-
1
Budget Conquest Star Wars Expansion
Budget Conquest is a board game that focuses on two or players
competing against one and
other for dominance over a space region. This region is composed
of many types of planets
that produce resources to be used to increase a players fleet
size and the ability to research
new technology keeping them ahead of other players. The first
player to achieve one of five
different victory conditions is the winner.
In order to play the game you will need to print off the core
rules part 1 and this expansion
book with the rules on paper, and counters on card. Follow the
instructions from Core Rules
1 on setting up a game and playing one. This expansion, however,
changes a few rules and
adds a few new optional ones if you are planning on playing
using both the Star Trek set
from Core Rules 2 and this one. First off lets start with the 2
new factions that this expan-
sion brings you.
NEW CONTENT Factions: The Rebel Alliance This faction plays like
a normal Star Trek faction except there is more of a focus on
the
Carrier warfare part of the game that would give any good Hydran
player a run for their
money! While their attacking ships are fewer and weaker than
that of the Galactic Empire
(see below) they more than make up for in sheer amount of
fighter support. Potentially the
Rebels have the ability to outmanoeuvre any unsuspecting foe
when they reach A-Wings
and B-Wings on the Special Technology ladder.
NEW CONTENT Factions: The Galactic Empire This faction is a
force to be reckoned with as their ships sport massive amounts of
Attacking
power if the economy is good enough to support greater sizes of
fleet. The ominous and
truly iconic Star Destroyer makes the appearance as a Large
Counter with a devastating
Attack 15 Defence 15 profile and having a weight of 2! If you
think this is bad then it gets a
hell of a lot worse with the addition of their Dreadnought; The
Super Star Destroyer.
The Super Star Destroyer is double the attack and defence of a
normal Star Destroyer from
the beginning but can be increased in both later on. In fact the
whole Special Technology
research ladder revolves around getting enough items so you can
build one of these
monsters! Given that you are spending vast amounts of resources
to this project you may
fall behind giving the Empire a major flaw but also a major
strength.
NEW CONTENT Freeform Technology There are two brand new
technology ladders in this expansion that will bolster the current
3
for the Star Trek faction and add a whole new layer of playing
the game. Due to the exceed-
ingly high attributes of the ships in this expansion there had
to be someway of limiting early
game rushes with such leviathans; this brings us to the Unit
Technology ladder that allows
players to literally select what types of ships they wish to .
Also the Home World card can
be fully upgraded in multiple ways through the use of the Home
World Technology ladder.
Both of these ladders are compatible with the Core Rule
factions.
-
2
NEW CONTENT Strategic Territory These are essentially game
breakers or game makers as they are key locations from the mul-
tiple Stargate series that can be fought over and that also adds
a SIXTH victory condition to
the already tough or long running ones. Holding all of the
Strategic Territory by the end of
the turn will automatically win you the game but they are not so
easily taken.
In this expansion sees 9 Star Wars planets from the Movies,
Games, and Comics, added to
this expansion. You can, if you wish, add these to the Stargate
ones to add more types of
planet though it may be confusing in the long run.
Star Wars versus Star Trek There is without doubt that Star Trek
is superseded by Star Wars ships in this expansion in
both Attack, Defence, and Fleet Capacity. However the following
rules have to be applied
for both sides to make it equal:
1. All Factions have access to all 6 types of Technology Ladders
and are classed as
FREEFORM. Freeform Technology Ladders are explained more on the
next page.
2. There must be, at all times, 7 Strategic territory cards
(from any/all expansions) in the
board so there is a clear winner.
3. From the Optional rules (page 14&16) Weight and Stack of
10 from Core Rules 1 book
are always in effect. Super Star Destroyers are classed as
having a Weight of 6 and are
always classed as 10 units instead of 1. See next page for
clarifications on the Empire.
Also the Rebels Carrier is classed as having a Weight of 3
instead of 2.
4. No faction from either faction set can go for the Economic
Super Power or Superior &
Advanced Victory Conditions.
Star Wars versus Stargate Stargate factions have better odds
than Star Trek ones do competing against Star Wars fac-
tions in the long haul. The Wraith would stand up to the fight,
as would the Goauld in
early-mid term games. The Tauri would struggle early on but with
the Star Trek technology
behind them it should make it equal footing.
1. All Factions have access to all 6 types of Technology Ladders
except the Tauri doesnt
need to research unit technology as its own Special Technology
covers that area.
2. There must be, at all times, 5 Strategic territory cards
(from any/all expansions) in the
board so there is a clear winner and no faction from either
faction set can go for the
Economic Super Power or Superior & Advanced Victory
Conditions.
3. Both Expansion follow their normal faction rules from then
on.
-
3
NEW RULES The Rebel Alliance 1. X-Wings and Y-Wings (though
fitted with Hyper Drives in the movies) can only be
moved by Carriers. This is to stop early game rushes into enemy
territory or spending
worthless amounts of resources on foolhardy attacks.
2. A-Wings and B-Wings move like Frigates to represent the
advancement of technology
as the Galactic Civil War moved on. Class the plus sign (+) as
modifier as they can be
attached to Fighter Capacity ships and give that ship this
attack/defence bonus. If there
are left in a fleet of their own then ignore the plus sign.
3. The Rebels Carrier is classed as having a Weight of 3 instead
of 2. During normal
games against other Rebel or Empire players the Weight rule from
Page 14 of the Core
Rules is no longer optional and is now standard.
NEW RULES The Galactic Empire 1. The Weight rule from Page 14 of
the Core Rules is no longer optional and is now stan-
dard and as such; Super Star Destroyers are classed as having a
Weight of 6 and are
always classed as 10 units instead of 1.
2. The Special Technology ladder must be researched in order to
build a Super Star De-
stroyer though it is not essential to winning the game it can be
a massive help or Home
World defender. To get normal Star Destroyers; Battleship Unit
Technology must be
researched from the Unit Technology ladder first.
3. The Space Dock can build the Super Star Destroyer despite it
being classed as ten units
instead of 1. However if the Super Star Destroyer is destroyed
then it can not be
replaced!
NEW RULES Freeform Technology Ladders Freeform Ladders arent
technically ladders as you can choose which tech item you want
and pick that instead of having to go through a whole chain of
them. In this expansion you
are given two new types of tech ladders in this format; Unit and
Home World. The Unit
technology is extending the game slightly but also restricting
early game rushes for those
who dont have all powerful ships. Players choose what unit type
they think they will spend
all their resources on and go for that one. Soon I will be
rereleasing faction fleets so that
there are vast amounts more of each unit type to reflect this
new ladder.
Home World technology is there so that players can literally
have the same types of unit in
play (usually Heavy Cruisers and Frigates) but their Home World
will be distinctly different
depending on the types of game they are playing. These tech
items do exactly what the title
suggests and there is no greater feeling that a fully upgraded
Home World can win you the
game in the long run even after loosing countless of planets to
the enemy in mid-long
games.
This freeform technology comes at a cost as Technology prices
have increased slightly; this
also includes added Star Trek technology also. These are
included in this expansion giving
your faction a totally unique feeling toward them every
game.
-
4
FINAL NOTES There isnt much left to say about this expansion
that hasnt been already covered in the pre-
vious sections. This expansion is pretty straight forward if you
had a few games of the Core
Game with the Star Trek fleet sets. However just to remind you
that the larger ships in this
expansion are far more powerful than those in the Star Trek
fleets, even the mighty Gorn
Dreadnought will find it difficult to go toe-to-toe with a Star
Destroyer without proper
upgrade research first, hell even a Wraith Hive Ship may find it
difficult!
CREDITS Star Wars Ships: Empire & Rebel
Nomada_Firefox Alliance 2.3x Mod (Star Wars Empire At War:
Forces of Corruption)
Strategic Territory Images
http://www.starwars-universe.com