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IF I RULED THE WORLD EVERYTHING I AM ABOUT TO SAY WOULD BE TRUE
47
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Page 1: Brian Kalma on Designing Experiences

IF I RULED THE WORLD EVERYTHING I AM

ABOUT TO SAY WOULD BE TRUE

Page 2: Brian Kalma on Designing Experiences

What is a product?

Page 3: Brian Kalma on Designing Experiences

According to Wikipedia:An item that ideally satisfies a market want or need

Page 4: Brian Kalma on Designing Experiences

What are the elements of a good product?

• Solves a problem

• Users want it

• It works

• Designed well

• __________

• __________

Page 5: Brian Kalma on Designing Experiences

BUT REALLY:A product is nothing more

than an experience.

SOURCE: http://www.slideshare.net/peterme/experience-is-the-product

Page 6: Brian Kalma on Designing Experiences

Experience demands evolve.

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What was important then?

• Storage

• Processor Speed

• Ports

• Screen Size

Page 9: Brian Kalma on Designing Experiences
Page 10: Brian Kalma on Designing Experiences

What is important now?

• Storage

• Processor Speed?

• Ports

• Screen Size

• PORTABILITY

Page 11: Brian Kalma on Designing Experiences

“Predicting the future has never been easy, but it’s never been

more difficult”- Peter Merholz

Page 12: Brian Kalma on Designing Experiences
Page 13: Brian Kalma on Designing Experiences
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In 2006 at Zappos....

• Speed

• Efficiency

• Deep Linked Converts

• Designed well

Page 15: Brian Kalma on Designing Experiences
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Users have Goals & Expectations

Page 17: Brian Kalma on Designing Experiences

Experience Designers have to create emotion

and context.

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What we do has to mean something!

Page 19: Brian Kalma on Designing Experiences

When do you interact with a product?

Page 20: Brian Kalma on Designing Experiences

When do you interact with a product?

Page 21: Brian Kalma on Designing Experiences

When do you interact with a product?

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When do you interact with a product?

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Experiences are touch points.

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Touch points are things you engage with.

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• Web site

• Apps

• Twitter

• Facebook

• All this other stuff....

Experience Design (should)include:

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All experiences are impacted by the people

cultivating them.

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An experience is enhanced or detracted

by the people who create it.

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Every single employee at Zappos spends 4 weeks in Customer

Service Training.

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Because they believe every single person

impacts the Experience.

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1-1 Contact with your customers is compulsory.

Page 31: Brian Kalma on Designing Experiences

Instincts only get you partially there.

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Layers

Research + Instincts + Constant Feedback + Personal Connections

Page 33: Brian Kalma on Designing Experiences

I have a story to tell

The story is called FS.

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You often have many chances to succeed, but

one moment to fail.

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I have another story to tell

The story is called Zombies.

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UX at Zappos:

Our goals were not achieved in wireframes

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UX at Zappos:

Our goals were not achieved in developing

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UX at Zappos:

Our goals were not achieved in prototyping

Page 40: Brian Kalma on Designing Experiences

UX at Zappos:

Our goals were not achieved in analytics

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... we were working hard to make our customers smile.

Page 42: Brian Kalma on Designing Experiences
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How can you create an experience that makes your users want more?

Page 45: Brian Kalma on Designing Experiences

How can you create an experience that makes your users want more?

HINT: It likely does not involve wireframes

Page 46: Brian Kalma on Designing Experiences

Thank you!

Page 47: Brian Kalma on Designing Experiences

Ask me anything about anything.

I will likely tell you!