it will be assessed if the codes could aid one or more of the different schools of thinking put forward by Soja.
• Assess whether smartphones provide an adequate platform for interpreting and understanding a landscape.
Methodology - Application
Mapping and satellite imagery and user location
Information pins and clustering
Flow diagram identifying the different outputs and inputs for this projects application.
Methodology – QR Codes
Field Testing and Results
Field Testing and Results
QR Code Hits
QR Code Table of Results
Period of Data collection:
17/07/2011 - 01/08/2011
Number of Unique Visitors:
37
Individual Monument Hits Most Visiting
Countries
Most Used Operating
Systems
Monuments Number of hits Country Number of hits Operating System Number of hits
Stonehenge 16 United Kingdom 25 iPhone OS 29
Woodhenge 4 United States 6 Unknown 3
The Avenue 4 Germany 2 Android 3
Cursus Barrow Group 3 European Union 2 Symbian OS 1
Durrington Walls 3 Netherlands 2 Windows 1
The Greater Cursus 3
Bush Barrow 2
The Cuckoo Stone 1
King Barrow Ridge 1
Critical Evaluation of MethodologyData
Critical Evaluation of Methodology
Application
Critical Evaluation of Methodology
QR Codes
Discussion
• One way / closed discussion
• Standard archaeological text creates a closure on the subject and any debate shuts down.
• Stay in one place
• Is this true when used in the field?
• Secondspace Thinking?
Applications and landscape archaeology
Discussion
• Two way discussion
• Muddy Boots
• Standard archaeological text creates a closure on the subject and any debate shuts down.
• Firstspace Thinking?
‘By writing and illustrating the past, this data is not a simply transparent, neutral and value free vehicle for transmitting information or ‘facts’ for others to passively consume. Rather they are creative and
empowering acts that actively produce rather than simply transmit what we call the past between writer and readers.’ (Bender et all, 2007).
QR codes and landscape archaeology
Conclusion and Further Work
Thirdspace Thinking
Thank You
www.petermumford.com