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BYO3D 2011: Welcome

May 17, 2015

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Driven by the recent resurgence of 3D cinema, depth cameras and stereoscopic displays are becoming commonplace in the consumer market. Introduced last October, Microsoft Kinect has already fostered gesture-based interaction for applications well beyond the intended Xbox 360 platform. Similarly, consumer electronics manufacturers have begun selling stereoscopic displays and inexpensive stereoscopic cameras. Most commercial 3D displays continue to require cumbersome eyewear, but inexpensive, glasses-free 3D displays are imminent with the release of the Nintendo 3DS.
At SIGGRAPH 2010, the Build Your Own 3D Display course demonstrated how to construct both LCD shutter glasses and glasses-free lenticular screens, providing Matlab-based code for batch encoding of 3D imagery. This follow-up course focuses more narrowly on glasses-free displays, describing in greater detail the practical aspects of real-time, OpenGL-based encoding for such multi-view, spatially multiplexed displays.
The course reviews historical and perceptual aspects, emphasizing the goal of achieving disparity, motion parallax, accommodation, and convergence cues without glasses. It summarizes state-of-the-art methods and areas of active research. And it provides a step-by-step tutorial on how to construct a lenticular display. The course concludes with an extended question-and-answer session, during which prototype hardware is available for inspection.
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Page 1: BYO3D 2011: Welcome
Page 2: BYO3D 2011: Welcome

Build Your Own Glasses-Free 3D DisplayDouglas Lanman Matthew Hirsch

MIT Media Lab

http://cameraculture.media.mit.edu/byo3d

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Nintendo 3DSE3 2010

Asus Eee Pad MeMO 3DComputex 2011

MasterImage 3DComputex 2011

LG Optimus 3DMobile World Congress 2011

Toshiba 3DTV PrototypeCES 2011

Sony 3DTV PrototypeCES 2011

LG 3DTV PrototypeCES 2011

Commercialization of “Glasses-Free 3D”

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Course Goals

Unmodified LCD Lenticular Sheet Glasses-Free 3D Display

Understand how the human visual system perceives depth (and how to trick it) Review history and recent commercialization of (glasses-free) 3D displays Explain how to modify LCD panels to create glasses-free 3D displays Provide OpenGL software for real-time multi-view rendering and interlacing Summarize rules-of-thumb for 3D content production Outline state-of-the-art in 3D display research

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What’s different from last year?

http://cameraculture.media.mit.edu/byo3d

Emphasis this year is on DIY real-time, glasses-free 3D displays DIY shutter glasses were covered last year (see the course website)

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Provided Real-Time Software

http://cameraculture.media.mit.edu/byo3d

OpenGL Anaglyphic Model Viewer OpenGL Lenticular Model Viewer

OpenGL applications illustrate real-time multi-view rendering GLSL shaders provided for anaglyph compositing and lenticular interlacing

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Provided Real-Time Software

http://cameraculture.media.mit.edu/byo3d

Multi-view rendering library is applied to Warzone 2100 (source is provided)

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Provided Offline Software

http://cameraculture.media.mit.edu/byo3d

POV-Ray Multi-View Rendering Scripts MATLAB Multi-View Interlacers

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viewer moves right

POV-Ray multi-view rendering scripts (useful for light field rendering) MATLAB scripts for interlacing images for lenticular and hexagonal lens arrays

Page 9: BYO3D 2011: Welcome

Course Outline

Introduction: History and Physiology Constructing Glasses-free 3D Displays Multi-view Rendering using OpenGL Multi-view Interlacing using GLSL Designing Content for Glasses-free 3D Displays Emerging Technology Q & A and Demonstrations