Top Banner
Bachelor Thesis Business Models for mobile Applications Richard Marktl [email protected] Adviser: Dipl.Ing. Dr.techn. Univ.Doz. Martin Ebner [email protected] Dipl.Ing. Dr.techn. Josef Kolbitsch [email protected]
20

Business Models for mobile Applications

Feb 21, 2015

Download

Documents

Cheng Cheng

Bacherlor thesis of Richard Marktl
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Business Models for mobile Applications

 

 

 

 

 

 

 

 

 

 

 

 

Bachelor  Thesis    

Business  Models  for  mobile  Applications  

Richard  Marktl  [email protected]    

 Adviser:  

Dipl.-­‐Ing.  Dr.techn.  Univ.-­‐Doz.  Martin  Ebner  [email protected]    

 Dipl.-­‐Ing.  Dr.techn.  Josef  Kolbitsch  

[email protected]    

Page 2: Business Models for mobile Applications

Abstract      In   the   mobile   space   are   countless   financial   successful   applications   and   every   one   of   these   is  backed   up   by   a   business   model.   A   business   model   defines   how   technology,   strategy   and  organization  work   together  and  how   to  achieve  maximal  possible   financial   success.  This   thesis  will   present   common  business  models   that   are  used   in   the  mobile   space.  The  business  models  illustrated  are  very  varying  from  classic  sale  to  indirect  advertising  models.  The  Apple  App  Store  is   used   as   environment   to   describe   and   analyze   the  models.   The   thesis   also   contains   one   case  study  of  a  successful  application.  It  shows  the  evolution  of  the  application  and  necessary  changes  to  adapt  to  new  market  challenges.    

Page 3: Business Models for mobile Applications

 1   Introduction .................................................................................................................4  1.1   The  Apple  App  Store....................................................................................................... 4  1.2   Scope  and  Goals ............................................................................................................... 5  

2   Mobile  Business  Models  and  how  to  start  them...............................................6  2.1   Business  Models .............................................................................................................. 6  2.1.1   Introduction ............................................................................................................................... 6  2.1.2   Advertising  Applications ...................................................................................................... 7  2.1.3   Paid  Applications ..................................................................................................................... 8  2.1.4   Subscriptions ............................................................................................................................. 9  

2.2   Application  Launch......................................................................................................... 9  2.2.1   Peak  Sales  vs.  Sustained  Sales ............................................................................................ 9  2.2.2   Create  User  Attention ..........................................................................................................10  2.2.3   Planning  of  the  Launch........................................................................................................12  

3   Case  Study .................................................................................................................. 13  3.1   iTranslate  ~  the  free  translator ................................................................................13  3.1.1   History ........................................................................................................................................13  3.1.2   Current  Statistics ...................................................................................................................14  3.1.3   Outlook .......................................................................................................................................15  

4   Conclusion.................................................................................................................. 17  5   References.................................................................................................................. 18  6   List  of  Figures............................................................................................................ 20    

Page 4: Business Models for mobile Applications

 

1 Introduction  The   goal   of   every   commercial   project   creating   a   mobile   application   is   to   generate   a   financial  success.  The  project  usually  consists  of  two  parts  -­‐  the  technical  part  and  the  financial  part.  The  first  part  is  to  program  and  deliver  a  mobile  application.  The  second  part  consists  of  choosing  the  right  business  model  to  monetize  the  application.  Thus  the  success  of  the  whole  project  depends  on   the   chosen  model:   If   an   inappopriate  model   is   chosen   the   application  will   not   generate   the  necessary   return   of   investment   (ROI)   and   fails,   but   if   the   right   model   is   chosen   the   mobile  application   should   generate   enough  money   to   cover   the   costs   of   development   and   benefit   the  owner.   The   application   could   be   the   best   technical   available   application   in   the   market,   but  without  the  appropriate  business  model  it  is  not  possible  to  create  success.  

As   environment   to   analyse   business   models   for   mobile   applications,   the   Apple   App   Store   is  chosen.  The  Apple  ecosystem  is  the  first  option,  because  Apple  “invented”  and  created  the  mobile  application   market.   The   market   itself   is   also   the   biggest   of   the   currently   available   mobile  application  markets  (Compare  with  [2]  and  [3]).  

1.1 The  Apple  App  Store  With  the  release  of  the  first  iPhone  Apple  created  a  new  generation  of  smart  phones  and  one  year  later   they   created,   with   the   release   of   the   iPhone   Software   Development   Kit,   the   market   for  mobile   applications.   Competitors   in   the  market   started   later,   therefore   the  market   for  mobile  applications  on  the  Apple  platform  is  more  mature  and  sophisticated  than  the  markets  of  other  mobile   platforms.   To   understand   its   volume   and   what   opportunities   it   offers,   this   paper  describes  the  Apple  App  Store  ecosystem  in  the  following  paragraphs.    

iPhone  sales  started  in  the  third  quarter  of  2007.  Since  then  Apple  increased  the  sales  every  year,  by   now   they   have   sold   more   than   100   million   devices.   The   mobile   market   itself   is   very   fast  growing  and  other  operating  systems  like  Android  and  mobile  devices  are  also  selling  very  well.  Apple  released  the  iPod  Touch  in  2007  -­‐  the  device  is  similar  to  iPhone  but  without  the  telephony  functionality.    

In  the  first  quarter  of  2010  the  company  added  the  next  device,  and  created  a  whole  new  market  category,  the  iPad.  The  iPad  also  runs  iOS  and  the  application  and  user  experience  model  is  the  same  [5].  

                                 Figure  1:  iPhone  Sales[5]  

Page 5: Business Models for mobile Applications

Figure  1  shows  how  many  iPhone  devices  are  sold  in  one  quarter.  It  can  be  seen  that  Apple  sells  most  devices  in  the  last  quarter  of  this  year.    

In   2008   they   opened   the   system   up   and   released   a   Software   Development   Kit   for   third   party  developers  to  write  applications  for  iOS.  These  applications  are  available  through  the  Apple  App  Store.  The  App  Store   itself   is  part  of   iTunes  and   is  already  preinstalled  on  every  Macintosh.  On  iOS   devices   the   Apple   App   Store   is   a   preinstalled   application.   The   App   Store   is   segmented   in  several  categories  like  games,  music,  productivity  and  so  on.  Furthermore  there  are  some  special  categories.   The   user   has   the   ability   to   browse   the   store   and   to   look   at   different   available  applications.   Every   application   is   ranked   in   the   store:   The   ranking   is   calculated   through   the  number   of   downloads   and   some   not   publicly   announced   factors   -­‐   the   accurate   algorithm   is   a  business  secret  of  Apple.  Free  applications  and  paid  applications  are  separated  in  the  ranking.  

The  success  of  the  iPhone  was  based  on  the  fact  that  Apple  changed  the  way  how  a  mobile  phone  is  used.  They  reinvented  the  user  experience  with  a  new  operating  system,  iOS,  combinated  with  a   touchscreen.   Everything   on   iOS   is   seen   as   an   application   like   telephony   or   messages,   they  integrated  a  full  mobile  web  browser  and  multimedia  capabilities  for  viewing  videos  and  playing  music.  In  addition  Apple  removed  the  keyboard  and  replaced  it  by  a  touchscreen.  There  are  only  a  couple  of  hardware  devices  left:  the  home  button,  the  lock  button  and  the  volume  buttons[4][5].  

 Figure  2:  Number  of  Applications  in  App  Store  [7]  

Figure  2  shows  the  growth  of  applications  in  the  Apple  App  Store.  From  the  launch  of  the  Store  to  now.  The  move  to  open  up  the  system  was  very  smart,  because  through  third  party  applications  the   customer   is   tied   to   the   iOS  platform.The   fact   that  a  user   is   able   to  download  and  use   third  party  applications  causes  him  to  consume  time  and  money  on  the  iOS  platform.  That  prevents  the  user  from  switching  to  another  mobile  platform,  because  all  the  spent  time  and  money  would  be  lost.   The   considerable   amount   of   devices   and   the   newly   created   mobile   application   market  creates   a   number   of   new   business   opportunities.   Developers   and   companies   are   now   in   the  position  to  create  applications  and  sell  them  worldwide,  through  the  Apple  App  Store.    

1.2 Scope  and  Goals  If  an  application  will  be  a  finanicial  success  depends  on  choosing  an  appropriate  business  model.  The   selection   of   the   right   business   model   depends   on   various   different   factors,   like   financial,  technical   and   market   possibilities.   To   understand   how   to   choose   the   right   model,   this   paper  describes   and   presents   some   existing   business  models   including   case   studies.   The   goal   of   this  paper  is  to  demonstrate  the  impact  and  functionality  of  business  models.  The  next  chapter  shows  some  of  the  common  business  models.  

Page 6: Business Models for mobile Applications

 

2 Mobile  Business  Models  and  how  to  start  them  A  business  model   is   a   defined   set   of   rules   that   include   technology,   strategy,   processes   and   the  governance  of   the  organization.   It   is  used  to  create  value   for   the  customer  and  to  compete   in  a  particular  market  [1].  

There   are  more   business  models   than   the  mere   classic   sale   of   applications.   In   the   Apple   App  Store   there   are   many   examples   for   models,   more   refined   than   mere   sales,   to   monetize   an  application.  For  a  better  understanding  the  business  models  are  described  without  any  possible  combination  with  other  business  models,  in  the  first  part  of  this  section.  

There   are   two   important   requirements   for   every   business   model.   The   first   part   is   that   the  purpose  of   the  application  needs   to  be  clearly  defined.  Necessarily   in  a  way   that  any  customer  can   understand  what   the   application   does   and  what   it   does   not.   The   application   and   business  model  must  form  a  package  that  is  acceptable  for  all  customers  [8].  

The  second  important  part  for  a  successful  business  model  is  a  good  rating  of  the  application  and  also  a  good  ranking  in  the  App  Store.  Without  a  good  ranking  the  application  is  not  visible  in  the  categories  of  the  App  Store.  Therefore  the  launch  of  an  application  in  the  store  is  a  very  crucial  moment.  How  to  launch  an  application  is  illustrated  in  the  second  part  of  this  chapter,  but  first  a  description  to  understand  the  business  models.  

2.1 Business  Models  The   focus   of   the   selection   of   the   right   business  model   lies   on   the   usage   of   the   application.   To  monetize  the  application  it  is  necessary  to  adapt  the  business  model  to  the  user  behavior.  There  are  different  types  of  application  usage  and  not  every  model  is  suitable  for  every  usage  type.  The  type  is  defined  by  the  manner  the  application  is  utilised  by  the  user.  The  following  list  of  different  application   types   gives   an   overview   of   the   relevance   of   the   usage   in   the   sight   of   the   business  model  [9].  

• Continuous  usage:  The  application  delivers  new  information  important  to  the  user  in  periodic  or  non-­‐periodic  time  intervals.  

o mail  application  (delivers  emails)  o news  applications  o game  applications  

• One  time  usage:  The  application  is  only  used  for  a  short  time.  o game  applications  (casual  games)  o entertainment  applications  

• Sporadic  usage:  The  application  is  only  used  if  necessary.  o translator  applications  o reminder  applications  

2.1.1 Introduction  The  descriptions  of  the  different  usage  types  show  that,  for  example,  an  advertising  model  does  not  work  with  a  “One  time  usage”-­‐application,  but  the  model  is  suitable  for  “Continuous  usage”-­‐application.  

Before  the  individual  models  are  described,  a  short  overview  of  the  possible  business  models  is  given.  The  following  list  of  models  is  separated  in  several  general  categories.  It  is  likely  that  some  applications  match  more  than  one  category.  

• Free  applications  without  any  commercial  intention  • Advertising  (free  applications)  

o classic  advertising  o promotion  applications  o affiliate  marketing  

• Paid  applications  o priced  applications  o demo  application  with  a  premium  application  o freemium  and  In  App  Purchase  

• Subscriptions  

Page 7: Business Models for mobile Applications

The  following  chart  shows  the  distribution  of  paid  and  free  applications  in  the  Apple  App  Store.  Free  applications  in  the  diagram  are  free  to  download  from  the  store,  but  it  is  possible  that  a  free  application   is  monetized   through   In  App  purchase.  There   are  more  paid   applications   than   free  applications  because  a  paid  application  does  not  require  as  many  downloads  as  a  free  application  to  generate   the  needed   return  of   investment.   In   the   case  a   free  application   is  used   to  generate  revenue,   is   it   necessary   to   understand   that  money   is   not   earned   directly,   it   is   earned   through  measures   like   advertising   or   promotion   marketing.   These   forms   generate   only   a   very   small  amount   of   revenue,   so   a   large   user   base   is   needed   for   a   success.   Paid   applications   generate   a  significant  larger  amount  of  money  compared  with  free  applications,  therefore  fewer  downloads  are  needed  to  be  successful  [8][9].  

 Figure  3:  Number  of  free  and  paid  Applications  [7]  

2.1.2 Advertising  Applications  There  are  several  different   types  of  applications   for  advertising,  but   this  paper  will  not  go   into  detail.   The   common   thing   that   all   advertising   applications   has   in   common   is   that   the   revenue  stream   is   not   direct.   The   revenue   stream   is   generated,   for   example,   through   fees   for   the  advertiser  or  provisions  if  advertised  goods  are  sold.  A  free  application  has  the  advantage  that  it  is  more  likely  that  the  App  Store  customer  will  download  it.  This  will  result,  if  the  application  is  successful,   in  a   large  user  base.  So  advertising   for  mobile  applications  can  be  used   to  monetize  the  “traffic”  of  the  application.  [9]  

2.1.2.1 Classic  Advertising  The   first   form  of  advertising   for  mobile  applications  described   is   similar   to   the  classic   Internet  advertising  business.  The  application  shows  some  form  of  banner  or  full  screen  ad,  like  web  sites  show  advertising  banners.  This  type  of  application  can  use  an  ad  provider  to  deliver  ads  into  the  application,  but   it   is   also  possible   that   the  application  display  exclusive  ads   for   the  application  developer,  for  example,  to  advertise  another  application  offered  by  the  developer.  

An  ad  provider  is  a  middleman  between  the  application  and  a  customer  who  wants  to  advertise  his   products.   Every   time   the   application   is   active   the   ad   provider   is   notified,   and   the   ad   is  delivered  through  a  server,  and  the  application  displays  the  ad.  The  ad  provider  is  the  hub  used  to  connect  advertiser,  publisher  and  application  developer.  The  advertiser  is  able  to  advertise  his  products  on  the  different  mobile  applications  and  the  developer  is  able  to  monetize  his  user  base.    

The  ad  provider  pays  for  the  impressions  provided  by  the  application  or  for  “clicks”  on  the  ads  displayed   by   the   application.   Therefore   a   relativly   large   user   base   is   needed   to   generate   a  substantial   revenue   stream.   The   fact   that   a   big   user   base   is   needed   constrains   this   business  model  to  applications  with  a  mass  appeal.    

Many  ad  networks  are  available,  the  most  important  ones  are:  [13]  

• Admob  (Google  Inc.)  

Page 8: Business Models for mobile Applications

• iAd  (Apple  Inc.)  • InMobi  

The  following  two  applications  make  use  of  an  ad  provider.  

 Figure  4:  iTranslate  App  /  FTD  App  

The  iTranslate  application  has  an  area  below  the  application  design  itself  where  ads  are  displayed  [11].  In  the  “Financial  Times  Deutschland”  application  the  displayed  ad  is  part  of  the  article  layout  [12].  

2.1.2.2 Promotion  Advertising  The   second   kind   of   advertising   applications   are   promotional   applications.   They   promote   all  different   types  of  goods.  There  are  many  of   these  applications   in   the  Apple  App  Store:  some  of  them  contain  interactive  information  about  the  promoted  goods,  some  of  them  are  intended  to  be  games   with   promoted   goods.   The   common   thing   promotional   applications   share   is   that   the  revenue  is  generated  through  selling  more  of  the  advertised  goods.  Here  are  some  examples  for  such  applications:  

• Mercedes-­‐Benz  C63  AMG  App  [14]  • Volkswagen  Touareg  Challenge  [15]  

2.1.2.3 Affiliate  Marketing  Affiliate  Marketing   is   similar   to   the  earlier  mentioned  classic  advertising,  but   the  money   is  not  generated   through   impressions,   the   money   is   generated   through   commissions   instead.   The  affiliate  will  be  paid  from  the  merchant  based  on  the  success.    

The  affiliate  uses  ads  or  other  marketing  possibilities  to  direct  the  traffic  in  his  application  to  the  merchants  website  or  application,  if  a  business  between  the  merchant  and  the  user  is  established  the   merchant   pays   a   commission   to   the   affiliate.   In   many   cases   the   merchant   provides   a  partnership  program  to  make  it  easier  for  the  affiliate.  There  are  several  common  options:  

• per-­‐click  (for  example:  0.05  $  per  new  user  on  the  web  page)  • per-­‐sale  (for  example:  5  %  provision  from  the  value  of  the  commercial  transaction)  • per-­‐lead  (for  example:  0.50  $  per  new  newsletter  subscription)  

A  good  example  for  affiliate  marketing  in  the  mobile  space  is  the  iTunes  Store  or  the  Apple  App  Store  -­‐  they  pay  a  small  amount  for  sold  music  or  application.  The  affiliate  market  has  the  same  problem  as  the  classic  advertising:  To  earn  a  substantial  amount  of  money  and  to  work  in  a  cost-­‐covering  way  the  application  needs  a  very  large  and  active  user  base  [16].  

2.1.3 Paid  Applications  The  iPhone  application  market   is  very   lucrative   for  top  seller  applications.  Therefore  the  Apple  

Page 9: Business Models for mobile Applications

App  Store  contains  more  paid  applications  than  free  applications.  To  generate  enough  revenue  a    paid  application  needs  an  initial  marketing  push.  Only  submitting  the  application  and  waiting  for  success  is  not  enough  because  the  App  Store  contains  so  many  applications  that  it  is  hard  for  the  user  to  find  a  specific  application  [7].  

2.1.3.1 Priced  Applications  The  standard  model  to  earn  money  in  the  Apple  App  Store  is  to  create  a  mobile  application,  price  it  according  to   its   functionality  and  sell   it   in  the  store.  There  are  thousands  of  applications  that  are  sold  this  way.  This  model  works  for  almost  any  application.  A  drawback  is  that  this  is  not  a  substantial  business  model  like  advertising,  because  once  the  application  is  sold  there  is  no  way  to  sell  the  application  to  the  same  customer  a  second  time.    

2.1.3.2 Demo  applications  with  a  premium  application  This  model  consists  of  two  applications  -­‐  a  free  one  and  a  paid  one.  The  free  application  is  used  as  demo  to  show  the  user  how  powerful  the  paid  application  is.  The  free  application  is  more  likely  to   be   downloaded   than   the   paid   application   and   therefore   the   free   application   can   be   seen   as  marketing  move.  The  user   is   able   to   test   the   free  application  and  decide   if  he/she  will  buy   the  paid  application.  

2.1.3.3 In  App  Purchase  Model  With  this  model  the  application  itself  is  free  and  the  main  revenue  stream  is  generated  through  the   In   App   Purchase.   The   applications   consist   of   an   initial   usable   part   and   a   part   that   is   only  usable  if  the  customer  decides  to  buy  it.  For  example,  a  game  has  five  free  levels  and  to  play  the  sixth  level  the  user  has  to  buy  the  level.  It  is  not  necessary  that  the  application  is  free.  There  are  many  examples  for  paid  applications  with  an  In  App  Purchase  model.  

The   In  App   Purchase  model   can   also   be   used   to   create   a   substantial   business   like   advertising.  There  are  many  different  forms  of  the  In  App  Purchase  model.  The  application  can  be  used  as  hub  for  the  developers  store  where  it  is  possible  to  sell  goods  like  books,  virtual  goods  etc.  [17][18].  

2.1.4 Subscriptions  A  subscription  means  that  the  customer  has  access  to  a  service  or  product  as  long  as  a  fee  is  paid.  The   fee   is   paid   for   a   limited   period   of   time,   if   the   time   is   over   the   customer   has   to   repay   the  subscription.  Magazines  or  newspapers  work  with   this  model,  but   this  model   is  also  usable   for  the  mobile  application  market.  For  example  the  application“Order  &  Chaos  Online”  [19]  is  a  game  with  a  monthly  subscription  to  play  it  online  [17].  

2.2 Application  Launch  After  the  business  model  for  an  application  is  selected,  it   is  necessary  to  prepare  the  launch  for  the  application.  The  launch  of  an  application  is  the  most  important  moment  in  the  lifetime  of  an  application.  The  success  of  an  application  completely  depends  on  the  launch.  As  mentioned  in  the  introduction,   the   App   Store   has   more   than   400,000   applications,   therefore   it   is   important   to  generate  enough  attention  to  reach  the  customers  [7].  

The  chosen  business  model  and  the  type  of  the  application  content  also  have  a  major  impact  on  the  launch.  It  is  obvious  that  not  every  form  of  content  has  enough  appeal  to  generate  a  large  user  base.   That   is   important   to   decide   if   the   launch   tries   to   aim   on   the   “top   100”   category   or  application  specific  categories  like  productivity,  music,  etc.  A  game  or  social  network  application  is  able  to  climb  the  first  place  in  the  “top  100”  category,  because  they  have  enough  user  appeal,  but  for  a  business  application,  for  example  with  financial  content,  it  is  likely  that  it  will  not  attract  enough   user.   Such   an   application   should   aim   at   the   top   place   in   its   own   category   and   it   will  probably  never  appear  in  the  “top  100”  category.    The  following  chapter  describes  the  influence  of  the  mentioned  user  appeal  and  the  subsequent  pricing.

2.2.1 Peak  Sales  vs.  Sustained  Sales  The   pricing   depends   on   the   competition   and   to   a   great   extent   on   the   user   audience.   An  application   with   a   large   user   audience   does   not   need   high   prices   to   generate   enough   money  because   the  number  of  downloads  will   compensate   the  price  of   the  application.  An  application  with  a  small  user  base  needs  a  higher  price  because  it  will  not  generate  so  many  downloads.  

Page 10: Business Models for mobile Applications

Therefore  one  has   to  differentiate  between  peak  sales  and  sustained  sales.  Of   course   there  are  applications  that  combine  both  kind  of  sales,  but  such  an  application  must  have  a  usage  pattern  (as  described  in  chapter  2.1)  that  supports  a  sustained  sale  [8].    

A  classical  peak  sale  approach  has  some   interesting  characteristics.  The  sale  starts  with  a  peak  and  then  slowly  declines.  Such  a  pattern  is  common  for  applications  that  implement  a  one-­‐time  usage   approach   because   through   its   usage   model   the   application   is   not   able   to   generate   a  sustained  sales  pattern.  An  example  is  the  game  “Trism”  [22]  -­‐   it  was  quite  successful,  but  after  some   time   the   sale   slowed   down.   Other   examples   include   event   centered-­‐applications,   e.g.:  Soccer  World  Cup,  Rugby,  etc  [23].  

Sustained  sales  as  mentioned  work  for  an  application  with  a  small  user  audience,  therefore  the  price  can  be  higher.  The  application  will  generate  the  revenue  over  a  longer  time  period,  because  the  download  numbers  will  be  relativly   low.  An  application  with  a  small  audience  does  in  most  cases   not   generate   as   much   revenue   as   a   similar   application   with   a   big   user   audience.   The  application  “Omnifocus  for  iPhone”  [24],  a  professional  personal  task  planner,  is  a  good  example  for  sustained  sale.  

If  an  application  has  saturated   the  market,  and   the  sales  decline   to  a   level   that   is  not  sufficient  anymore   the   application   could   be   pushed   up   in   the   Apple   App   Store   ranking   to   gain   enough  attention   to  start   the  sales  again.  To  achieve  a  marketing  push,   the  application  needs  attention  from   the   user.   Not   every   application   is   suited   for   such   a   treatment,   but   a   sustainable   sold  application  could  benefit  from  it.  The  next  chapter  will  describe  how  user  attention  is  created.  

2.2.2 Create  User  Attention  There  are  more   than  400,000  applications  on  the  Apple  App  Store,  and  only  a  small  amount  of  them  is  directly  visible  in  the  iPhone/iPad  App  Store  application.  Therefore  the  aim  at  the  launch  of   every   application   should   be   a   high   download   peak.   This   needs   a   very   focused  marketing   at  initiative  launch  time,  to  push  the  application.  This  peak  is  necessary  to  get  into  the  most  visible  Apple   App   Store   rankings.   As   mentioned   in   the   introduction   of   this   chapter,   every   successful  application  needs  to  be  visible  for  the  user  [7].  

A   free   app  with   an   advertising   business  model   for   example   needs   a   considerable   user   base   to  generate   enough   revenue.   Therefore   the   launch   needs   to   create   a   download   peak,   to   push   the  application   into   the  Apple  App  Store   top   ratings.  After   some   time   the   application   sales  usually  decline,   but   if   the   launch   was   successful   the   decline   stop   on   a   sustained   level   and   will   still  generate  downloads.  This  means  the  number  of  downloads  should  be  on  a  relative  high  level  for  a  longer  time.  

To  reach  this  objective  methods  to  generate  attention  are  needed.  They  can  be  differentiated  in  passive  and  active  measurements.  The  difference   is   that  an  active  measure   is  controlled  by   the  owner  of   application  and  a  passive  measurement   is   controlled  by   someone  else,   for   example  a  blog  article.  These  measures  include:  [9][10]  

• Email  Marketing  • Social  Network  Marketing  (Facebook,  Twitter  etc.)  • Purchased  Downloads  • Word  of  Mouth  Buzz  • Advertising  • Apple  App  Store  Featuring  

2.2.2.1 The  Email  Newsletter  The  Email  Newsletter  is  an  email  sent  to  inform  the  user  about  new  products  or  new  features  in  the   advertised   product.   Many   application   developers   use   the   email   newsletter   as   a  marketing  tool.  They  collect  email  addresses  through  an  application  teaser  page,  filled  in  by  the  user,  so  that  he/she  can  be  notified  at  the  application  launch.  Many  companies  also  collect  email  addresses  of  people  who  ask   for  application  support   to  use   them  for  marketing.  The  company  Tap  Tap  Tap,  Inc.  is  a  good  example  for  email  marketing.  They  use  more  than  500,000  email  addresses  during  an  application  launch.  The  more  email  addresses  you  have,  the  more  users  can  be  reached  at  the  launch  of  the  application.  This  is  necessary  to  generate  enough  initial  downloads  to  get  on  the  top  of  the  Apple  App  Store  [20][21].  

Not  every  company  or  developer  has  a  similar  list  of  addresses,  but  companies  like  Tap  Tap  Tap,  

Page 11: Business Models for mobile Applications

Inc.  are  able  to  push  other  applications,  if  the  owner  is  willing  to  pay  for  their  service.  

2.2.2.2 Social  Network  Marketing  Social  networks  can  also  be  used  to  generate  attention  at  the  launch  of  an  application.  There  are  many  social  networks   that  can  be  used  to  reach  the  potential  consumer,  who  will  download  or  buy   the   application.   The   company   Tap   Tap   Tap,   Inc.   for   example   has   more   than   100,000  followers  on  Twitter.  This  can  be  an  advantage  for  every  application  launch.  

2.2.2.3 Purchased  Downloads  It  is  possible  to  use  money  to  pay  users  for  downloading  the  application  at  the  time  of  its  launch  to  push  sales.    

There   are   several   ad   networks   like   Tapjoy   that   are   able   to   push   your   application   through   a  incentive  based  download  model.  The  ad  network  supports  a  virtual  currency  in  any  application  implementing   the   ad   network   service.   Through   this   the   user   can   gain   virtual   currency   in  exchange   for   a   download   or   any   other   action   that   may   be   useful   to   an   advertiser.   If   the  application  was  downloaded,  the  user  obtains  the  virtual  currency  to  consume  it.  The  publisher  of  the  application  can  buy  this  virtual  currency  from  the  ad  network  to  support  its  launch.    

There  are  some  drawbacks  from  this  approach  [25][26]:  

• It  is  very  expensive  to  push  an  application  into  the  “Top  100”.  • Apple  has  changed   its  policy   to  prevent   such  actions.  For  Andriod  application   is   it   still  

possible  to  push  applications  this  way  [26].  

2.2.2.4 Word  of  Mouth  Information   of   the   application   is   spread   through   word   of   mouth   [29].   This   is   very   difficult  because  chances  are  that  the  word  of  mouth  could  be  negative.  Tap  Tap  Tap,  Inc.  showed  at  the  launch  of  their  application  “The  Heist”  that  this  is  a  possibility  to  advertise  an  application.  They  used  a  mystery  price  to  encourage  the  user  to  talk  about  the  application  [20].  

2.2.2.5 Advertising  Advertising   can   also   be   used   at   the   launch   to   push   the   application.   There   are   some   ways   to  advertise  an  application.  

• Classic  advertising  • Application  reviews  • Reports  in  the  media  • Cross  promotion  

Classic   advertising   is   a  way   to   promote   the   application   through   the   use   of   an   iPhone/iPad   ad  network   like   Admob   to   publish   ads   on   these   devices   to   push   your   application.   This   kind   of  approach  needs  money  to  work  and  to  reach  a  large  audience.  

Another  way  to  promote  applications  is  to  use  review  sites  like  “AppCarver”  or  “AppStorm”.  The  review   site   will   create   a   review   of   the   application   to   inform   the   site   audience   about   the  application.  This  will  generate  traffic  to  the  application  download  site.  

It  is  also  possible  that  a  news  outlet  like  “Techcrunch”  or  “Mashable”  will  publish  an  article  about  the   application.   This   is   the   case   if   the   application   handles   controversial   content   or   currently  important  issues.  This  should  be  exploited  at  the  application  launch  to  generate  attention.  There  are   also  many   blogs   on   the   Internet   that   will   write   about   and   comment   on   applications.   It   is  common  practice  to  contact  these  bloggers  and  provide  them  with  application  promo  codes  [10].  

2.2.2.6 Apple  App  Store  Featuring  The  Apple  App  Store   featuring   is  a  very  powerful  way   to  push  your   sales  or  downloads.  Apple  uses  its  own  store  to  promote  third  party  applications.  These  applications  are  available  under  the  store  category  “Highlights”  and  are  therefore  on  a  very  prominent  place.   It   is  also  possible  that  the  application  gets  a  big  banner  at  the  top  of  the  “Highlights”  category.  However  since  there  are  more  than  400,000  applications,  it  is  not  very  likely  to  get  an  Apple  App  Store  featuring.    

Page 12: Business Models for mobile Applications

 Figure  5:  Apple  App  Store  for  iPhone  

Only  the  described  methods  are  not  enough  to  gain  enough  attention  to  push  an  application.  It  is  necessary  to  combine  them.  The  next  chapter  will  show  how  to  plan  the  launch  of  an  application.  

2.2.3 Planning  of  the  Launch  As  described  in  the  above  chapter  it  is  desirable  to  reach  the  “Top  100”  of  the  App  Store.  In  the  case  the  launch  has  failed  and  the  application  was  not  able  to  enter  the  “Top  100”  category  or  the  first  places   in   its  own  category,   the  application  won’t  be  visible   for  any  potential   customer.  To  prevent  such  an  event  it   is  necessary  to  combine  and  focus  every  possible  measure  to  push  the  application.    

The  first  step  before  the  launch  is  to  think  about  the  target  audience.  This  is  necessary  to  make  sure  resources  are  not  wasted  on  an  audience  that  has  no  use  for  or  interest  in  the  application.  To  know  the  potential  customer  it   is  necessary  to  use  the  available  resources  and  choose  the  right  measures  to  gain  attention.    

After   the   audience   was   located   it   is   necessary   that   the   application   fullfils   some   basic  requirements.  The  requirements  are  expressed  in  the  following  list  [9]:  

• A  good  looking  and  appealing  design.  • A  useful  description  to  help  the  customer.  • An  icon  that  is  memorable  and  easy  to  see  in  the  App  Store.  • The  application  should  be  stable  and  easy  to  use.  

If   the   basic   application   requirements   are   fulfilled,   a   point   in   time   is   needed   to   launch   the  application.  That   is   important   for  any  application,  because   it   is  counterproductive,   for  example,  to  launch  an  application  for  school  grades  at  the  end  of  the  school  year.    

Depending   on   the   launch   date,   the   measures   mentioned   above   should   be   taken   to   push   the  application.  That  means,   if  possible,   the  application   should  be   sent   to  news  outlets  or  bloggers  before  the  launch  to  give  them  a  chance  to  test  and  review  the  application.  The  application  has  to  be   reviewed  and  approved  by  Apple,   after   that   the  application  will   appear   in   the   store.  At   this  moment   the  application   is   available   for   the  customer,  but  not  yet  visible  because   it  has  a  poor  ranking.    

The  newsletter  or  a  similar  measure  should  be  ready  and  sent  to  the  customers.  The  application  will   now   go   up   in   the   ranking.   To   prevent   losing  momentum   it   is   necessary   to   start   with   the  classic  advertising  and  other  active  measures.  The  actions   taken  before   the   launch  will   expand  their  impact  and  then  support  the  active  measures  after  the  launch.  The  application  should  now  have  a  decent  ranking.  Of  course  not  every  application  is  able  to  become  a  success  but  with  this  it  is  possible  to  minimize  the  chance  of  failure.  The  launch  is  only  possible  in  a  small  time  window,  because  to  reach  a  good  ranking  a  high  number  of  downloads  in  a  short  time  frame  are  needed.  Therefore  is  it  necessary  to  bundle  them  in  a  small  amount  of  time.The  next  chapter  will  show  a  case   study   of   a   successful   iPhone   application.

The   App   Store   application   on   the   iPhone   shows   the  featured  categories  and  applications  in  the  upper  half  of  the  store.  They  use  big  images  to  gain  attention.  In   the   lower  half   a   scrollable   area  with   currently   featured  applications  is  displayed.  

Page 13: Business Models for mobile Applications

 

3 Case  Study  This  case  study  focuses  on  the  application  “iTranslate  ~  the  free  translator”.  The  application  uses  a   combination   of   three   mobile   business   models:   In   App   Purchase,   Classic   Advertising   and  Freemium.  “iTranslate  ~  the  free  translator”  was  an  “all  time  Top  100”  application  in  the  Apple  Store.  

3.1 iTranslate  ~  the  free  translator  The  application  “iTranslate  ~  the  free  translator”  is  a  universal  translation  tool.  The  application  itself  is  based  on  the  Google  Translate  API.  This  API  can  be  used  to  translate  a  text  from  a  source  language  into  a  destination  language.  The  API  currently  supports  more  than  56  languages.  Those  languages  can  be  paired  in  any  order  [28].  

3.1.1 History  The  history  of  the  application  was  an  evolutionary  process  that  started  with  a  free  application.    

3.1.1.1 Free  Application  The   first   version   of   this   application   was   developed,   by   Richard   Marktl,   a   student   of   the   Graz  University  of  Technology,   in  the  forth  quarter  of   the  year  2008.  At   first  the  application  was  not  created   to  earn  or  generate  any  revenue.  He   implemented   the  application  out  of  pure  curiosity  and  for  a  better  understanding  of  the  iOS  SDK.  The  application  launched  on  the  22nd  of  October  2008.  No  measure  more  than  releasing  the  application  was  taken,  but  the  application  was  a  huge  success.   It   gained   momentum   very   fast   and   during   the   first   days   it   created   more   than   1,000  downloads  per  day  and  never  fell  below  this  number.    

In  retrospect  the  success  can  be  explained  as  it  follows:  The  application  targets  a  large  audience  and  solves  an  important  real  world  problem.  Moreover,  it  was  only  the  second  translator  in  the  whole  Apple  App  Store  and  at  that  time  the  application  store  was  very  small  and  did  not  provide  too  many   applications.   Another   reason   for   the   success  was   the   fact   that   the   application   had   a  good  user  experience  and  an  adequate  appearance.    

3.1.1.2 Paid  Application  The   application   had   the   potential   for  more   sales   and  with   the   help   of   a   designer   and   another  developer,  a  new  version  was  released.  The  first  business  model,  two  quarters  after  the  launch,  was   a   classic   advertising  model.   The   ad  network   “Admob”  was   integrated   into   the   application.  The   revenue   generated   through   the   “Admob”  was   not   sufficient   because   the   user   base   at   that  time  was  not  big   enough.  This   lead   to   a  new   iTranslate   application:   “iTranslate  Plus”.  The   free  version  was  used  as  demo  version  for  the  iTranslate  Plus  version.  There  are  several  differences  between   these   to  applications.  The   iTranslate  Plus  version  has  no  ad  banner  and   therefore   the  entire  screen  of  the  iPhone  is  used.  The  iTranslate  Plus  version  also  has  a  translation  history,  but  this   feature  was  also  available   in  the  normal  version  after  some  time.  This  business  model  was  quite  successful.  This  success  enabled  Richard  Marktl  and  his  cofounders  to  found  a  company  in  2009,  Sonico  GmbH.  

3.1.1.3 In  App  Purchase  With   iOS   3.0   the   In  App  Purchase  was  made   available.   This  was   very   important   for   iTranslate  because  it  made  it  possible  to  sell  the  new  TTS  feature.  TTS  stands  for  “text  to  speech”  and  is  used  to  convert  text  on  the  phone  to  speech  delivered  through  the  audio  speaker.  The  TTS  system  was  licensed   from   a   third   party   company,   Loquendo.   The  TTS   feature   is   usable   in   every   iTranslate  version  available.  

3.1.1.4 Application  Launch  In  2010  an   iPad  version  of   iTranslate  was  developed.  The   launch  of   the   iTranslate  version  was  planned   very   carefully.   Before   Apple   announced   the   iPad,   Sonico   started   to   collect   email  addresses  for  newsletters  and  also  started  a  Twitter  account.  Both  iTranslate  versions  were  used  to  generate  Twitter  followers.  During  the  launch  iTranslate  for  the  iPhone  was  used  to  push  the  iPad  version.  Through  these  3  measures  it  was  possible  to  push  iTranslate  for  iPad  into  the  Apple  App  Store  top  rankings.    

Page 14: Business Models for mobile Applications

3.1.1.5 Usage  Tracking  Shortly  after  the  launch  of  iTranslate  for  iPad,  a  tracking  server  was  started  to  analyze  the  traffic  generated  by  the  user.  The  first  thing  tracked  was  the  most  used  language  pair  combination  and  what  kind  of  text  the  user  translated.  The  research  delivered  some  interesting  facts:  

• There  are  only  very  few  language  pair  combinations  that  are  really  heavily  used.  • More  than  40  %  of  the  translated  texts  are  one-­‐word  translations.    

The  results  of  the  tracking  made  clear  that  there  was  enough  potential  to  improve  the  translation  itself.  Sonico  bought  dictionaries  for  16  different  languages  to  improve  the  one-­‐word  translation.  The  dictionaries  were  converted  into  a  digital  form  and  stored  on  a  server.  An  API  was  created  to  make   the  dictionaries  available   to  any   iTranslate  application.  Since   then  one-­‐word   translations  for  the  available  languages  have  been  responded  by  a  special  server.  This  improvement  was  very  important,  because  the  Google  API  only  returns  a  single  word  to  any  one-­‐word  translation.  With  these  dictionaries  it  is  possible  to  create  better  results.    

The  most  recent  feature  added  to   iTranslate  was  the  automated  speech  recognition  (ASR).  This  feature   is   also   based   on   a   third   party   company,   Nuance.   ASR   is   transaction   based,   because  Nuance   doesn’t   support   another  model   to  monetise   its   technology.   The   user   is   able   to   buy   75  transactions  through  an  In  App  Purchase.  This  business  approach  of  Nuance  is  not  user  friendly,  because  it  is  not  very  convenient  to  rebuy  new  transactions  after  every  75  transactions.  A  better  approach  would  be  a  temporary  subscription.  

3.1.2 Current  Statistics  Today  the  free  iTranslate  version  in  total  has  more  than  20,000,000  downloads  and  further  9,000  downloads  every  day.  The  application  has  been  able   to  sustain   the  daily  download  number   for  the  past   three  years.  With   the  help  of   the  user  base   that  was  generated  during   the   last  3  years  Sonico  GmbH  was  able  to  create  a  successful  business.    

Figure  6:  iTranslate  Download  Numbers  

The   chart   above   shows   the   daily   downloads   from   the   application   launch   on   the  22.10.2008   to  now.   The   trend   chart   looks   like   a   classic   saw   tooth   trend.   It   can   be   seen   that   the   Christmas  holidays  are  very  important  for  the  Apple  App  Store.  The  Christmas  holidays  are  responsible  for  the   biggest   peak   in   2008   and   2009.   The   peak   in   the   middle   of   2009   was   caused   by   the   new  iPhone  and  the  peak  in  the  fall  2009  was  caused  by  the  Thanksgiving  holidays.  The  peak  during  April  2010  was  the  first  time  iTranslate  was  able  to  reach  the  United  States  “Top  100”  category.  The  number  of  downloads  were  doubled  during  this  day.  There   is  one   important   fact  visible   in  

Page 15: Business Models for mobile Applications

the  chart:  after  every  peak  the  average  download  number  is  higher  than  before  the  peak,  which  means  a  steady  growth.  

The   following   chart   shows   the  download  numbers  per  day   since   the   launch  of   iTranslate  Plus.  The  numbers  for  iTranslate  consist  of  three  elements:  

• iTranslate  the  free  version  (see  Figure  6)  • iTranslate  Plus    • In  App  Purchase  of  the  iTranslate  Plus  Packages.  These  packages  are  sold  in  the  free  

version  to  remove  the  advertising.  

 Figure  7:  Combined  iTranslate  Sales  

The  iTranslate  Plus  Package  started  on  the  1st  of  June  in  2009.  Like  in  Figure  5  the  chart  trend  is  similar   to   a   saw   tooth,   and   after   every   peak   the   average   number   of   downloads   is   higher   than  before  the  peak.  The  trend  shows  a  steady  growth.  There  is  one  exception:  An  Apple  App  Store  featuring   caused   the  peak  during  October  2009.  This   shows  how  powerful   an  Apple  App  Store  featuring   is.  During  Christmas  2009  the  voice  feature  was   introduced  and  the  sale  was  boosted  from  approximately  400  sales  per  day  to  1,000  sales  per  day.  The  small  peaks  between  the  big  peaks  are  weekends.  The  big  peak  in  December  2009  was  caused  by  the  Christmas  holidays  and  the  peak  in  January  2010  by  the  New  Year  holidays.  The  peak  at  the  end  of  April  was  caused  by  the  Easter  holidays.  

Another  important  fact  is  that  the  peaks  made  during  holidays  or  special  events  were  not  made  with  any  help  of  advertising  or  any  other  measure   to  push   the  application  downloads  or   sales.  The  good  ranking   in   the  store  was  sufficient   to  generate  such  download  peaks.  The  application  was  of  course  updated  and  polished  before  any  holidays  or  events,  but  that  was  the  only  measure.  Therefore  is  it  very  important  for  the  success  of  the  company  to  maintain  the  good  rankings  and  the  quality  of  the  applications.    

The   application   iTranslate   for   iPhone   and   iPad   made   it   possible   to   launch   a   successful   and  sustainable  business.  It  also  was  possible  to  use  the  revenue  to  buy  dictionaries  and  to  focus  on  the  development  of  the  iTranslate  applications.  

3.1.3 Outlook  The  In  App  Purchase  Model  and  the  Freemium  model  were  very  successful,  but  the  competition  has  become   fiercer  during   the   last  year.  There  are  many  other   translator  applications  and  also  

Page 16: Business Models for mobile Applications

Google   launched   one   -­‐   “Google   Translate”.   The   application   from   Google   is   free,   and   supports  features  like  TTS  or  ASR.  Therefore  is  it  necessary  for  iTranslate  to  change  and  focus  more  on  the  advertising  model  to  compete  with  the  competitors.  

As  described  in  the  second  chapter,  a  business  model  based  on  a  free  application  needs  a  big  user  base  to  generate  enough  revenue.  To  reach  such  sustained  download  level  it  is  necessary  to  keep  your  application  clean  and  fast,  to  hold  existing  customers  and  to  get  new  customers.    

The  free  iTranslate  application  was  updated  26  times  during  the  last  three  years.  These  updates  were   used   to   encourage   the   user   to   use   the   application   and   to   preserve   the   user   base.   The  updates  introduced  new  features  in  the  application  and  of  course  solved  problems.  

As  mentioned   in   the  previous   chapter   it   is   very   important   for   an   application   like   iTranslate   to  track  the  user  behavior  and  the  application  usage.  Through  the  tracking  results  Sonico  was  able  to   improve   the   translation   itself   to   sustain   the   number   of   downloads   and   also   to   preserve   the  user  base.  [28]  

Currently  Sonico  works  on  a   solution   to  decrease   traffic   to   the  Google   translation  API,  because  Google  will  start  to  demand  a  fee  for   its  Translation  API.  They  will  price  one  million  characters  with  20  $.  This  is  a  threat  and  also  an  opportunity,  because  any  competitor  with  an  advertising  business  model,  whose  user  base   is  not  big  enough,  or  a  business  model  based  on  sales  cannot  generate   enough   revenue   to   carry   the   arising   cost.   They   will   have   to   stop   using   the   Google  Translation   API.   Therefore   is   it   possible   for   iTranslate   to   replace   these   applications,   but   the  Google  API  usage  of  iTranslate  might  be  to  expensive.  Therefore  iTranslate  will  try  to  reduce  the  usage  of  the  Google  API.  

 

Page 17: Business Models for mobile Applications

 

4 Conclusion  The  Apple  App  Store  and  many  other  marketplaces  in  the  mobile  space  offer  opportunities  to  start  or  create  successful  business.  Every  business  model  discussed  in  this  paper  has  the  chance  to  be  successful,  but  there  is  a  big  difference  in  the  way  the  models  generate  revenue.  The  difference  lies  in  the  monetization,  models  that  monetize  a  customer  more  than  once  are  prefered.    

The  nature  of  the  store  makes  it  difficult  to  create  one  “Top  100”  applications  after  another.  Therefore  sustainable  business  models  are  better.  If  an  application  is  able  to  become  a  huge  success  a  real  business  can  be  created.  It  is  also  easier  to  create  and  maintain  only  one  application  instead  of  many.  A  good  example  for  such  an  application  is  the  iTranslate  described  in  the  case  study.  

Another  important  aspect  is  the  usage  of  third  party  services.  The  advantage  of  a  third  party  is  in  most  cases  to  prevent  an  expensive  in-­‐house  development,  but  the  application  depends  on  it.  This  has  negative  consequences  for  the  application,  for  example,when  a  provider  like  Google  changes  the  pricing  from  zero  to  twenty  dollar  per  one  million  characters.  Such  a  sudden  change  could  in  the  worst  case  destroy  the  application.  Third  party  dependencies  also  limit  the  choices  of  business  models.  Therefore  an  application  should,  if  possible,  prevent  third  party  dependencies.  

Page 18: Business Models for mobile Applications

 

5 References  [1]   Wendy  Jansen,  Wilchard  Steenbakkers,  Hans  Jäegers, “What is a business model” in New

business models for the knowledge economy,Hampshire, EnglandGower Publishing, 2007  

[2]   Apple  Inc.  (2011,  07,  07).  Apples  App  Store  Downloads  Top  15  Billion.  last  visited:  (2011,  09,  10).  Available:  http://www.apple.com/pr/library/2011/07/07Apples-­‐App-­‐Store-­‐Downloads-­‐Top-­‐15-­‐Billion.html  

[3]   Androlib.com  (2011,  09,  08).  Android  Market  Statistics.  Website.  last  visited:  (2011,  09,  10).  Available:  http://www.androlib.com/appstats.aspx  

[4]   Apple  Inc.  (2011,  2010,  2009)  Quarter  Report.  Financial  Reports.  last  visited:  (2011,  09,  10).  Available:  http://www.apple.com/pr/library/  

[5]   F.  Vogelstein  (2008,  09,  08).  The  Untold  Story:  How  the  iPhone  blew  up  the  wireless  Industry.  Wired  Magazine.  last  visited:  (2011,  09,  13).  Available:  http://www.wired.com/gadgets/wireless/magazine/16-­‐02/ff_iphone  

[6]   Wikipedia.org  (2011,  09,  08).  iPhone  Sales.  Image.  last  visited:  (2011,  09,  13).  Available:  http://de.wikipedia.org/w/index.php?title=Datei:IPhone_sales_per_quarter_simple.svg&filetimestamp=20110119152246  

[7]   148apps.biz  (2011,  09,  08),  Apple  App  Store  Metrics,  Website.  last  visited:  (2011,  09,  14).  Available:  http://148apps.biz/app-­‐store-­‐metrics/?mpage  

[8]   C.  Parnot  (2008,  12,  21)  The  business  models  for  iPhone  applications.  Website.  last  visited:  (2011,  09,  15).  Avaiable:http://www.macresearch.org/business-­‐models-­‐iphone-­‐applications  

[9]   Google  Inc.:  (2011,  09,  08).  Guide  to  the  App  Galaxy.  Business  Guide.  last  visited:  (2011,  10,  10).  Avialable:  http://www.guidetotheappgalaxy.com/  

[10]   Geekpreneur.com.  (2009,  06,  03),  The  anatomy  for  a  successful  iPhone  app.  Website.  last  visited:  (2011,  09,  16).  Avaiable:  http://www.geekpreneur.com/anatomy-­‐of-­‐a-­‐successful-­‐iphone-­‐app  

[11]   iTunes,  Store.  (2011,  08,  28)  iTranslate  the  universal  Translator.  iPhone  Application.  last  visited:  (2011,  09,  17).  Available:  http://itunes.apple.com/de/app/itranslate-­‐free-­‐translator/id288113403?mt=8  

[12]   iTunes  Store.  (2011,  08,  28)  Financial  Times  Deutschland,  iPhone  Application.  last  visited:  (2011,  10,  13).  Available:  http://itunes.apple.com/de/app/financial-­‐times-­‐deutschland/id350134564?mt=8  

[13]   Google  Inc.  (2011,  08,  28).  Google  Mobile  Ads.  Guide.  last  visited:  (2011,  09,  13).  Available:  http://www.google.com/ads/mobile/advertisers/  

[14]   iTunes  Store.  (2011,  08,  28)  Mercedes-­‐Benz  C63  AMG  App,  iPhone  Application.  last  visited:  (2011,  10,  13).  Available:  http://itunes.apple.com/de/app/mercedes-­‐benz-­‐c63-­‐amg-­‐app/id293669215?mt=8  

[15]   iTunes  Store.  (2011,  08,  28)  Volkswagen  Touareg  Challenge,  iPhone  Application.  last  visited:  (2011,  10,  13).  Available:  http://itunes.apple.com/at/app/volkswagen-­‐touareg-­‐challenge/id371108019?mt=8  

[16]   100partnerprogramme.de  (2011,  08,  25).  Affiliate  Marketing.  Website.  last  visited:  (2011,  09,  28).  Available:  http://www.100partnerprogramme.de/home/affiliate-­‐marketing/affiliate-­‐marketing.html  

[17]   Apple  Inc.  (2011,  04,  15)  About  In-­‐App  Purchases.  Guide.  last  visited:  (2011,  09,  28).  Available:  http://support.apple.com/kb/ht4009  

[18]   Oxford  Dictionary.  (2011,  08,  30)  Dictionary.  last  visited:  (2011,  09,  28).  Available:  http://oxforddictionaries.com/definition/freemium  

[19]   iTunes  Store.  (2011,  08,  28)  Order  &  Chaos  Online,  iPhone  Application.  last  visited:  (2011,  10,  13).  Available:  http://itunes.apple.com/at/app/order-­‐chaos-­‐online/id414664715?mt=8  

Page 19: Business Models for mobile Applications

[20]   P.  Ryo  (2011,  06,  01)  500  000  paid  downloads  in  1  week.  last  visited:  (2011,  09,  28).  Available:http://taptaptap.com/blog/heisting-­‐the-­‐app-­‐store-­‐500000-­‐paid-­‐downloads-­‐in-­‐1-­‐week/  

[21]   S.  Yanimira  (2010,  09,  03)  What  is  e-­‐mail  marketing.  last  visited:  (2011,  09,  28).  Available:  http://tokokoo.com/2010/09/what-­‐is-­‐e-­‐mail-­‐marketing/  

[22]   iTunes  Store.  (2011,  08,  28)  Trism.  iPhone  Application.  last  visited:  (2011,  10,  13).Available:http://itunes.apple.com/at/app/trism/id284653044?mt=8  

[23]   C.  Sorrel  (2008,  08,  19)  The  app  Store  is  an  Goldmine.  iPhone  Application.  last  visited:  (2011,  09,  28).  Available:  http://www.wired.com/gadgetlab/2008/09/app-­‐store-­‐is-­‐a/  

[24]   iTunes  Store.  (2011,  08,  28)  Omnifocus  for  iPhone.  last  visited:  (2011,  10,  13).  Available:  http://itunes.apple.com/app/omnifocus-­‐for-­‐iphone/id284885288?mt=8  

[25]   R.  Kim  (2011,  08,  16)  Tapjoy  helps  1000  apps  go  freemium.  Magazine.  last  visited:  (2011,  09,  28).  Available:  http://gigaom.com/2011/08/16/tapjoy-­‐helps-­‐10000-­‐apps-­‐go-­‐freemium/  

[26]   R.  Kim  (2011,  04,  19)  Apple  reportedly  rejecting  apps  with  pay  per  install  campaigns.  Magazine.  last  visited:  (2011,  09,  28).  Available:  http://gigaom.com/2011/04/19/apple-­‐reportely-­‐rejecting-­‐apps-­‐with-­‐pay-­‐per-­‐install-­‐campaigns/  

[27]   Tapjoy  (2011,  09,  01)  Tapjoy  Company  Website.  last  visited:  (2011,  09,  28).  Available:  https://www.tapjoy.com/  

[28]   Google  Inc.  (2011,  09,  08)  Google  Translate  API  Overview.  Documentation.  last  visited:  (2011,  09,  28).  Available:  http://code.google.com/intl/de-­‐DE/apis/language/translate/overview.html  

[29]   Appshopper.com  (2011,  09,  08)  Update  List  for  iTranslate.  last  visited:  (2011,  09,  28).  Available:  http://appshopper.com/productivity/itranslate-­‐2  

[30]   The  free  Dictionary  (2011,  09,  09)  Dictionary.  last  visited:  (2011,  09,  28).  Available:  http://www.thefreedictionary.com/by+word+of+mouth    

 

Page 20: Business Models for mobile Applications

 

6 List  of  Figures    Figure  1:  iPhone  Sales[5]................................................................................................................. 4  Figure  2:  Number  of  Applications  in  App  Store  [7].............................................................. 5  Figure  3:  Number  of  free  and  paid  Applications  [7] ............................................................ 7  Figure  4:  iTranslate  App  /  FTD  App ........................................................................................... 8  Figure  5:  Apple  App  Store  for  iPhone ..................................................................................... 12  Figure  6:  iTranslate  Download  Numbers .............................................................................. 14  Figure  7:  Combined  iTranslate  Sales....................................................................................... 15