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BUILDING BRANDS IN A (POST-) SOCIAL DIGITAL WORLD DR. MARKUS PFEIFFER 28.06.2012
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Building Brands in a (Post-) Social Digital World

Aug 20, 2015

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Page 1: Building Brands in a (Post-) Social Digital World

BUILDING BRANDS IN A

(POST-) SOCIAL DIGITAL WORLD

DR. MARKUS PFEIFFER 28.06.2012

Page 2: Building Brands in a (Post-) Social Digital World

“Technology is shifting power away from

the editors, the publishers, the

establishment, the media elite. Now it’s

the people who are taking control.”

Rupert Murdoch, 2005

Page 3: Building Brands in a (Post-) Social Digital World

500 million US$ in 5 years

Page 4: Building Brands in a (Post-) Social Digital World

THE PROBLEM …

Source: TNS Infratest, 2012

14% TRUST ADS

57% TRUST FRIENDS’ COMMENTS ABOUT BRANDS MORE

THAN THE BRAND’S MESSAGES

41% TRUST COMMENTS FROM PEOPLE THEY DON’T KNOW

MORE THAN THE BRAND’S MESSAGES

Page 5: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

STILL, MANY MARKETERS

DON’T GET IT …

Page 6: Building Brands in a (Post-) Social Digital World

WHAT IS THE VALUE OF …

Page 7: Building Brands in a (Post-) Social Digital World
Page 8: Building Brands in a (Post-) Social Digital World

ATTENTION

OR #FANS

ALONE IS NO USE TO

ANY BRAND

http://www.flickr.com/photos/oquendo/3667609023/sizes/l/in/photostream/

YOUR BRAND

HERE OR HERE

Page 9: Building Brands in a (Post-) Social Digital World

NOBODY WANTS TO TALK ABOUT BRANDS

ONLINE,

UNLESS THEY GET FREE STUFF

Source: ExactTarget, CoTweet Study

Page 10: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

FOUR STRATEGIES THAT

WORK…

Page 11: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

USE SOCIAL AS

OPERATING SYSTEM

Page 12: Building Brands in a (Post-) Social Digital World

SOCIAL MEDIA IS NOT A MEDIUM LIKE A TV CHANNEL OR RADIO.

SOCIAL MEDIA IS (JUST) AN OPERATING

SYSTEM

AND „PASSPORT“

Page 13: Building Brands in a (Post-) Social Digital World

WHY?

SOCIAL AS A CHANNEL CANNOT

GROW ANYMORE

01234567

Hours spent per day

Hours spent per…

Source: Nielsen.com, Forrester Research

Page 14: Building Brands in a (Post-) Social Digital World
Page 15: Building Brands in a (Post-) Social Digital World
Page 16: Building Brands in a (Post-) Social Digital World

faberNovel, Facebook: The Perfect Startup, May 2012

Page 17: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

PREPARE FOR A

MOBILE-ONLY WORLD

Page 18: Building Brands in a (Post-) Social Digital World

REVOLUTION HAS JUST BEGUN

0

1

2

3

4

5

6

Smartphone Users Dumbphone Users

Global Users (billions)

835 million

5,6 B

Source: Mary Meerer, Kleiner Perkins, Morgan Stanley Research Source: comScore

0%

10%

20%

30%

40%

50%

60%

Smartphone Dumphone

2011

2012

Europe users share

Page 19: Building Brands in a (Post-) Social Digital World

MOBILE WEB IS STILL INTERNET, BUT …

PROXIMITYFOR 91% OF THE POPULATION THE DEVICE IS ONLY AN ARM’s

LENGTH AWAY (24/7)

PERSONAL 60% OF MARRIED PEOPLE WILL NOT SHARE THEIR MOBILE WITH SPOUSE

RELEVANT10% OF UNDER-25 YEAR-OLDS FIND IT OK TO TEXT WHILST HAVING SEX.

Source: Gartner, 2010; Morgan Stanley, 2007; Wired Magazine, 2006); Retrevo Gadgetology Report, 2010

Page 20: Building Brands in a (Post-) Social Digital World

MOBILE REPLACES THE PC

Source: Business Insider SAI, Pascal-E. Gobry, Alex Cocotas, 02/2012

Page 21: Building Brands in a (Post-) Social Digital World

• COMPETING OPERATING SYSTEMS

• NO DE FACTO AD FORMAT THAT

REALLY WORKS

• A PLETHORA OF MARKETING

POSSIBILITIES

• EVEN MORE DATA TO GATHER AND

ANALYZE…

CHALLENGES IN MOBILE

Page 22: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

ADD EVERYDAY VALUE

TO CONSUMERS

Page 23: Building Brands in a (Post-) Social Digital World

VALUE ADD IN DIGITAL

Source: Picture by exxonvaldez on flickr

Reward /

Gaming

Information

Social Emotional

Utility

Page 24: Building Brands in a (Post-) Social Digital World

= Kill time

= Save time

Page 25: Building Brands in a (Post-) Social Digital World

GAMING MECHANICS ARE THE NEW

HOLY GRAIL FOR MARKETING:

− POINTS

− LEADERBOARDS

− LEVELS

− ACHIEVEMENTS

− BADGES

− CHALLENGES

− REWARDS

− …

Page 26: Building Brands in a (Post-) Social Digital World

Reward Value Information

Value

Social ValueEntertainment

Value

Functional

Value

CREATING VALUE IN THE CONTEXT OF DAILY LIFE USAGE OF THE PRODUCT

FUNCTION + INFO + SOCIAL + GAMING

Page 27: Building Brands in a (Post-) Social Digital World

Reward Value Information

Value

Social ValueEntertainment

Value

Functional

Value

CREATING VALUE IN THE CONTEXT OF DAILY LIFE USAGE OF THE PRODUCT

FUNCTION + INFO + SOCIAL + GAMING

Page 28: Building Brands in a (Post-) Social Digital World

HYPOTHESIS 1

CONNECT YOUR

PRODUCTS TO THE WEB

Page 29: Building Brands in a (Post-) Social Digital World

THERE ARE OVER 1 BILLION COMPUTERS IN THE WORLD

AND NEARLY 1 BILLION SMARTPHONES. BUT A

100.000.000.000 THINGSRAFI HALDJIAN

Source: IDC, Gartner, The Real Life Social Network, Google (2010)

Page 30: Building Brands in a (Post-) Social Digital World

BY THE END OF 2015

15 BILLION OBJECTS WILL BE CONNECTED TO THE INTERNET AND

GENERATE OVER 30% OF TRAFFICSOURCES: IDG, GARTNER

Page 31: Building Brands in a (Post-) Social Digital World

“MUST” STRATEGIES

1. SOCIAL WEB AS OPERATING SYSTEM

2. PREPARE FOR A MOBILE ONLY INTERNET

3. ADD EVERYDAY VALUE

4. CONNECT YOUR PRODUCTS

Page 32: Building Brands in a (Post-) Social Digital World

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