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FORCE OF DARKNESS
The target's STR increases by X (max +5)
X 10
Cult: Meanders of Darkness
Difficulty: X+4
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
0
1
0
INFERNO OF DAMNATION
No difficulty. The target must make a DIS roll.If it is greater than the Divination roll, nothinghappens. Otherwise, the target takes a Damageroll with a STR of the difference between thetwo rolls. No effect on Living Dead orConstructs
1 15
Cult: Meanders of Darkness
Difficulty: Special
Area of Effect: Anenemy
Range: 20 cm
Duration: Instant
2
0
1
DEMONIC INTUITION
The player chooses a miniature in the Faithful'sAura of Faith and a card in the opponent'sActivation Deck. If the card represents thechosen fighter, all models represented by thecard take a STR 6 Damage roll. Replace thecard in the deck. Each camp can successfullycall this miracle only once per round.
3 15
Cult: Meanders of Darkness
Difficulty: 8
Area of Effect: Special
Range: Special
Duration: Instant
1
0
1
RUIN
While affected by this Miracle the target takes aSTR 6 Damage roll every time he rolls a 6 on anINI/ATT/DEF/COU/DIS/DIV/POW roll. Thisdoes not apply to mana recovery rolls. Ifseveral dice are rolled and are 6's, only 1
Damage roll is done. A 6 on a rerolled 6 incursan additional Damage roll, however
1 10
Cult: Meanders of Darkness
Difficulty: 7
Area of Effect: Anenemy
Range: 15 cm
Duration: Until end of round
1
0
1
AURA OF THE DARK PRINCES
All enemies in the Faithful's Aura of Faith mustmake a COU roll against the Faithful'sCOU/FEAR, even if they are more fearful orhave passed a higher FEA test. Only those withImmunity/Fear are immune. All models who fail
are immediately in rout.
3 19
Cult: Meanders of Darkness
Difficulty: Faithful's COU/FEA
Area of Effect: Special
Range: Personal
Duration: Special
1
0
1
INTIMIDATION
The target takes a penalty on INI/ATT/DEF/AIMrolls, based on X: X=2: -1, X=3: -2
X 10
Cult: Meanders of Darkness
Difficulty: 7
Area of Effect: Anenemy
Range: 10 cm
Duration: Until end of round
0
1
0
POSSESSION
The target gains the ability . Ifit is already it receives a +1bonus to all INI/ATT/DEF rolls
3 15
Cult: Meanders of Darkness
Difficulty: 8
Area of Effect: A friend
Range: 15 cm
Duration: Until end of game
0
1
0
BLOOD OF THE ABYSS
The target gains the ability. If he has, then he benefits from instead. If he already hasthis ability and the X value is 5 or less, then thismiracle has no effect.
1 7
Cult: Meanders of Darkness
Difficulty: Target's RES
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
0
1
0
EYE OF DARKNESS
The Faithful does not require Line of Sight forhis Miracles. This effect lasts until the end ofthe round but may be kept from one round tothe next by spending 2 TF during themaintenance phase
1 12
Cult: Meanders of Darkness
Difficulty: 6
Area of Effect:Personal
Range: Personal
Duration: Special
0
1
0
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ELUSIVE SHADOW
If called just before the Faithful disengages thenthe Faithful receives a +6 bonus on hisdisengagement roll.If called while unengaged the fiathful may move10 cm in any direction, remaining at the samelevel and ignoring obstacles. This is notconsidered movement
2 10
Cult: Meanders of Darkness
Difficulty: 7
Area of Effect:Personal
Range: Personal
Duration: Instant
1
0
1
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WIND OF DISORDER
This miracle is called just after the opponenthas made his Activation sequence. The playermay draw a card at random, look at it, and thenput it back either on the top or the bottom of theopponent's deck
2 11
Cult: Paths of Destiny
Difficulty: 7
Area of Effect: Special
Range: Special
Duration: Special
0
0
1
MARK OF BLOOD
The target gains the ability
2 8
Cult: Paths of Destiny
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
0
1
0
CHAINS OF FURY
After any ATT test made by the target (succeedor fail), the target's STR decreases by 2 (min0). This penalty applies before any Damagerolls. This penalty does not apply to equipment(e.g. Dorsal Blades) and only lasts until the endof the round.
2 10
Cult: Paths of Destiny
Difficulty: Target's ATT+2
Area of Effect: Anenemy
Range: 15 cm
Duration: Until end of round
0
0
1
BLOOD OF THE EARTH
Difficult is target's RES (min 6). On success thetarget is healed by one Wound degree. TheFaithful may spend an additional 3 TF to heal atotal of 2 Wound degrees.
2 14
Cult: Paths of Destiny
Difficulty: Special
Area of Effect: A friend
Range: 15 cm
Duration: Instant
0
1
0
SPIRIT OF WAR
Difficulty is 8 - INI printed on the target's card(min difficulty: 3). The target receives +X (max6) to its INI tests
X 9
Cult: Paths of Destiny
Difficulty: Special
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
1
0
0
BLIND RAGE
The targeted fighter benefits from a bonus inSTR equal to his DEF. However, whatever thetarget's DEF may be, the bonus in STR cannotbe greater than +5. In return, his DEF isconsidered to be equal to 0 and all his DEF
tests are automatic failures.
3 14
Cult: Paths of Destiny
Difficulty: Target's DEF+2
Area of Effect: Afriendly believer
Range: 10 cm
Duration: Until end of round
1
0
0
CLEAVER OF DESTINY
The target gains the ability
2 10
Cult: Paths of Destiny
Difficulty: 7
Area of Effect: A friend
Range: 30 cm
Duration: Until end of round
0
0
1
WHIM OF DESTINY
This mircale may be called once the target rollsa 5 or 6 on an INI/ATT/DEF/AIM/COU/DIS roll.The roll is cancelled and must be rerolled, butthe Faithful gains 4 TF in return. This miraclemay only ever be called once a round
1 8
Cult: Paths of Destiny
Difficulty: 5
Area of Effect: A friend
Range: 30 cm
Duration: Special
1
0
0
INSTINCT OF THE WARRIOR
The target can choose whether or not to usedefense dice after the ATT roll is done. Counter-attacks and sustained defense may also bedeclared after the ATT roll is made
3 11
Cult: Paths of Destiny
Difficulty: 8
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
1
1
0
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SHIELD OF FERVOUR
The target may use Sustained Defense, even ifhe has more dice in attack than in defense
2 11
Cult: Paths of Destiny
Difficulty: Target's DEF+2
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
2
0
0
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PHANTOM BLADE
Target gains the ability
2 6
Cult: Universal
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
0
0
1
MIRACULOUS REPRIEVE
Fervour depends on wound level of target:Light: 2, Seroius: 3, Critical: 4. Target's woundlevel improves by one degree
peci 11
Cult: Universal
Difficulty: 7
Area of Effect: Afriendly believer
Range: 15 cm
Duration: Instant
2
0
0
RELIGIOUS AUTHORITY
Called between creating Activation sequencesand Tactical roll (also during Deployment).Target gains
2 13
Cult: Universal
Difficulty: 7
Area of Effect:Personal
Range: Personal
Duration: Until end of round
1
0
0
PRAYER OF THE WARRIOR
The Faithful himself can be this miracle'starget. The Aspects of the Faithful aredistributed between the target'sINI/ATT/DEF/STR/RES (max 2 points per stat).Once this miracle is called the Faithful can't call
any more miracles nor censure until the end ofthe turn
3 14
Cult: Universal
Difficulty: 8
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
1
0
0
DIVINE EYE
Target gains the abili ty
2 7
Cult: Universal
Difficulty: 7
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
0
1
0
AURA OF BRAVERY
All fightersin rout who are in the same campand of the same people as the faithful, and whoare within his aura of faith, are immediatelyrallied. Until the end of the round, these samefighters benefit from +1 on the final result of the
COU tests as long as they remain within thefaithful's aura of faith. A fighter can benefit fromonly one such bonus from this miracle at a time.
2 13
Cult: Universal
Difficulty: 7
Area of Effect: Special
Range: Personal
Duration: Special
1
0
0
KINGDOM OF THE BLIND
Target has no line of sight beyond 10 cm
2 11
Cult: Universal
Difficulty: 7
Area of Effect: Anenemy
Range: 25 cm
Duration: Until end of round
0
0
1
DIVINE AIM
Target gains the ability . Thisability does not apply if the target is acting as aservant or a substitute of an immobile machine.
2 8
Cult: Universal
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
0
1
0
AEGIS OF FERVOUR
Target gains the ability
1 5
Cult: Universal
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
1
0
0
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TRAGIC FATE
This Miracle must be called between creatingthe Activation Decks and the Tactical roll. Itmay also be called during Deployment. ThisMiracle can not be censured. Your opponenthas one less Reserve card
3 15
Cult: Universal
Difficulty: 8
Area of Effect: Special
Range: Special
Duration: Special
1
0
0
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DIVINE INTUITION
No target is required, therefore this miracle maynot be censured. On a success the playertakes back all unactivated cards and recreateshis activation deck, putting as many cards inreserve as he had before calling this
2 11
Cult: Ways of Light
Difficulty: 7
Area of Effect: Special
Range: Special
Duration: Special
1
0
0
AVENGING ARM
The target rolls an extra die when making aDEF roll for a counter-attack
2 12
Cult: Ways of Light
Difficulty: 7
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
0
1
0
MARTIAL EXALTATION
All friendly fighters have the ability while in the Faithful's Aura ofFaith
2 9
Cult: Ways of Light
Difficulty: 7
Area of Effect: A friend
Range: Personal
Duration: Until end of round
1
0
0
RENOUNCEMENT
This miracle may only be called when the targethas assaulted a friendly fighter. The target ismoved 1 cm in a direction chosen by theFaithful's player. It is positioned facing themodel it assaulted, the assault is cancelled, and
its movement ends
3 18
Cult: Ways of Light
Difficulty: Target's ATT+2
Area of Effect: Anenemy
Range: 15 cm
Duration: Until end of round
1
0
0
AURA OF SEVERITY
Enemies gain the abili ty while even partially in the Faithful's Aura ofFaith. The Faithful may spend 3 TF aftersuccess to make it
2 16
Cult: Ways of Light
Difficulty: 8
Area of Effect:Personal
Range: Special
Duration: Until end of round
0
0
1
PURIFYING CLARITY
This miracle can target friends as well as foes.The spells and miracles affecting the targetedfighter are dissipated.
2 8
Cult: Ways of Light
Difficulty: 7
Area of Effect: A fighter
Range: 15 cm
Duration: Instant
0
0
1
WISH OF THE HEALER
Roll a d6. On a 5 or a 6, the target is healed byone Wound degree. The Faithful may spendadditional TF once the Miracle is successful.Each additional TF gives another d6. If thereare several 5's or 6's, the target is healed by anequal number of Wound degrees.
2 11
Cult: Ways of Light
Difficulty: Target's RES
Area of Effect: A friend
Range: 15 cm
Duration: Instant
0
1
0
WEAPON OF ANGELS
The target gains the ability . If the target already has , X is increased by 3
1 10
Cult: Ways of Light
Difficulty: Target's ATT+2
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
0
0
1
CELESTIAL ARCHER
The target gains the ability
2 8
Cult: Ways of Light
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
1
0
0
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CELESTIAL INSPIRATION
The target gains +1 to all of its INI/ATT/DEFrolls. Before the target makes any Damagerolls, friendly Faithful within 20 cm (no LoSrequired) may spend 1 TF to give a +2 bonus onthe Wound roll (+6 max)
2 12
Cult: Ways of Light
Difficulty: Target's COU
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
0
1
0