IT: Building Apps for Needs Pathways to Prosperity Network 1 BUILDING APPS FOR NEEDS Essential Question: What Is a Need? Learning Targets: Students will: Identify a design problem whose solution could benefit people. Use a variety of media to develop and deepen understanding of a topic or idea. Differentiate between needs and wants. Relate the design of an app to the need it addresses. Discuss important issues with peers. Lesson Overview In this lesson, young programmers will explore the distinction between wants and needs. The lesson begins with looking at what is a need and completing another MIT App Inventor tutorial. YPs then explore needs versus wants in a game simulation. This activity leads into a discussion about human needs extending beyond food, water, shelter, air, and companionship. YPs explore their needs and their relative importance by creating personal pie charts.
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IT: Building Apps for Needs Pathways to Prosperity Network
1
BUILDING APPS FOR NEEDS
Essential Question: What Is a Need?
Learning Targets:
Students will:
Identify a design problem whose solution could benefit people.
Use a variety of media to develop and deepen understanding of a topic or idea.
Differentiate between needs and wants.
Relate the design of an app to the need it addresses.
Discuss important issues with peers.
Lesson Overview
In this lesson, young programmers will explore the distinction between wants and needs. The
lesson begins with looking at what is a need and completing another MIT App Inventor tutorial.
YPs then explore needs versus wants in a game simulation. This activity leads into a discussion
about human needs extending beyond food, water, shelter, air, and companionship. YPs
explore their needs and their relative importance by creating personal pie charts.
IT: Building Apps for Needs Pathways to Prosperity Network
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Lesson Agenda Opening
What Are Needs? (15 min)
Work Time Personal Pie Chart (20 min)
MIT App Inventor Tutorial (30 min)
Closure Exit Reflection (5 min)
Materials
Young Professional student packet
Projector and speakers
MIT App Inventor Tutorial: No Texting While Driving
Needs vs. Wants game instructions (for teacher reference)
Needs vs. Wants Worksheets 1 and 2 (one set per group)
Blank paper (one per student)
Markers or colored pencils
Personal pie chart example (to project)
Personal pie chart question strips (one set per group and folded)
Small container
FACILITATION NOTES
Personal Pie Chart. Create your own personal pie chart example to project. It should illustrate
the most important needs in your life, other than the universal basics (water, food, air, shelter).
Setup. This lesson begins with a second tutorial from MIT App Inventor, No Texting While
Driving. The text and video of the instructions can be found at
http://ai2.appinventor.org/content/ai2apps/simpleApps/noTexting. Ensure this website is
bookmarked on each computer station.
MIT App Inventor. Explore the MIT App Inventor website and complete the No Texting While
Driving tutorial on your own in order to best support students during work time.
Differentiation. The No Texting While Driving App Tutorial best fits the class objective of
developing apps that address needs, but it can be challenging. You may need to have students
complete a different tutorial based on the learning needs of your class. Consider having
struggling students complete the Android Mash tutorial. Students who are not yet ready for the
No Texting tutorial but find Android Mash too easy can work on the PaintPot tutorial. Complete
IT: Building Apps for Needs Pathways to Prosperity Network
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each of these tutorials on your own in advance to determine which are best for your students
and how you can scaffold and model to best support the class.
Extension. For students with more experience or a high interest in coding, encourage them to
work through more advanced MIT App Inventor Tutorials at: