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VOLUME 2, ISSUE 1 MARCH 2015 TWO HOUR FATE by jacob possin BRINGING DFRPG INTO THE ATOMIC ROBO ERA by heather beauregard DECK OF FATE: VARIABLE FATE POINTS by mark diaz truman PRIMAL WORLD this month's quick start by brendan conway Sample file
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by mark diaz truman PRIMALWORLD - The Largest RPG …watermark.drivethrurpg.com/pdf_previews/145833-sample.pdf · FATE CODEX c 4 ABOUT THE FATE CODEX–VOL. 2, ISSUE 1 by MARK DIAZ

May 14, 2018

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Page 1: by mark diaz truman PRIMALWORLD - The Largest RPG …watermark.drivethrurpg.com/pdf_previews/145833-sample.pdf · FATE CODEX c 4 ABOUT THE FATE CODEX–VOL. 2, ISSUE 1 by MARK DIAZ

VOLUME 2, ISSUE 1MARCH 2015

TWO HOUR FATEby jacob possin

BRINGING DFRPG INTO THE

ATOMIC ROBO ERAby heather beauregard

DECK OF FATE:VARIABLE

FATE POINTSby mark diaz truman

PRIMAL WORLDthis month's quick start by brendan conway

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VOLUME 2, ISSUE 1 • MARCH 2015

EDITOR IN CHIEFMARK DIAZ TRUMAN

EDITORSJOHN ADAMUS 0 SALLY CHRISTENSEN

BRENDAN CONWAY 0 AMANDA VALENTINE

CONTRIBUTORSHEATHER BEAUREGARD 0 BRENDAN CONWAY

JACOB POSSIN 0 MARK DIAZ TRUMAN

ARTISTSOLIVIA BOYD 0 MARISSA KELLY

JUAN OCHOA 0 KAITLYNN PEAVLER

GRAPHIC DESIGNTHOMAS DEENY

PROOFREADERSHELLEY HARLAN

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The text of Articles, Essays, Systems, and Settings © 2015 their respective authors, and released under the Creative Commons Attribution 4.0 International license (http://creativecommons.org/licenses/by/4.0/deed.en_US). When attributing, include the following text in your copyright information: ‘This work uses material from [article title], published by Magpie Games in The Fate Codex Volume 2, Issue 1 and written by [article author], and is licensed under the Creative Commons Attribution 4.0 International license (http://creativecommons.org/licenses/by/4.0/deed.en_US).’The art and layout © 2015 their respective creators and all rights to these elements are reserved.This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Val-entine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Jeremy Keller.

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CONTENTS4 ABOUT THE FATE CODEX–VOL. 2, ISSUE 1

Mark Diaz Truman welcomes you to the first issue of Volume 2 of The Fate Codex.

6 BRINGING DFRPG INTO THE ATOMIC ROBO ERAHeather Beauregard brings the Dresden Files RPG to Fate Core in this special conversion essay.

17 TWO HOUR FATEJacob Possin explains how to compress your Fate games into more manageable chunks of time.

27 DECK OF FATE: VARIANT FATE POINTSMark Diaz Truman showcases the Deck of Fate with a new system for multi-value fate points.

33 PRIMAL WORLDThis month’s Quick Start from Brendan Conway features a newly formed Chaos World, struggling to assert itself in the face of chaos and darkness.

53 CREDITS

56 PATREON AND THE FATE CODEX

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FATE CODEX c 4

ABOUT THE FATE CODEX–VOL. 2, ISSUE 1by MARK DIAZ TRUMAN

In many ways, the first volume of The Fate Codex was a crazy exper-iment. Would people want to read short pieces about Fate systems, new settings, and game theory? Would we be able to find writers and developers who would provide innovative and interesting ideas on a mostly-monthly schedule? Would we be able to produce all this work at a level that would let it stand next to Fate Core System, Fate System Toolkit, and everything else Evil Hat puts out?

As we start Volume 2, I’m still blown away by the answers to those questions; even in my wildest dreams I didn’t think we would be able to put out over 350 pages of awesome Fate content last year. We’ve been able to work with over two dozen unique contributors, writing about every-thing from lesbian noir to professional wrestling to zombie relationship mechanics to bringing culture to Fate in interesting ways. Undoubtedly, The Fate Codex has been some of the best work we’ve done here at Magpie Games.

As I look over our plans for the rest of 2015, I’m excited to see The Fate Codex grow and mature. We’ve become a place where Fate devel-opers and writers—new and old—come to strut their stuff, and where new Fate ideas start to percolate up into the next generation of Fate designs. Right now we’re working with Randy at the Fate SRD to get our first wave of content up there for public access, and we plan on pushing the envelope even further in 2015 with new content.

That starts this month with Heather Beauregard’s piece updating the Dresden Files RPG to the Atomic Robo era, but it continues with new ideas for using the Deck of Fate, a new Quick Start from Brendan Conway that features crossover with our Dungeon World project, The Last Days of Anglekite, and Jacob Possin’s awesome tips on running short games of Fate. We hope you find the start of Volume 2 to be as interesting and useful as we find it.

Overall, the future of The Fate Codex is incredibly bright. I’m excited to serve as Editor in Chief for each and every issue, and I can’t wait to see what our contributors come up with next. Thank you for help-ing to make this work possible, and thank you for continuing to read, discuss, debate, and play with the contributions we publish.

Editor in ChiefMark Diaz Truman

Mark Diaz Truman welcomes you to the first issue of Volume 2 of The Fate Codex.

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FATE CODEX c 6

BRINGING DFRPG INTO THE ATOMIC ROBO ERAby HEATHER BEAUREGARD

A lot has happened in the world of Fate over the three years since the Dresden Files Roleplaying Game (DFRPG) was first released. Bring-ing Fate Core and the four actions into DFRPG—along with some neces-sary changes to skills, the addition of boosts, and a few balance tweaks to spellcasting and shields—will breathe new life into an old campaign. For the truly adventurous, a full conversion to the Atomic Robo Fate system will give you brand new ways to use Thaumaturgy and redefine magic by tying it to your modes instead of your mental stress.

Much like a certain private-eye wizard, it’s high time Changes came to DFRPG.

In this essay, we’ll walk through all the steps needed to make the jour-ney into the Atomic Robo era of Fate. To get the most out of it you should have some familiarity with DFRPG; more detailed explanations of all the terminology can be found in DFRPG: Your Story. Page references read as follows: (YS - Your Story); (FC - Fate Core); (AR - Atomic Robo).

Fate Core: Translating the Four ActionsThe first step to any Core update of the Dresden Files RPG is to imple-ment the four actions. Nearly all skills in DFRPG can translate directly to their Core counterparts, with a few exceptions we’ll discuss later.

Heather Beauregard brings the Dresden Files RPG to Fate Core in this special conversion essay.

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