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HEADS-UP DISPLAY EVOLUTION TO TODAY By: Danila Alferov & Siddhant Bhatnagar
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By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Apr 01, 2015

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Page 1: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

HEADS-UP DISPLAYEVOLUTION TO TODAY

By: Danila Alferov & Siddhant Bhatnagar

Page 2: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Agenda

1. Introduction

2. Overview

3. History

4. Design Factors

5. Applications

6. Google Glasses

7. Visions

Page 3: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Introduction Heads-up Displays (HUDs) initially developed for

aviation are now widely distributed and incorporated in media as well as computing technology.

Google Glasses, a novel product expected to release this year, is projected to push the boundaries of this technology.

It will combine the use of HUD with eye tracking technology in the form of user controllable glasses.

Page 4: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Overview Heads-up displays allow users to receive data

on a screen in front of them. Each HUD has three parts

The combiner, which is the surface the data is projected on

The projector unit, which puts out the imageA video generation computer, which creates the

images. The projection unit is an optical collimator setup:

a convex lens or concave mirror with a Cathode Ray Tube, light emitting diode, or liquid crystal display at its focus.

Page 5: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

An optic collimator can be used to replicate a target at any given distance without an apparent overlap. (See Figure 1)

Figure 1 : An HUD of a military plane . Notice the display appears overlaid with

the background rather on top of it. [1]

• The combiner is coated with a transparent film that allows all other light to pass through.

• It reflects or refracts the light generated by the projector unit, making it appear to float on the screen.

Page 6: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

History The HUD we know today evolved from the

reflector sight on German planes in 1937. They allowed targeting assistance to be added

to a scope and displayed information such as air speed velocity and attack angle.

Figure 2 : German Plane with reflector

sight in 1937 [2]

Page 7: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

The Buccaneer The Blackburn

Buccaneer developed for the British Royal Navy and Royal Air Force was the first plane with a built-in heads-up display.

• Was prototyped in 1958, but flew for the British from 1968 until 1994.

Figure 3 : Image of the Blackburn Buccaneer [3]

Page 8: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

HUDs in Cars

The first heads-up display was added to the Oldsmobile Cutlass Supreme in 1988.

There were also some included on Toyotas in 1991.

• Currently, heads-up displays are offered by many different car manufacturers, and as third-party add-ons.

Figure 4 : Example of HUD in a car [4]

Page 9: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Design Specifications Field of View: indicates the angle(s),

vertically as well as horizontally, subtended at the observer’s eye, in which the combiner displays symbols in relation to the outside view.

Collimation: The projected image is collimated which makes the light rays parallel. This means that the observer's eyes do not need to refocus to view the outside world and the HUD display.

Page 10: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Eyebox: Visible area of HUDModern HUD eyeboxes are usually about 5 lateral by

3 vertical by 6 longitudinal inches.

Luminance/contrast — Displays have adjustments in luminance and contrast to account for ambient lighting.

Scaling - The displayed image are scaled to present to the observer a picture that overlays the outside world in an exact 1:1 relationship.

Page 11: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Applications Heads-up displays are

appearing on more consumer technology including: ski goggles tools for runners more complicated

automobile peripherals MicroVision is currently working with Pioneer to

create a large heads-up display that can work with your smartphone to add in directions.

Figure 5 : Military soldier utilizing HUD technology [5]

Page 12: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Virtual Retina Display Shoots a beam of

light directly on the retina to display an image in front of the wearer’s eye.

Development since 1991

• It will allow for the development of head-mounted displays, which serve as a HUD for the human eye.

Figure 6 : Virtual Retina Display illustrated [6]

Page 13: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Gaming Industry Players use HUDs

to keep track of their health, ammunition or objective.

• A technique that evolved especially as first-person perspective games, like shooters and RPGs, became mainstream.

• They've also appeared in sci-fi movies as part of everyday technology.

Map

ObjectiveAmmo

Score

Figure 7 : HUD example Call of Duty: Black Ops 2. [7]

Page 14: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Project X: Google Glasses

http://www.youtube.com/watch?feature=player_detailpage&v=9c6W4CCU9M4

Aims to create augmented reality glasses

At the simplest this means receiving text messages emails real-time directions

Figure 8 : An individual wearing Google Glasses [8]

Page 15: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Controlling Google Glasses

Voice Control Holographic

Keyboard (Patent Registered)

Eye Motion

Google has taken the capabilities of augmented reality to another level transcending expectations into the world of sci-fi

Figure 9: Google Glasses will be sold with an additional projector piece to create a holographic keyboard when voice control isn’t an option. [9]

Page 16: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Vision (future) General Motors is working on a full windshield

heads-up display that will work with elements of augmented reality to: highlight roads and street signs display GPS directions display the building you’re driving toward

Figure 10: Futuristic illustration of windshield capable of highlighting signs and buildings [10]

Figure 11: Holographic projection creates a HUD in a vehicle’s wing mirror. [11]

Page 17: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Patents for Future Apple working on Advanced Display for

Future Video Glasses since 2006, registered patent in July, 2012

It is the first HUD with Retina DisplayTM

Page 18: By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

References [7] Black ops 2 multiplayer secrets: trailer analysis. (2012, August 08). Retrieved

from http://www.vg247.com/2012/08/08/black-ops-2-multiplayer-secrets-trailer-analysis/

[1], Heads-up display. (2013, January 17). Retrieved from http://en.wikipedia.org/wiki/Head-up_display

[11] Graham-Rowe, D. (2009, October 16). Head-up displays go holographic. Retrieved from http://www.technologyreview.com/news/415755/head-up-displays-go-holographic/

[2], [3], [4], [5], [6], [10]. Stark, C. (2012, February 26). The long and winding road to personal heads-up displays. Retrieved from http://mashable.com/2012/02/26/heads-up-displays/

[8] Stern, J. (2012, April 05). Google glasses: Will you want google tracking your eyes?. Retrieved from http://abcnews.go.com/blogs/technology/2012/04/google-glasses-will-you-want-google-tracking-your-eyes/

Wilson, G. (2006, February 03). Off with their huds!: Rethinking the heads-up display in console game design. Retrieved from http://www.gamasutra.com/view/feature/130948/off_with_their_huds_rethinking_.php

[9] Thompson, N. (2013, January 21) Patent granted for Google’s glasses with projector. Retrieved from http://www.projectorpoint.co.uk/news/patent-granted-for-googles-glasses-with-projector-188287