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Building New Realities in AEC with NVIDIA Quadro VR November 1, 2016
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Building New Realities in AEC with NVIDIA Quadro VR Webinar

Apr 16, 2017

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Page 1: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Building New Realities in AEC with NVIDIA Quadro VR November 1, 2016

Page 2: Building New Realities in AEC with NVIDIA Quadro VR Webinar

INTRO TO PROFESSIONAL VR - DAVID WEINSTEIN, NVIDIA

Page 3: Building New Realities in AEC with NVIDIA Quadro VR Webinar

VIRTUAL REALITY & AUGMENTED REALITY “Any sufficiently advanced technology is indistinguishable from magic.” - Arthur Clarke, 1975

“The future is already here — it’s just not very evenly distributed.” - William Gibson, 2003

Image Courtesy of Magic Leap

Image Courtesy of Microsoft

Page 4: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Gaming

Movies

Sports

Concerts

Travel Retail

PERSONAL ENTERTAINMENT

VR

Page 5: Building New Realities in AEC with NVIDIA Quadro VR Webinar

QUADRO PROFESSIONAL VR/AR

MEDICAL ARCHITECTURE

DESIGN MANUFACTURING COLLABORATION

DIGITAL CONTENT CREATION

Page 6: Building New Realities in AEC with NVIDIA Quadro VR Webinar

EFFICIENT COLLABORATION

NATURAL INTERACTION

SCALE

VALUE OF PRO VR VALUE OF VR EXPERIENCE

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VIEW FROM THE PRECIPICE - RON SWIDLER, THE GETTYS GROUP

Page 8: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Gettys + VR for NVIDIA Pro VR Summit 2016

Page 9: Building New Realities in AEC with NVIDIA Quadro VR Webinar
Page 10: Building New Realities in AEC with NVIDIA Quadro VR Webinar

“…a strange and beautiful object

that we call an idea.”

Page 11: Building New Realities in AEC with NVIDIA Quadro VR Webinar

How do we presently

share our strange and

beautiful ideas?

Page 12: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phases:

Concept…buy-in

Design Development…approval

Pricing…funding

Revisions/Const. Docs…sign-off

Building…const. admin.

Completion…

Page 13: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 1: Concept

Page 14: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 1: Concept

Page 15: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 1: Concept

Page 16: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 2: Design Development

Page 17: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 2: Design Development

Page 18: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 2: Design Development

Page 19: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 3: Pricing

Page 20: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 4: Revisions/Construction Docs

Page 21: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Phase 5: Building/Construction Admin.

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Phase 6: Completion

Page 23: Building New Realities in AEC with NVIDIA Quadro VR Webinar
Page 24: Building New Realities in AEC with NVIDIA Quadro VR Webinar

“…we have to move past the spectacle and

into the storytelling.”

Page 25: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Gettys + VR

where are we now?

Page 26: Building New Realities in AEC with NVIDIA Quadro VR Webinar

What Gettys is doing:

Promoting VR

Offering trial VR

Demoing VR

Buying into VR

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INFLECTION POINT IN PRO VR

Viewing a glass fissure computed in a 5-Million atom molecular dynamics nanoscale simulation.

Data from University of Southern California. Visualization by the Argonne Leadership Computing

Facility and the UIC Electronic Visualization Laboratory (EVL), and viewed in EVL’s CAVE2™

Hybrid Reality Environment.

Page 28: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Today

VR TECHNOLOGIES

Coming Soon

Display Rendering Tracking Audio Touch Photo-

realism

The Future

Seamless Immersion

Page 29: Building New Realities in AEC with NVIDIA Quadro VR Webinar

DISPLAY

Challenges

High-resolution: 60 PPD (20/20)

Large Field Of View: 110 degrees

Fast refresh: 90 Hz

Light: 1 pound

Cheap: Hundreds of dollars

Solutions

Tethered

- Oculus Rift

- HTC Vive

Untethered

- GearVR

- Google Cardboard

Page 30: Building New Realities in AEC with NVIDIA Quadro VR Webinar

TRADITIONAL = 60 MP/S (1920 X 1080 @ 30 FPS)

VIRTUAL REALITY = 450 MP/S (3024 X 1680* @ 90 FPS)

1920

1080

1512 1680

1512

*VR render resolution

RENDERING Ultra-High Resolution and Frame Rate

Page 31: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Motion to Photon: ≤ 20 ms

VR PERFORMANCE DEMANDS Ultra-Low Latency

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QUADRO PASCAL: P5000 & P6000

16NM FF PASCAL ARCHITECTURE

G5X SIMULTANEOUS MULTI-PROJECTION

& PRE-EMPTION

CRAFTSMANSHIP

10 GHz

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Rendered Image Warped Image

TRACKING

Vive - Lighthouse Challenges

Fast update (60Hz)

Accuracy: accurate position must be less than 3mm

Easy to use, convenient, lightweight, cheap devices

Solutions

Optical sensing

Mechanical trackers

Magnetic trackers

Acoustic trackers

Inertial trackers

Outside in solution:

VR headset and its controllers are tracked

through the use of area-sweeping lasers

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Page 36: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Rendered Image Warped Image

TRACKING USING “SLAM”

What is SLAM

Map and update an environment while

keeping track of an agent location within it

Usage of SLAM

Augmented reality, indoor navigation,

3D mapping, self-driving cars, etc.

Products Tango in mobile devices

Hololens

Inside Looking Out

Page 37: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Today

VR TECHNOLOGIES

Coming Soon

Display Rendering Tracking Audio Haptics Photo-

realism

The Future

Seamless Immersion

Page 38: Building New Realities in AEC with NVIDIA Quadro VR Webinar

DIRECTION PROPAGATION

SIMULATING AUDIO IN VR

SYNTHESIS

Creation of Source Sounds

Location of Incoming Sound

How Sound Moves in Space

Page 39: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Models Direction and Propagation Using Ray Tracing

Page 40: Building New Realities in AEC with NVIDIA Quadro VR Webinar

HAPTICS Collision Detection & Deformation Modeling

FORCE FRICTION

PhysX API

PhysX Constraint Solver

Haptics Layer

RESTITUTION

Page 41: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Rendered Image

HAPTIC DEVICES

External Contact Body Suit Glove

Simulate touch using vibration. Example: gloveOne

Simulate touch using external props. Examples: THE VOID, HapticWave, surgical simulation

Simulate touch using full body suit via direct contact. Example: teslasuit

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PHYSX FLEX

HAIRWORKS FLOW

DESTRUCTION

CLOTH

REALISTIC PHYSICS Simulating behavior in VR

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VR

Page 44: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Comprehensive SDK for VR Developers

GRAPHICS HEADSET AUDIO TOUCH & PHYSICS

NVIDIA VRWORKS

PROFESSIONAL

VIDEO

Page 45: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Today

VR TECHNOLOGIES

Coming Soon

Display Rendering Tracking Audio Touch Photo-

realism

The Future

Seamless Immersion

Page 46: Building New Realities in AEC with NVIDIA Quadro VR Webinar
Page 47: Building New Realities in AEC with NVIDIA Quadro VR Webinar

Rendered Image

UX/UI IN VR

Today Inputs and UI UI/UX for VR

Not the right UX for VR

Use direct and natural manipulation, such as:

speech, touch, gaze

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DESIGN FOR VR

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PROFESSIONAL VR WORKFLOWS FOR THE AEC INDUSTRY - ANDREW RINK, NVIDIA

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VIRTUAL REALITY FOR ENTERPRISE WORKFLOWS VR / AR / MR for the AEC Industry

MIXED REALITY

AUGMENTED REALITY

VIRTUAL REALITY

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SCALE

BENEFITS OF PRO VR FOR AEC WORKFLOWS

Better informed decision making during design

Large structures - difficult to get true sense of scale on computer monitors

Optimize building and structure design

Iterate more effectively on material and lighting decisions

Enhance building walk-throughs by replicating life-size spacious interiors – airports, hotel lobbies, stadia …

Assist client perception and facilitate feedback in DD phase

During CD phase, facilitate contractor discussions and more accurate estimating

Intuitive spatial understanding aids facility planning, virtual construction rehearsal, safety training

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BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction

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BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction

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BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction

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BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction

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FLEXIBLE VIEWPOINTS

BENEFITS OF PRO VR FOR AEC WORKFLOWS

Ability to view CAD models from every direction helps accelerate design workflow

Different perspectives inside model reveal impact of lighting and material changes

Immersion in model enhances design understanding for clients

Digital rehearsals – saves time, lowers cost, improves safety

Natural interaction – makes walk-throughs more real, especially for non-experts

View hidden components in or behind walls or floors with AR, see how changes affect the original design

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EFFICIENT COLLABORATION

BENEFITS OF PRO VR FOR AEC WORKFLOWS

Resolve design issues more quickly by working in a common immersive environment

Opens up new perspectives, helping drive innovation

Interactive space planning – move furniture, equipment, assembly lines on the fly, before anything is built

Remote location viewing, reducing travel time and cost

AR adds schematic overlays to maintenance/service, remodels

During construction, virtually monitoring variance (timeline, structural) between plan and actual

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PROFESSIONAL PROSUMER

VR CONTENT CREATION & VIEWING WORKFLOW

Plug-in to design software tool (eg. Revit)

Little time needed for implementation

Direct connection with Revit

Export data > post-process geometry > post-production > VR scene

Requires days or weeks for highly complex scenes

Mostly no direct connection to design tool

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VR

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INTERACTIVE PHYSICALLY BASED RENDERING

An accurate visual prediction of your design, a simulation not just a photo-real picture

Behaving like the physical world

Iterate quickly to optimize the design

Avoid surprises

Early detection of errors

While you design…

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INTERACTIVE PHYSICALLY BASED RENDERING

An accurate visual prediction of your design, a simulation not just a photo-real picture

Behaving like the physical world

Iterate quickly to optimize the design

Avoid surprises

Early detection of errors

While you design…

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NVIDIA Iray brings VR to real-world industries. Iray, which simulates the physical behavior of light and materials so designers can work with photorealistic models, is now coming to VR. With Iray VR, we can achieve a level of photorealism that will bring virtual reality to more and more real-world applications, from how products, cars and buildings are designed, built and bought, to how people communicate with each other across vast distances.

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http://www.nvidia.com/object/quadro-vr-ready-systems.html

NVIDIA QUADRO VR READY WORKSTATIONS

133

VR READY DESKTOP PLATFORMS

+ +

HP Z840, Z640

DELL Precision 7910, 7810

LENOVO P900, P700,

P410

Recommended Configurations

Plus BOXX, PNY and more

Quadro M6000 24GB

Quadro M5000

Quadro M6000

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VR READY MOBILE PLATFORM

+ +

World’s First VR Ready Mobile Workstation

MSI WT72 Mobile Workstation17.3” UHD (3840x2160)

NVIDIA Quadro M5500 8GB

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“Providing customers with a high-fidelity VR experience during

design review allows them to realistically visualize and make

informed decisions, which can prevent costly design changes

after construction has started. With NVIDIA Quadro driving VR

at high frame rates, the VR Ready MSI laptop lets us bring

virtual reality to our clients’ locations and communicate

designs more effectively.”

Alex Cunningham, VDC Engineer

McCarthy Building Companies, Inc.

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HOARE LEE PROJECT SOANE VR EXPERIENCE: HTTP://PROJECTSOANE.COM/WINNERS_2016

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Q&A

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