Character Index Name Alias Stock Homeland Age Lifepaths Beliefs Belief 1 (F: P: D: ) | Belief 2 (F: P: D: ) | Belief 3 (F: P: D: ) | Belief Special (F: P: D: ) | Instincts Instinct 1 (F: P: D: ) | Instinct 2 (F: P: D: ) | Instinct 3 (F: P: D: ) | Instinct Special (F: P: D: ) | Traits s t i a r T n O - l l a C s t i a r T e i D s t i a r T r e t c a r a h C
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Epiphany (permanent shade shift)3 Deeds points, 10 Persona points and 20 Fate points
F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent
F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent
Skills Being Learned
AptitudeSkill Name Tests toward Aptitude
Aptitude equals 10 minus Stat: Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Practice Log
PPersona
+1D per point DDeeds
Double dice or reroll a failed dice
F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent
F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent F P D
Skill ___________Total Artha
Spent
Injury and Recovery
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility: ____
Weapons
Armor
Incidental—
1/2 Mark (round up)
Mark—
Power stat exponent + Weapon Power exponent. Superb— 1.5x Mark (round down)
Missile Weapons
I M SMELEE Add
2
VA
-
WS
3Bare-�st
ammunitionVAI M S
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___
ammunitionVAI M S
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___
Dice Location TypeHeadTorsoRight ArmLeft Arm Right LegLeft Leg
Shield
Weapons and Armor
Length
Shortest
Wound Penalty Obstacle Penalties
Wounded Dice
Injury Recovery
Injury Recovery
Injury Recovery
Superfi cial +1 Ob/2, -1D/3*
Light -1D
Midi -2D
Severe -3D
Traumatic -4D
Mortal Incapacitated
* The fi rst Superfi cial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superfi cial wound is su�ered, the obstacle penalty is replaced with a -1D penalty.
RelationshipsRelationships Circles Named Circles Enemy Circles
Gear, Possessions and Property
Notes, Spells and Other Miscellanea
Diffi culty of Test by Dice RolledTest for Adv.: Routine Diffi cult Challenging
Tota
l Num
ber o
f Dic
e Ro
lled
1D Ob 1 Ob 1 Ob 2+
2D Ob 1 Ob 2 Ob 3+
3D Ob 1-2 Ob 3 Ob 4+
4D Ob 1-2 Ob 3-4 Ob 5+
5D Ob 1-3 Ob 4-5 Ob 6+
6D Ob 1-4 Ob 5-6 Ob 7+
7D Ob 1-4 Ob 5-7 Ob 8+
8D Ob 1-5 Ob 6-8 Ob 9+
9D Ob 1-6 Ob 7-9 Ob 10+
10D Ob 1-7 Ob 8-10 Ob 11+
11D Ob 1-8 Ob 9-11 Ob 12+
12D Ob 1-9 Ob 10-12 Ob 13+
13D Ob 1-10 Ob 11-13 Ob 14+
14D Ob 1-11 Ob 12-14 Ob 15+
15D Ob 1-12 Ob 13-15 Ob 16+
16D Ob 1-13 Ob 14-16 Ob 17+
17D Ob 1-14 Ob 15-17 Ob 18+
18D Ob 1-15 Ob 16-18 Ob 19+
19D Ob 1-16 Ob 17-19 Ob 20+
20D Ob 1-17 Ob 18-20 Ob 21+
Obstacle of Test
Tests Required for Advancementtype of test: Routine Di�cult ChallengingSkill Exponent
1 1 and (1 or 1)2 2 and (1 or 1)3 3 and (2 or 1)4 4 and (2 or 1)5 — 3 and 16 — 3 and 27 — 4 and 28 — 4 and 39 — 5 and 3
n u m b e r o f t e s t s r e q u i r e d
Note: Skills , Health and Steel of exponent 4 and lower require routine tests to advance. Skills of exponent 5 and higher and all stats and Faith require both di�cult and challenging requirements to be �lled in order to advance.
OccupationBroad occupation/profession,
an occupation common to your circle —
Uncommon occupation,an occupation uncommon to your circle +2 Ob
Speci�c occupation, an occupation completely outside of or unavailable to your circle +3 Ob
Station— knar/noitats emaS
Higher or lower rank by one iteration +1 ObbO 2+ knar/noitats tsewoLbO 3+ knar/noitats tsehgiH
PlaceAnywhere in the region or GM decides —
bO 1+ lacol erehwemoSIn a speci�c place or player decides +3 Ob
Disposition and Character KnowledgeDisposition or knowledge common to the circle —Disposition/knowledge di�erent from
+ elcric fo srebmem 1-2 ObA speci�c disposition or detailed/rare knowledge +3 Ob
TimeEventually or GM decides —Soon (sometime this game session) +1 ObNow or player decides +3 Ob
Circles
Obstacles for RecoverySuper�cial Wounds— Ob 1 Health TestLight Wounds— Ob 2 Health TestMidi Wounds— Ob 3 Health TestSevere Wounds— Ob 4 Health TestTraumatic Wounds— Ob 5 Health TestMortal Wound— Ob 6 Health Test
Type of Wound
Obstacles for Treatment
Super�cial
Light
Midi
Severe
Traumatic
Mortal
2 1 1 1
4 2 2 2
8 4 4 3
— — 5 4
— — 6 5
— — 10 7
Per/Agi Field Dressing Herbalism SurgerySkill Tested:obstacle
Note: Bloodletting and Apothecary use the Field Dressing obstacles, Song of Soothin g uses Herbalism, and Khirur gy uses Sur gery.