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BRICKS, CAPTAIN FUTURE & RAP - INGREDIENTS FOR
SUCCESSFUL DESIGNDANIEL DEMEL
@DFOUR
PRINCIPAL INTERACTION DESIGNER @ NAMICS. CO-ORGANIZER @ UXCAMP SWITZERLAND.
DESIGN AS A SERVICE A.K.A. HOW I MAKE A LIVING !
CREATING DIGITAL EXPERIENCES
THE IMPORTANT THINGS I’VE GROWN UP WITH THAT HELP ME DESIGN BETTER
EXPERIENCES
1. IMPORTANT THING I GREW UP WITH:
LEGO
SIMPLE FRAMEWORK
DISTINCTION
MODULARITY
ATOMIC DESIGN
2. IMPORTANT THING I GREW UP WITH:
CAPTAIN FUTURE
ADVENTURE
HOPE
STORYTELLING
CHILDLIKE CURIOSITY
PULP TO PROTOTYPE
SCIENCE FICTION STORIES ARE LIKE PROTOTYPES
3. IMPORTANT THING I GREW UP WITH:
RAP
ANARCHY IN HEALTHY DOSIS
„NOW I’M IN THELIMELIGHT
CAUSE I RHYME TIGHT“
SPEAK THEIR LANGUAGE
EXPERIMENT WITH THE TECHNIQUES AND FIND YOUR OWN FLOW
JOIN A CREW
CONSULTANT � GOOD DESIGN
DEVELOPER � GOOD DESIGN
GESTALTER � GOOD DESIGN
IMPORTANT THINGS THAT HELP DESIGN BETTER EXPERIENCES
▸ LEGO - First steps in systems, technology & creativity
IMPORTANT THINGS THAT HELP DESIGN BETTER EXPERIENCES
▸ LEGO - First steps in systems, technology & creativity▸ CAPTAIN FUTURE - Telling a future through design
IMPORTANT THINGS THAT HELP DESIGN BETTER EXPERIENCES
▸ LEGO - First steps in systems, technology & creativity▸ CAPTAIN FUTURE - Telling a future through design