Top Banner
Character Index Name Alias Stock Homeland Age Lifepaths Beliefs Belief 1 (F: P: D: ) | Belief 2 (F: P: D: ) | Belief 3 (F: P: D: ) | Belief Special (F: P: D: ) | Instincts Instinct 1 (F: P: D: ) | Instinct 2 (F: P: D: ) | Instinct 3 (F: P: D: ) | Instinct Special (F: P: D: ) | Traits s t i a r T n O - l l a C s t i a r T e i D s t i a r T r e t c a r a h C
8

Burning Wheel - Character Sheet (enlarged pages)

Oct 26, 2014

Download

Documents

Darman29

Edited from the Luke Crane's original one, too small for my taste
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Burning Wheel - Character Sheet (enlarged pages)

Character IndexName

Alias

Stock

Homeland

Age Lifepaths

BeliefsBelief 1 (F: P: D: ) |

Belief 2 (F: P: D: ) |

Belief 3 (F: P: D: ) |

Belief Special (F: P: D: ) |

InstinctsInstinct 1 (F: P: D: ) |Instinct 2 (F: P: D: ) |Instinct 3 (F: P: D: ) |

Instinct Special (F: P: D: ) |

Traits stiarT nO-llaCstiarT eiDstiarT retcarahC

Page 2: Burning Wheel - Character Sheet (enlarged pages)

AttributesRe�exes ___

Average of Per, Agl, Spd. Round down. Re�exes advances as the stats do.

Mortal Wound ___

Average of Power and Forte (plus 6), round down. MW advances as the stats do.

StatsWill ___

tests for advancement___ Di�cult: ______ Challenge: ___

___ Di�cult: ______ Challenge: ___

Perception ___

Power ___

___ Di�cult: ______ Challenge: ___

Forte ___

___ Di�cult: ______ Challenge: ___

Agility ___

___ Di�cult: ______ Challenge: ___

Speed Multiplier: _____

Speed ___

___ Di�cult: ______ Challenge: ___

Health ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Hesitation ____ (Hesitation = 10 - Will exp)

Steel ___

___ Routine: ______ Di�cult: ______ Challenge: ___

________ ___

___ Routine: ______ Di�cult: ______ Challenge: ___

Reputation

Reputation

Reputation

Circles ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Resources ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Tax

Cash

Funds/Property

Loans/Debt

A�liation

A�liation

A�liation

________ ___

___ Routine: ______ Di�cult: ______ Challenge: ___

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

Page 3: Burning Wheel - Character Sheet (enlarged pages)

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

___ R D C

Skills

Page 4: Burning Wheel - Character Sheet (enlarged pages)

Artha and EpiphaniesF

FateOpen-end 6s

Epiphany (permanent shade shift)3 Deeds points, 10 Persona points and 20 Fate points

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

Skills Being Learned

AptitudeSkill Name Tests toward Aptitude

Aptitude equals 10 minus Stat: Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Practice Log

PPersona

+1D per point DDeeds

Double dice or reroll a failed dice

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

Page 5: Burning Wheel - Character Sheet (enlarged pages)

Injury and Recovery

Clumsy Weight

Stealthy:

Perception:

Speed:

Agility: ____

Weapons

Armor

Incidental—

1/2 Mark (round up)

Mark—

Power stat exponent + Weapon Power exponent. Superb— 1.5x Mark (round down)

Missile Weapons

I M SMELEE Add

2

VA

-

WS

3Bare-�st

ammunitionVAI M S

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

ammunitionVAI M S

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

Dice Location TypeHeadTorsoRight ArmLeft Arm Right LegLeft Leg

Shield

Weapons and Armor

Length

Shortest

Wound Penalty Obstacle Penalties

Wounded Dice

Injury Recovery

Injury Recovery

Injury Recovery

Superfi cial +1 Ob/2, -1D/3*

Light -1D

Midi -2D

Severe -3D

Traumatic -4D

Mortal Incapacitated

* The fi rst Superfi cial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superfi cial wound is su�ered, the obstacle penalty is replaced with a -1D penalty.

Tolerance

Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16

Injury

PHYSICAL TOLERANCES GRAYSCALE

____

____

____

________________________

____

Page 6: Burning Wheel - Character Sheet (enlarged pages)

RelationshipsRelationships Circles Named Circles Enemy Circles

Gear, Possessions and Property

Page 7: Burning Wheel - Character Sheet (enlarged pages)

Notes, Spells and Other Miscellanea

Page 8: Burning Wheel - Character Sheet (enlarged pages)

Diffi culty of Test by Dice RolledTest for Adv.: Routine Diffi cult Challenging

Tota

l Num

ber o

f Dic

e Ro

lled

1D Ob 1 Ob 1 Ob 2+

2D Ob 1 Ob 2 Ob 3+

3D Ob 1-2 Ob 3 Ob 4+

4D Ob 1-2 Ob 3-4 Ob 5+

5D Ob 1-3 Ob 4-5 Ob 6+

6D Ob 1-4 Ob 5-6 Ob 7+

7D Ob 1-4 Ob 5-7 Ob 8+

8D Ob 1-5 Ob 6-8 Ob 9+

9D Ob 1-6 Ob 7-9 Ob 10+

10D Ob 1-7 Ob 8-10 Ob 11+

11D Ob 1-8 Ob 9-11 Ob 12+

12D Ob 1-9 Ob 10-12 Ob 13+

13D Ob 1-10 Ob 11-13 Ob 14+

14D Ob 1-11 Ob 12-14 Ob 15+

15D Ob 1-12 Ob 13-15 Ob 16+

16D Ob 1-13 Ob 14-16 Ob 17+

17D Ob 1-14 Ob 15-17 Ob 18+

18D Ob 1-15 Ob 16-18 Ob 19+

19D Ob 1-16 Ob 17-19 Ob 20+

20D Ob 1-17 Ob 18-20 Ob 21+

Obstacle of Test

Tests Required for Advancementtype of test: Routine Di�cult ChallengingSkill Exponent

1 1 and (1 or 1)2 2 and (1 or 1)3 3 and (2 or 1)4 4 and (2 or 1)5 — 3 and 16 — 3 and 27 — 4 and 28 — 4 and 39 — 5 and 3

n u m b e r o f t e s t s r e q u i r e d

Note: Skills , Health and Steel of exponent 4 and lower require routine tests to advance. Skills of exponent 5 and higher and all stats and Faith require both di�cult and challenging requirements to be �lled in order to advance.

OccupationBroad occupation/profession,

an occupation common to your circle —

Uncommon occupation,an occupation uncommon to your circle +2 Ob

Speci�c occupation, an occupation completely outside of or unavailable to your circle +3 Ob

Station— knar/noitats emaS

Higher or lower rank by one iteration +1 ObbO 2+ knar/noitats tsewoLbO 3+ knar/noitats tsehgiH

PlaceAnywhere in the region or GM decides —

bO 1+ lacol erehwemoSIn a speci�c place or player decides +3 Ob

Disposition and Character KnowledgeDisposition or knowledge common to the circle —Disposition/knowledge di�erent from

+ elcric fo srebmem 1-2 ObA speci�c disposition or detailed/rare knowledge +3 Ob

TimeEventually or GM decides —Soon (sometime this game session) +1 ObNow or player decides +3 Ob

Circles

Obstacles for RecoverySuper�cial Wounds— Ob 1 Health TestLight Wounds— Ob 2 Health TestMidi Wounds— Ob 3 Health TestSevere Wounds— Ob 4 Health TestTraumatic Wounds— Ob 5 Health TestMortal Wound— Ob 6 Health Test

Type of Wound

Obstacles for Treatment

Super�cial

Light

Midi

Severe

Traumatic

Mortal

2 1 1 1

4 2 2 2

8 4 4 3

— — 5 4

— — 6 5

— — 10 7

Per/Agi Field Dressing Herbalism SurgerySkill Tested:obstacle

Note: Bloodletting and Apothecary use the Field Dressing obstacles, Song of Soothin g uses Herbalism, and Khirur gy uses Sur gery.