Top Banner

of 6

Brotherhood of Radiation Demo

Jun 04, 2018

Download

Documents

Fall3n_kniqht
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 8/13/2019 Brotherhood of Radiation Demo

    1/6

    2

    INTRODUCTION 3CHAPTER 2 - RELIGION AND CHARACTERS 6

    RELIGION TALENT TREES 6 NEW TEMPLATES 8

    FETUS IN FETU (TEMPLATE) 9

    SCION (TEMPLATE) 10 STAR CHILD (TEMPLATE) 10 WARPED (TEMPLATE) 11

    NEW MUTATIONS 11NEW FEATS 15NEW ITEMS 24 RADIATION (OPTIONAL RULES) 25

    CHAPTER 2 - BROTHERHOOD OF RADIATION 27 THE ECCLESIARCHY 35

    SEEKERS 35PROGENY 37

    INFUSED 38ENLIGHTENED 38ILLUMINATED 39KRYTARCH 42

    THE CITY OF LIGHTS 42RUINS (CASINOS/HOTELS/ETC) 42FOLLOWER CAMPS 43SACRED QUARTER 43THE GREAT WAY 43FIRST GREAT TEMPLE 44 THE BLACK EDIFICE 46 CAMP ALPHA 46 HOSPITAL OF THE GLOW 47 ARCHANGEL TOWER 48SIN CITY 49AURORA RANCH 49AURORA TELEVISION BROADCASTING 50 OASIS 50 MERCURY THEATRE 50 ATOMIC AUTOS 50 CONVENT OF MOTHER HIROSHIMA 51

    CRYPTORUM RADIUM REX 51LADY LUCK 52ALAMAGORDO LYCAEUM 52THE PIT 53SKYLINE HOTEL 53JOKERS 53HOTEL IMPERIUM 55TEN GALLON SALOON 55KLONDIKE 55PAI GOW PALACE 56

    RED DOG S 56 OMAHA HOTEL 56 PERSIA 57 BUFFALO BETTYS BURLESQUE SHOW 57PARADISE RANCH 58

    PONTIFEX PRESS 58PILGRIMS PALACE 58WALLY WORLD LAS VEGAS 5COLONEL PACHINKOS 59BLACKJACK SALOON 59LAS VEGAS RACE TRACK 60PINK FLAMINGO 60 NELLIS AIR FORCE BASE 60

    ALLEGIANCE BENEFITS 6BROTHERHOOD FORCE MASTER BROTHERHOOD PSION 6

    BROTHERHOOD CENSOR MAJOR NPCS OF THE BROTHERHOOD

    KRYTARCH RADIUM PERPETUUM MATRON HIROSHIMA (MATRIARCH OF PSIONSCENSOR HESPERIUM (PATRICIAN OF CENSORBROTHER BISMUTH (WARMASTER) HIGH ILLUMINATUS IONA 7PRINCESS 73FATHER THALLIUM LONGEVITUS BROTHER NUKE 75COMMISSIONER BILL NICKELS

    CHAPTER 3 - OTHER WASTELAND CULTS THE AXEMEN 77 BOY SCOUTS 81MERIT BADGES 83CULT OF BLOOD 85

    BLOOD CULTIST 88CULT OF THE PROVIDER 8

    PROVIDERS CHOSEN 89CULT OF THE SELF 90

    MOUNTEBANK 91

    DEVOTEES OF THE IRON IDOL HERO OF IRON 95

    UNIFIER 98NUCHURCH 99

    NUCHURCH CRUSADER 1PARADISE BELIEVERS 10TEKHEADS 106

    TEKHEAD 106 WILD WEST GIRLS 107

    PRAIRIE PALADIN 109

    TABLE OF CONTENTS

  • 8/13/2019 Brotherhood of Radiation Demo

    2/6

    3

    Theyre mysterious andstrange. They claim to seek

    only peace and unity amongmutant kind. Theyre everywhere,

    in whistle-stop desert towns, isolated oasis, and theworst dens of depravity. Their purple-clad monksare sometimes glimpsed moving through crowds, andsome swear a glance from one of their Censors can

    peel open a mans mind like ripe fruit.Their followers wander in meandering processions,

    chanting the names of radioisotopes they claimrepresent elementals - powerful radiated spirits - towhom all worship is due. They say many die eachyear in the rituals that expose potential adherents toharmful radiation, but many more survive and claimthe radiation-induced hallucinations made clear their

    destinies. That destiny, they say, is to serve the Brotherhood of Radiation .

    But the Brotherhood is not the only religion of theTwisted Earth, and this book will take a look at all themajor faiths and cults of Darwins World .

    INTRODUCTIONThe book you are looking at (or holding in yourhands, if you managed to get a print copy), isthe latest in a series of character-oriented

    Darwins World sourcebooks, a line of GMand player reference tools intended to bring outthe avor - and potential - of each of the elevenBackgrounds of the Darwins World playing game.

    The rst such book of this type was the combinedFoundationists/Metal Gods , which highlightedthe leading Guardian/Resurrector/Advanced ofthe Twisted Earth setting. These two books (latercombined into one) introduced new advanced classes,feats, equipment, and even a new playable race, theandroid - all material with a decidedly high-tech feel.The next, The Broken And The Lost (which detailedthe Brethren), included a more in-depth look at theFeral, Primitive, Resentful options, presenting new

    rules and options intended to level the playing eld forthese often-underpowered character types.What about the other backgrounds, you ask?

    Hopefully we will be able to put out a bookdetailing the Twisted Earths Visionary

    Reinventors , such as the powerful waterclans and other merchant/mercenary groups.Or a supplement dedicated to Radicals , anentire sourcebook focusing on the settings mostinfamous raiders, from the smallest gangs to themost menacing raider armies. For now, however, welltake a look at the Twisted Earths most prominent

    cult, the Brotherhood of Radiation, and a sideshowof weird, wacky, and sometimes fascinating freaks thatare the Twisted Earths other religions.

    This book, then, is dedicated to the RitualPreservationists .

    RELIGION IN THE AFTERMATHIn post-apocalyptic ction, religion after theapocalypse is almost universally portrayed aseither skewed, misled, or simply erroneousmisinterpretations of common, easily-explainableevents. If you need examples, just look at WalterMillers Canticle For Leibowitz , where a post-Fallreligion based on the preservation of ancient-eraknowledge is rapt with fervor when a follower ndsa simple grocery list, which is quickly mistaken foran artifact of great religious value. In the classicPA movie, Beyond Thunderdome , a towns system

    THE BROTHERHOOD OF RADIAAND OTHER WASTELAND CULTS

  • 8/13/2019 Brotherhood of Radiation Demo

    3/6

    6

    Wasteland Cults is intended as aresource for GMs and playersalike to incorporate religiouscharacters, or followers ofunusual post-apocalyptic cults,

    into their campaigns.

    These rules are meant to be used asa way for players to further esh out their characters as

    being members of a speci c movement, giving them both a deeper background and possible future tie-ins.They are also meant to be used by GMs to create newthreats, and to introduce cults (and cultists) as eithervillains to challenge the characters, or organizationsfor them to work for or even join.

    The new features introduced in this book areoutlined below, and will be covered in greater detail inthe following sections:

    Religion Talent Trees New Templates New Mutations New Defects New Feats New ItemsRadiation (Optional Rules)Brotherhood of RadiationOther Wasteland Cults

    RELIGION TALENT TREES Religion talents are treated just like normal talents,taking up a talent slot when selected. Also likestandard talents, some religion talents have speci c

    prerequisites (see individual talent descriptionsfor details). Religion talents have an additionalrequirement, however, that being an allegiance to areligious-themed faction, organization, movement, or

    body.If you choose to play with religion talents, religion

    talent trees should then be added to the list of talenttrees normally available to a character as a part of hisor her class. Which religion talent trees are availabledepend on the religion that character follows (seeTable 2-1).

    Religion talents may be taken by characters belonging to other religious-themed factions notcovered here, at the GMs discretion.

    ANCIENT WAYS TALENT TREE Worship of the Ancients is a common religioustradition in the wasteland, where simple mutants andsurvivors live among the ruins of the Ancients formergreatness. Left to wonder at the power once wielded

    by pre-Fall man, one is understandably left with theimpression that they were truly gods. Those whofollow the Ancient Ways revere technology and

    painstakingly devote their lives to its preservation andreconstruction.

    TABLE 1-1: RELIGIONS AND TALENT TREESMajor Cults Available Religion Talent TreesAxemen Ancient Ways, Cultist, Stoic Holdout

    Boy Scouts Ancient Ways, Missionary, Stoic Holdout

    Brethren* Luddite, Cultist, Missionary

    Brotherhood of Radiation Ancient Ways, Ecclesiarch, Missionary

    Cult of Blood Cultist, Luddite, Nihilist

    Cult of the Provider Ancient Ways, Luddite, Missionary

    Cult of the Self Ancient Ways, Cultist, Missionary

    Devotees of the Iron Idol Ancient Ways, Cultist, Stoic Holdout

    Doomriders* Cultist, Ecclesiarch, Nihilist Entropists* Ancient Ways, Cultist, Nihilist

    Movement Ancient Ways, Cultist, Missionary

    NuChurch Ecclesiarch, Missionary, Nihilist

    Paradise Believers Ancient Ways, Cultist, Missionary

    Tekheads Ancient Ways, Cultist, Nihilist

    Wild West Girls Cultist, Missionary, Stoic Holdout

    * These cults are not detailed in this book, but are mentioned in other Darwins World sources.

    CHAPTER 1 - RELIGION AND CHARACTERS

  • 8/13/2019 Brotherhood of Radiation Demo

    4/6

  • 8/13/2019 Brotherhood of Radiation Demo

    5/6

    62

    the monster in its attempt to get away, but oncethey do, will it be content with being a survivor- or will it, motivated by its own sense of loyalty,try to convince the party to help it return to Nellisand free its own imprisoned comrades?

    The existence of this breeding program (as wellas the laboratories under Nellis) is a secret thatthe Brotherhood does not want to get out. Thatthe Brotherhood has been abducting mutants fromthe wasteland to experiment on is bad enough, butknowledge that the Brotherhood is building a secretarmy of genetically-modi ed beasts could very well

    jeopardize the illusion of benevolent neutrality thathas allowed the Brotherhood access to manytrade towns and settlements throughout thedesert.

    ALLEGIANCE BENEFITSConsidering its mysteriousreputation, and the manyrumors whispered about itssecret goals and plans, why

    would one want to join the

    Brotherhood of Radiation? The simplest answeris to say that, as a religion of, about, and formutantkind, it appeals primarily to mutants.

    From a game standpoint, the Brotherhood ofRadiation makes an ideal source of adventuresof intrigue and religious zealotry. The fact thattheir ranks are composed of mutants, a race byits nature infused with unpredictable powersand diversity, makes them an ideal enemy .While not prohibited to player characters,their relatively narrow scope (dedicatedto a sometimes-obscure vision of mutantdominance) usually means they will serve as

    villains and challenges for player characters toface, not embrace.

    Characters (non-player or otherwise) who jointhe Brotherhood of Radiation and adhere to its

    bizarre tenets may achieve rank of considerable power and prestige, as well as entry to four powerful advanced classes, as shown below.

    Favored Skills: A character who takes theCryptic Ordainment (Brotherhood of Radiation)feat receive a permanent +1 morale bonus toConcentration, Knowledge [Mutant Lore], andKnowledge [Theology & Philosophy] .

    BROTHERHOOD FORCE MASTERThis advanced class was rst introduced in the

    Darwins World Campaign Guide . The class remainsunchanged.

    BROTHERHOOD PSIONWhile Force Masters re ne and perfect the neuralcontrol known as telekinesis, and Censors aremasters of telepathy, those who join the ranks ofBrotherhood Psions are masters of precognition , theability to see, even if only in glimpses, the future .Psions comprise a separate branch of the Ecclesiarchy,and are viewed with both suspicion and awe by the

    TABLE 2-1: BROTHERHOOD ADVANCED CLASSESClass Description

    Force Master Elite soldiers and guardians; masters of Telekinesis

    Psion Oracles and seers possessed of prophetic powers; masters of Precognition

    Censor Agents and protectors of the Ecclesiarchy; masters of Telepathy

    Illuminated Beings that gradually transform into entities of pure energy

  • 8/13/2019 Brotherhood of Radiation Demo

    6/6

    63

    masses of simple-minded followers. Revered asseers and oracles, these prophetic beings live in asort of half-state that straddles what is and whatwill be. This disjunction is known to have adverse

    psychological effects, and the segregation Psionsimpose upon themselves is as much for their bene t asfor the bene t of others. A rogue Psion, nally havingher mind splintered under the weight of her constant

    precognitive awareness, can be a deadly, unpredictablefoe. Capable of seeing into the future, a Psion knowsall outcomes to every action, and will have chosen theone with the greatest chances of success long beforeshe even raises a nger to act.

    In the Brotherhood of Radiation, Psions still holda great deal of mystery, for their particular art is notwidely understood. Yet they are an invaluable tool,turned to for advice, portents, and prophecy. In the

    past Psions have risen to positions of great powerin the Ecclesiarchy, and no Krytarch has ever gonewithout one or two Psions as personal advisors at hisside.

    REQUIREMENTSTo qualify to become a Psion, a character must ful llall the following criteria.

    Race: Mutant.Mutations: Neural Precognition.Skills: Concentration 13 ranks.Feats: Foresight, Precognitive Combat,

    Precognitive Dodge, Perceive Outcome.Allegiance: Brotherhood of Radiation.

    CLASS INFORMATIONThe following information pertains to the Psionadvanced class.

    Hit Die: 1d6.Action Points: 7 + one-half of the characters level,

    rounded down, every time he or she attains a new levelin this class.

    Class Skills: The Psions class skills are:Concentration, Diplomacy, Disable Device, Gamble,

    Intimidate, Knowledge (Theology & Philosophy),Knowledge (Tactics), Listen, Research, Sense Motive,Spot.

    Skill Points at Each Level: 4 + Int modi er.

    CLASS FEATURESThe following features pertain to the Psion advancedclass.

    Radiation Immunity: A Psion, once enlightened, becomes immune to Severe radiation (if not already).However, she loses all body hair as a result ofcontinued exposure and also becomes sterile.

    Neural Feats: A Psion receives a bonus neural featat 2nd, 5th, and 8th level, which may be any neuralfeat whose prerequisites she meets.

    Prediction I: At 3rd level a Psion is able to seemoments into the future to see events that affect her,

    allowing her to react appropriately to avoid harm.This ability is identical to Evasion .

    Probability Armor: At 4th level the Psions sightextends to a thousand possibilities, allowing her toreact to virtually every threat before it even occurs.This grants her a dodge bonus to Defense equal to herWisdom modi er. Unlike Precognitive Dodge (whichhas a duration), this ability is always in effect.

    Prophecy: A Psions prophetic abilities allow herto glimpse into the future, granting her the ability tosee things that have yet to occur. In game terms, byspending an Action Point a Psion may ask the GM aquestion about whatever encounter or event currentlyfaces her and receive a simple yes or no answer.Questions may only be asked of events that will take

    place in the near future (that is, 1 day per point ofWisdom modi er into the future).

    Prediction II: At 7th level the Psions Predictionability improves, giving her the equivalent of

    Improved Evasion .Future Sight: By spending an Action Point, the

    Psion may automatically hit an opponent with her nextattack. This ability can be used a maximum of once

    per day.

    TABLE 2-2: THE BROTHERHOOD PSIONLevel BAB Fort Re ex Will Special Def Rep

    1 +0 +0 +2 +2 Radiation Immunity +1 +0

    2 +1 +0 +3 +3 Neural Feat +2 +0

    3 +1 +1 +3 +3 Prediction I +2 +0

    4 +2 +1 +4 +4 Probability Armor +3 +1

    5 +2 +1 +4 +4 Neural Feat +4 +16 +3 +2 +5 +5 Prophecy +4 +1

    7 +3 +2 +5 +5 Prediction II +5 +2

    8 +4 +2 +6 +6 Neural Feat +6 +2

    9 +4 +3 +6 +6 Future Sight +6 +2

    10 +5 +3 +7 +7 Superior Wisdom +7 +3